Warframe

Warframe Dev Tracker




16 Apr

Comment

Originally posted by Grunslik

It's especially annoying when the map registers you as having fallen off the map, when all you've really done is gone up some stairs. Thanks, glitched OOB markers in Albrecht's Labs tiles. :P

Hiho!

Those weird reset volumes are due to tile overlap, kinda like these things: https://www.reddit.com/r/Warframe/comments/ew8urv/found_this_strange_object_in_the_void_any_clue/

If you encounter one on PC, could you please take an F6 screenshot and send it to support and tag me in the message?

F6 screenshots include meta-data that helps us identify where map generation went wrong, allowing us to fix it. (send to support as images uploaded to hosting sites often remove this important meta-data)

Thanks!

... Read more

13 Apr

Comment

Originally posted by Douchevick

Is that... Geoff?

yes

Comment

omfg. well. for about 12 years we've called Geoff 'Geoffcalibur' so someone made a fake geoff head for excalibur models for some internal memes... how this went live must be studied.


12 Apr

Comment

Originally posted by Hogofogo01

WAR-3984916
It has most likely something to do with spawning npcs as I had screen freezes every time large ammount of npc appeared

Thank you!

It looks like you are hitting a DX12 crash. If you switch back to DX11, it should stop happening.

We're currently investigating the issue. Could tell me if your Drivers are updated?

EDIT: Are you using AMD or NVIDIA?

Comment

Hiho!

Do you have a WAR-number you could share with me?

When the game crashes, a crash handler should appear and give you a WAR-number when you send the crash report.

Thanks!

Comment

Hiho!

Could you save your logs when this happens and send them to our Support?

Just tag me in the ticket and I'll have a look at what's going wrong.

Support: https://support.warframe.com/hc/en-us

How to get logs: https://support.warframe.com/hc/en-us/articles/200182250-What-information-should-I-give-when-submitting-a-ticket

Alternatively: If you get the crash handler, could you tell me your account name and the WAR-number it gives you?

Thanks!


11 Apr

Comment

Who let Atlas listen to Chumbawamba - Tubthumping again?

I will forward this. Appreciate the report.

Comment

Hiho!

Could you send a support tickets with your logs when this happens again?

Support: https://support.warframe.com/hc/en-us

How to get logs: https://support.warframe.com/hc/en-us/articles/200182250-What-information-should-I-give-when-submitting-a-ticket

Just tag me in the ticket and I'll have a look.

Thanks!


10 Apr

Comment

Originally posted by Arlithas

More LoS Improvements in Future Update:

No Magnetize listed here is concerning. The explosion portion of that ability is LoS and is really frustrating when you've built a 1M+ damage explosion only to have a bunch of enemies not take any damage.

Hiho!

As /u/dwenzyy mentioned, if you are aware of abilities with lacking LOS checks, please post on the forums to let us know.

We're looking to improve all line of sight abilities to have the same checks as Dante.

Alternatively send me a message and I'll add it to our internal list to check.

Thanks!

Comment

Do you like the K-Drive you got during the Fortuna quest? If yes, this goes deeper into the mechanics for that.

In case you don't enjoy it, you can always pause it and continue with another one instead.


05 Apr

Post

It's been an exciting week for Warframe. Following the very positive launch of Dante Unbound, we threw open the doors to the Deep Archimedea and Elite Deep Archimedea. People have been laughing all the way to the bank with their new-found riches of Archon Shards.

But there's also been some missteps which we must take responsibility and apologize for, with regard to Dante himself and the rapid changes that caught people unawares. We've already made a big correction by fixing the new Line of Sight calculations which were, to put it bluntly, not as good as they should have been on release.

We never stop reviewing feedback, and in the spirit of making constant improvements to our game, here's a preview of our next steps in response to what players have said:

  1. Adding back and formalizing the Status Damage Vulnerability to Dante's "Pageflight". In other words not just making enemies take more Status procs, but also increasing the damage of their Status. We re...
Read more External link →
Post

We botched the LoS change to Dante yesterday and apologize for shipping it in that state. We will be making changes later today to improve it, details ahead.

One silver lining that came from this mistake is that we have decided we will revisit older LoS checks to use this improved version in a future update.

Old LoS check:
We do a raycast, basically draw a line from you to the enemies center and if nothing interrupts the line along the way they are considered on sight. Raycasts ignore other enemies.
Additionally we had a bug that prevented it from working on ragdolled enemies, so if they were pulled by vortex or whatever they were totally invisible to the ability.

