Wargroove

Wargroove Dev Tracker




23 Dec

Comment
    Tiy on Steam Forums - Thread - Direct
This is very cool :) thank you for introducing us!

21 Dec

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    on News - Thread - Direct

Hello everyone!

Happy Winter Solstice to you all! Today we’re excited to share our brand new Wargroove website and Steam ‘Coming Soon’ page, so you can start wishlisting straight away to get notified when...

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13 Dec


06 Dec

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    on News - Thread - Direct

Hello everyone!

I hope you’re having a great December so far! Ever since ...

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30 Nov


14 Nov

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    on News - Thread - Direct

Hey guys!
I’m here today to show you how Wargroove’s Puzzle Mode works, with plenty of visual aids! We wanted to get players thinking about the game a little differently by presenting them with a scenario where they only have one turn to win. Typically the objective is to win by defeating the enemy commander or by destroying their stronghold; however some puzzles change it up and require you to rescue a villager from dangerous situations instead. All of these puzzles are geared to test your understanding of the game’s mechanics and the various strengths and weaknesses of the units, with complexity increasing as you progress through them.

To give you a clearer idea, I’m going to break down one of the very early, relatively simple puzzles for you fine folks, showing step-by-step how it can be completed.

...

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31 Oct

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    on News - Thread - Direct

Happy Halloween all!
As an undead Felheim soldier may or may not have once said, if you’ve got it – haunt it. That’s why we’re going to quickly talk about all things hexing and healing in Wargroove!

Our two magical units, Mages and Witches, now both have a new action they can take on their individual turns, which you may have spotted in use during our livestream over at the Nintendo Stage during EGX last month. Quick caveat before we get into the nitty, gritty details – keep in mind, final stats may be subject to change before release!

...

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26 Oct

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    on News - Thread - Direct

G’day folks!
Today’s track belongs to the vicious Floran assassin, Sedge, who was was ...

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19 Oct

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    on News - Thread - Direct

Hi all!

It’s been another big month for the Wargroove team, so get ready for an EQUALLY BIG post. Not only did we get a chance to show the game publicly at EGX on our very own Chucklefish stand and showcase some gameplay on Nintendo’s stage and livestream, but we’ve also made some big leaps and bounds on the development side.

Development Update

Wargroove polishing is going really well and EGX was an especially useful experience for us watching so many players introduced to the game for the first time. We know your biggest question right now is of course “When is the game coming out?”, and although we’re in the final stages of development, preparing for final QA and then multiple platform submissions, we want to be 99.9% confident before we announce a specific date. That being said, we can give you a better indication of when you can ...

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21 Sep

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    /u/ on News - Thread - Direct

Hey guys! It’s that time again!
Phonetic Hero has worked tirelessly to boil down the essence of our commanders into fantastic songs that are both catchy and distinct. Today’s track belongs to the Heavensong general, Ryota, who was among ...

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05 Sep

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    /u/ on News - Thread - Direct

Hi again everyone!

It’s been another busy month here at Chucklefish, so here’s a quick update on all the goings on. (It’s also Artist SamuriFerret‘s birthday today, so send him some cake via Twitter please).

First of all, a big thanks to all of you who checked out Wargroove on the Nintendo & Xbox stands at Gamescom this month. It was lovely to see such a positive reaction online from the new demo! The lovely folks at ID@Xbox also kindly showcased Wargroove at their Pre-PAX Open House in Redmo...

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10 Aug

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    /u/ on News - Thread - Direct

G’day folks!
For today’s music spotlight, I’m pleased to present the baroque-inspired theme for Felheim’s High Vampire, Sigrid, who we ...

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