League of Legends: Wild Rift

League of Legends: Wild Rift Dev Tracker




06 Feb

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Originally posted by Linko_98

Yeah competitive integrity is the main problem, I dont know if there are controllers that can make players cheat but when the time comes and there will be console pro players you will have to check controllers every time. I remember reading about counter strike pro player that was cheating by having something in the mouse.

Thanks for your long answer, I wish you guys good luck and I hope we can get a fantastic competitive scene.

Yeah we do have a standard procedure to check any peripherals used in official competitions. We’ve been doing that with mouse/keyboard for years in LoL PC, and would definitely do the same for controllers should they ever be allowed in WR competitions.

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Originally posted by lauranthalasa

Woah! Are you guys HQ'd in Singapore or Indonesia by the way? I'm a long time LoL esports follower and would love to see the day the scene gets so big in Asia Pacific that we have televised Finals at least. Mobile games and Wild Rift + Riot is the ticket to that.

Also, take Reddit with a pinch of salt. We're probably a little older in here on average, haha, and consequently more bitter.

I’m located at Riot’s HQ in Los Angeles, but we do have an awesome office in Singapore. And thanks for that advice on Reddit. :) I want to be here to listen more than to talk.

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Originally posted by Linko_98

I think you should let them be together, console players arent much into esports, only fighting games are big. Having mobile players share the same passion should be good for them.

I think you should let the players choose the hardware controllers they want, it's really cool to see fighting games players bring their GameCube controller for smash or joysticks like arcade.

Of course if you see that it's unbalanced and all pro players are either mobile or console you should change it.

Thanks for those thoughts. Here are the things we are looking at to make that decision. We haven’t committed to any direction yet. It’s also important to note the game dev team is exploring the idea of cross play between mobile and consoles but haven’t confirmed that.

First and foremost, we want players to play in the platform they prefer. If you’re a console player but sudden realize you can’t go pro because the pro scene is only mobile, that’d feel bad.

We expect players to define themselves as WR pros, specialized in certain roles. Not WR mobile or WR console pros. I think it would also be a wired narrative having two champions, one in mobile and one in console. We want to know who the best team is, regardless of the platform.

Related to that, running two of everything would add significantly complexity to our operations (imagine running two LoL PC Worlds). Also, it would likely fragment the impact of our shows and viewership. As a fan you’d have to choos...

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Originally posted by Valibak

Hi Noha, for me I think there should be an Esports tab ingame, where you can spectate games live, check previous scores, builds and tournament brackets, maybe even some Fantasy WR esports to get more people involved.

That’s an interesting thought. Do you feel like the best place for those esports features is the game app? Or should that live separately somewhere else? As a player and fan, do you see the game app as the place you go to play or the place you go for all things Wild Rift?

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Originally posted by CaptainClouderz

Trust me, this is how you get viewers. Raise awareness in game that there is an eSports scene and also let them know where to watch the games and when. Lastly, a good incentive to watch is always nice in the early days while people generally don't care a lot for it.

I used to play the moba called smite on Xbox. I didn't care about the pro scene until they implemented a lot of rewards and reasons to watch the eSports games on twitch.

The rewards eventually stopped but my excitement for eSports stayed for smite and i felt like I grew to know these teams and members like the back of my hand and it was so cool

Another big thing that helped was player profiles. They made YouTube shorts of some of the best players. Short videos about their background, life, how they got into the Game and then more info about how they play, etc

Helps people care about the "characters" in the eSports "show"

That makes a lot of sense. I agree with you that creating awareness of the esports scene is very important in the early days, and the player base is definitely the place to start. Also agree that fandom towards pros and teams is key, not only to WR but really any sport. Thanks for the suggestion!

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Originally posted by PluckyLeon

Yes that I what I meant.

My apologies, I misread South Asia as Southeast Asia. We do have bold plans for India. We know gaming is huge in the region, and mobile feels like the right way to serve that community. We are taking steps towards a stronger presence in the region and have recently opened an office in New Delhi. Can’t speak to any other countries specifically, but when we open regional offices we usually have them overseeing a macro region with multiple countries.

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Originally posted by DrugSnake

I'd appreciate a esports tab on the game, a place to see matches and results. Being able to tap on pros profiles and see their account stats aswell as their esports stats. Hopefully with something like this it can stay off of the home screen for people that are not interested in esports

That’s a cool idea. Anything that isn’t directly related to the core play or watch experience likely won’t be a focus in the early days, but this sounds like something we could explore in the future. The esports hub in the LoL PC client definitely help keep people informed of tournaments calendars/results/etc.

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Originally posted by Linko_98

How are you going to make it work when it will release on consoles too?

Separate esports scene for mobile and console or put them together and have the best players play on the platform they want?

Pro players can play only with the smartphone controls or they can use joypad or other hardwares?

That’s a great, and hard, question that we are currently exploring. What do you think we should do?