The main problem with this approach(aside from the huge ragdoll bug) is that a single raycast can easily trigger as false if for example there is a small railing between you and the enemy. Abilities like Radial Blind, Vast Untime and Rotorswell for example use this same l...

Read more External link →

04 Apr

Post

We've been poring over your comments regarding the balance changes to Dante and want to reiterate that we are paying close attention to player feedback and taking these conversations very seriously. As with everything in Warframe, iteration is always possible, and we’ll be keeping a close eye on how Dante feels now that these alterations are in your hands.

One of the clearest pain points from the community is the inconsistencies in Tragedy’s Line of Sight (LOS) checks, and we can confirm that the following changes are already on deck for an upcoming hotfix:

  • Tragedy not hitting ragdolled enemies that are within LOS
  • Increasing the number of LOS checks per enemy to improve the reliability of marginal hits

We are still actively reading your feedback and encourage you to continue to share your constructive thoughts after spending time playing Dante with the changes. Thank you to everyone who has shared their thoughts with us thus far!

...

Read more External link →
Comment

Originally posted by FabulousRhino

Look, my two cents here: I don't really mind the nerfs as they are stated on paper. sure, I don't like stuff I enjoy playing being nerfed, but it ain't me making this game, so I just roll with the punches.

however

can you guys
please
please
please

make improvements on how line of sight is calculated? it's horribly inconsistent and has been for a while now. I've once managed to not hit an enemy with khora's whip while it cracked right next to said enemy because of a tiny bump on the ground.

On paper, Dante's 4 needing LoS is fine, we'd just need to reposition before unleashing the tragedy or idk maybe bullet jump, but in a lot of cases enemies that should have logically been hit aren't due to badly implemented LoS calculations.

Hiho!

If you notice LOS abilities not working properly, could you record a video for it? Without a video it's often very difficult to tell where an interaction goes wrong.

Post them on the forums or via support ticket and I'll check it out. Just ping or @ me when you do, so I don't miss it.

Thanks!

Comment

Originally posted by csont2002

Hey a few (not angry) questions here:

  1. Can we get an option to turn off GI lighting and the fog on CONSOLES, due to those lowering the game's performance?

  2. Why remove blind from breach surge? This was part of it since day 1 why remove it now, especially since it's useful and essential in steelpath defense where objective dies in 5 seconds?

Hiho!

  1. We are actively working on performance improvements for GI lighting. If you could post on the forums with your settings and current performance, we'll check it out. Just ping me, so I don't miss it.
  2. The abilities listed were already changed a week back and should only affect how enemies with Overguard react. Please let me know if you notice changes with regular enemies!

Cheers!

Comment

Hiho!

For visibility here, we're actively reading your feedback on the nerfs/changes, Deep Archimedea, etc.

We hear you on it all and are not taking it lightly. We're reviewing LoS right now with Dante.

Appreciate the constructive comments.

Thanks!

EDIT: We see that Dante's Tragedy LoS does not hit ragdolls and has issues hitting enemies in your general sight (as noted in this thread.)

We're testing a change to Dante's LoS that both effectively hits ragdolls and does the increased number of checks per enemy to improve the reliability of marginal hits.

Comment

Hiho!

For visibility here, we're actively reading your feedback on the nerfs/changes, Deep Archimedea, etc.

We hear you on it all and are not taking it lightly.

Appreciate the constructive comments.

Thanks!

EDIT: We're reviewing LoS right now with Dante.

EDIT 2: We see that Dante's Tragedy LoS does not hit ragdolls and has issues hitting enemies in your general sight (as noted in this thread.)

We're testing a change to Dante's LoS that both effectively hits ragdolls and does the increased number of checks per enemy to improve the reliability of marginal hits.

Comment

Originally posted by Kass_Ch28

I think iOS has been isolated again because of certification issues with the recent updates. So no cross-save available for now.

At least i haven't heard about it being fixed already. maybe with todays update.

Hiho!

iOS getting isolated was only for a few days. It should be back to normal.

If you're still experienceing issues, could you check your browser cache or your popup blockers?

Comment

Hiho!

Could you please check your popup blockers? iOS linking should be working fine in general but it seems like there's issues in some edge cases.

Comment

Hiho!

Just jumping in to let you know that the upcoming Hotfix will bring improvements for Reactant collection in Cascade. We raised their drop rate, so Cascade will hopefully feel way more fluid.

Cheers!