League of Legends: Wild Rift

League of Legends: Wild Rift Dev Tracker




02 Apr

Comment

Originally posted by reddict13

I think most player are so used to getting elder in normal mode, so people don't see dragon soul in same light.

Afaik in lolpc, dragon soul is contested the same way as the elder in wr as of right now.

Though i still agree that timer after first dragon should be lowered to 4 to 3.5 mins. I have played 50 plus elemental and rarely got a soul, as most matches were mostly over by the time soul dragon was up.

Plus even with the soul, late game it hardly matters, as everyone is full build. So tweaking the buffs to give certain advantage should be considered again.

Got elder 2-3 times and the 20% execution is kindof too strong, maybe that's the intention to begin with.

But in very close matches, where everyone is trying hardest to pull a flip, outsmart other team. Elder just ruins the late game neck to neck rush.

Elder is designed to make sure games end. The soonest you can see it is 20+ min, and like you said it can spawn much later than that if the other team gets a dragon. So a long close game still needs to come to an end, and forcing an Elder fight should be a good way to do that.

Comment

Thanks for the feedback! Are you saying that you think Dragon Soul and/or elder should happen every game? Because right now the scenario you proposed suggests that the game would end before either team gets either, or if the game is more one sided it can obviously happen at the 15+ mark. Do you think that is wrong for a game to end without either?


01 Apr

Comment

Originally posted by blackpearlrider

Cloud drake was so cool please return her :(

Can you elaborate on that thought a bit for me?

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Originally posted by MonoAsMe

To answer your question, no they didn't forget about her lol. Watch Riot Endsteps previous streams on twitch where he talks about Shyvana more.

But basically they said they'll do/doing/will do (coz we don't know) something about Shyvana before elemental rift becomes the main game mode.

We got time so don't worry.

Correct, we will be iterating on Elemental Rift and it could change a lot, based on player feedback. It makes sense to solidify her changes as we get closer to the final version.

It isn't something we plan on over looking, but the options were to ship changes that would imbalance her for ranked, for a passive more geared towards a game mode that we expect to iterate on (and thus we would need to reshape for each version). So we decided to leave her passive alone until we got closer to a more final version.

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Originally posted by Maverick0Johnson

Hello maybe allowing us to test cloud rift is not that bad? Do you have a plan to extend the testing too? Or it will end at the given date?

The thought was that we would test without cloud drake and see how that feels first. It doesn't mean we couldn't bring it back in a future test (and/or final version) it really depends on the feedback.

It's worth keeping in mind that more isn't always better, by removing it we will see the other more appreciable drakes/map changes more frequently. Maybe that is a good thing, maybe it's a bad thing.

As for the dates, I don't know of any plans to change those, it is possible that they get extended (not something I would be a part of deciding), but we expect to be testing multiple iterations.

Comment

Originally posted by kodabeeer

Idk if you’d be the person to ask, but why is the gamemode using classics matchmaking instead of the ranked matchmaking? I just feel like you guys would get better and more consistent feedback from people if it was tested using the matchmaking system it’ll be released to

Unfortunately, I don't know the details of the matchmaking system, but I believe each mode uses its own matchmaking.

We are also not super concerned about the balance/tuning yet. We really want to make sure people are able to try the mode, and that we are hitting the below goals. Tuning is a part of that for sure but we expect to be making changes to the system then tuning within that system.

Elemental Rift Goals:

1) Increase individual agency and one's ability to impact the game.

2) Give players breathing room between fights.

3) Increase the power and impact of tactical gameplay + making strategic choices more visible.

4) Reduce the impact of the "weakest link" teammate on the outcome of the game.

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Originally posted by Shikazure

Wait its only a game mode and not update for the regular summoners rift map all that hype for nothing

We are testing it as a game mode first. We plan on using player feedback to drive iteration, that will make it into the final Elemental Rift, that will replace the standard map.


31 Mar


30 Mar

Comment

My guess without checking your data specifically is that it's early in the season still and there aren't a lot of high-ranked players around your rank to match with available yet. If that's the case, it'll go away as more players climb up closer to your rank.


29 Mar

Comment

Originally posted by KhozyOnTheLoose

The only problem with this is AD jungler that need Divine Sunderer cant buy it as their first item cuz they need atleast a long sword to clear jungle.

For laner (baron laner to be exact) on the other hand going ruby crystal first item isnt all that impactful. It is even a better choice in some matchup

You can still start with a Long Sword then build DS from there. You'll end up using the longsword in another item.