League of Legends: Wild Rift

League of Legends: Wild Rift Dev Tracker




04 Sep


03 Sep

Comment

Originally posted by thatwasaheadshot

I think ik what part you're talking about I meant the 300% part was pretty much always mentioned in her ult description before the rework until it was poofed away, im sorry btw im just not good with the mathematical stuff in the description so I might have misunderstood it.

No worries, we changed it to show the damage numbers instead of 300% for this exact reason.

Comment

Originally posted by thatwasaheadshot

Hey, thanks for clarifying this I legit thought that the missing health part was gone since I couldn't see it in the description anymore.

Its on there, it talks about it on the in the section about the Second Cast. What language do you play WR in? Its possible that there is a language bug or something funky going on.

Comment

Originally posted by thatwasaheadshot

But I swear they did fix something about the ult scalings in the rework because the busted part about the ult in the first place was the 300% 3x damage I thought they removed that and placed a fixed maxed damage done under 35% health.

u/zekorei u/thatwasaheadshot Including you both cause I'm a noob who doesn't know if this reply with alert you both.
Akali's ultimate scales with missing hp, this damage scales from 100%-35% of the targets remaining HP, reaching cap damage when at 35%. This cap is 300% of the ability's damage. Rank 1 85(+40%AP)*300%=255(+120%AP)


02 Sep

Comment

Originally posted by maher_bk

As an Akali main, I'm happy with the changes. However i am still seeing a high ban rate (8 out of 10 games) so it's kinda depressing.. do you think this will change ?

Many players are still more familiar with pre patch Akali (hell our data is still early on how its shaping up). I expect she will always be a high banrate champion, but I also expect/hope her ban rate to drop a bit with those recent changes.