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Originally posted by yazmadaoyna

Until big region tournaments got the setup (like LEC, LCK, LPL etc.), setup small tournaments with small prize pool. People really want to see some action is going on. Like AssassinDave is doing right now. 2000$ prize pool small tournament. Nothibg perfect. But there is some action. I know Riot is aiming for good quailty big tournaments with weekly schedules. But I guess we are far from it currently. This is also the best advertising for the game and great content for social platforms.

I watched some of AssassinDave’s broadcasts and liked it as well! Thanks for the advice.

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Originally posted by QuizWiz

Since we can see that there is a lot of attention on the esports scene of wild rift, when can we expect or what are the plans for the guild feature?

As these small communities can grow and may eventually compete (hopefully) in the pro scene, I think it is crucial to roll out these features sooner than later to promote growth and longevity of esports and WR in general.

Can’t speak a lot to this, but we’re definitely looking at grassroots and community competitions as a significant opportunity on WR. The barrier to play and participate in tournaments is much lower if compared to other games, so we do want to see more people playing in a organized manner.

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Originally posted by JIFDEGaming

Welcome to Reddit, Noharris!

The only question I have is whether or not if the WR esports scene will be similar to what LoL PC is doing (Spring > MSI > Summer > Worlds) and whether or not if MSI/Worlds events will have WR included in it too.

Thanks for the warm welcome! It’s still very early days for WR Esports, but generally speaking, we strongly believe that high-stakes competitions like LoL Worlds and Valorant Champions are great moments for a sport.

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Originally posted by zakiuem

Will the Worlds 2020 sponsors State Farm, Axe and Red Bull support Wild Rift esports?

When the time comes to discuss partnerships, there’s no reason why we wouldn’t talk to existing LoL PC partners. They’re great supporters of esports and we’d be happy to have them in multiple titles. RedBull, as an example you mentioned, is a partner for both LoL and Valorant Esports.

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Originally posted by Naivita

While tournament rules can state if some champions are banned after both sides or all parties agree on the choices, I still think it would be nice to have actual bans in the game as well.

I understand that the selection we currently have is very small, I think would make the matches more interesting if we won’t see the same champions over and over again.

But in the end, I believe esports division is not in charge of this.

You’re correct. Although Esports does informs the game development plans, Riot’s priority is to serve all players, not just pros. Whenever we have a healthy champion pool these features will likely come. But I can’t speak for non-Esports things.

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Originally posted by BigfootsMicroPP

First of all, great to meet you, Noha, welcome to the subreddit! I hope you have a great time doing this, and we'll help you in any way possible, haha.

Now for my question, will there be a way to get the teams from untapped regions like South Asia, into the big ticket championships around the world? Because regions like India and Singapore have a good mobile player base, and there is a very large possibility that WR will explode in here and the nearby regions. Like, will there be South Asian and South East Asian regional championships like the LCK, LPL, LEC, etc?

Can’t share any specifics on leagues/tournaments, but we truly believe in the potential of Southeast Asia. It has everything to be a leader in the mobile esports space. I guess time will tell us how the region performs competitively and we’ll adapt plans accordingly. But we’re going all in. In fact we just announced our first official WR Esports competition in Southeast Asia, the Icon Series Preseason. More details here: https://wildrift.leagueoflegends.com/en-sg/news/announceme...

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04 Feb

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Hey all, we've seen this report a lot. Can you make sure to send a ticket to support-wildrift.riotgames.com with details about your phone model and what issues you're seeing and specifically when? That's where we're collecting a lot of info on this issue. Thank you!

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You can actually see the missions that'll be available (and their rewards) with Lunar Lovers over here!


15 Jan

Comment

Originally posted by arkhan159

Ayo relax before I nut on you

:|, :O, :|

I honestly dont know how to respond to this LOL

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Personally, I totally agree. Also fwiw I do know the team (I dont work on this feature personally) has talked with other Riot teams (valorant, LoR, League pc) about their strategies and to inform our long term strategy in this space. Again, I promise nothing nor do I know but I do think there is alot of merit in having personal ownership over the social impact you as an individual have in and on the community. The more each person feels empowered to make a positive change, the more involved everyone becomes :) We build this community together

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We've discussed changes to these abilities before but the main problem is despite all being channels you cannot treat them all the same. Janna in particular is tricky because unlike Kataria her ultimate has multiple, often opposing use cases. In Kat's case any time you cast her ult and cancel is in the first .25 seconds it's a mistake. It is just flatly the wrong decision so we can make an easy decision to mitigate these scenarios.

In Janna's case we originally had it harder to cancel and the feedback was overwhelmingly negative from Janna players becuase Janna's ult can vary from wanting the entire perfect full channel for maximum healing and the absolute minimum amount of healing to just leverage the knockback and move again as quickly as possible. This is a much harder balance to make as we can't predict player intent and the use cases are so extremely different from a controls perspective. I expect the team would be happy to look into adjustments here down the line, ...

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Its tough since different people deal with stress... differently. Muting is a good option, but if you're up for it (I say that cause sometimes I am and sometimes I'm DEF not) you can counter with wit / banter. There was once I just asked someone "why so mean friend?". But again, its not always I'm up for something like that, but I do believe if you put good into a community it will pay dividends long term :)