League of Legends: Wild Rift

League of Legends: Wild Rift Dev Tracker




09 Oct

Comment

Originally posted by HaveAnAwesomeDay1

Hmm thats weird, on one of my Challenger Accounts I had a 76% winrate up until Grandmaster and somehow I still lost more points than I gained

/u/Visv1m is correct. VP gains and losses are based on where your MMR ranks compared to the rest of your tier. If they are net negative, it means your MMR is lower than the MMR of the players on the bottom of GM. Since you are matchmade on MMR, this also means your opponents average below GM MMRs as well, and so you are playing against players that aren't as good as your average GM, hence you get less VP.

Likewise, if your MMR was higher than the top of GM, you would net positive.

However, if you maintain a win percentage over 50% after getting to GM, your MMR will go up, and so will your VP gains, and you will only need to go 50/50. But you may not grind enough MMR to do this if you don't stick with the account.

It's partly because Rank sometimes goes up faster than MMR at that part of th...

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08 Oct

Comment

Originally posted by LieuVijay

True. Attack speed enhances your Auto Attacks which is largely Physical in nature barring spells.

This problem can be solved if items can appear in multiple categories. Like how GA should appear in both Defense and Physical. And Tear should appear in all instead of solely Magic since it builds into all three categories as final form.

This is something we also spent some time on but decided against because it would bloat the shop without adding much. If you are someone looking for Wit's End you should have a good idea of where it is, and at worst you click though 2-3 tabs to find it. But if we started adding items to multiple tabs it makes them all harder to find.

GA is another good example of an item that has a good argument to fit into more than one tab.

Comment

Originally posted by Brucerino10

What about Jax ward jump? Can you guys bring it or there's a explanation why not. Or was just forgotten

Not forgotten, this is something we have talked about a few times. Basically, we didn't feel this was core to his identity or play patterns, combined with the added controls complexity it would bring made this something we didn't feel was necessary for his success.

Comment

Originally posted by can2005_

Thank you for the response, so no plan about adjusting it and adding AD ratio to it? Just like how you guys did on bloodthirster and added crit to it

There are currently no plans to change the item. Wit's End already has a lot going on and adding more would likely mean we need to pull power from other areas.

Comment

Fun story, when we were bringing over Wit's End we weren't sure what the best tab to put it in would be. It deals magic damage so you could make a case for the Magic tab, but it also has MR so defense feels like it could work, a large focus of the item is AS so we felt like the physical tab would be the best fit. Given that the champions who would be buying this item tend to be basic attack focused we felt physical would be the best place for it.

As for the item's power, my understanding is that it is doing its job of being a great MR choice for basic attack-focused champions. It's not something you should see every game, but if you need a bit of survivability or care a lot about attack speed it's a fine item.


07 Oct

Comment

Originally posted by TalkingPixels

Unrelated question: I got a name in WR that I dont want to get taken away but want a letter capitalized but afraid to submit a ticket lol. Its nothing bad but is it possible to get it capitalized without changing it? Cant do it via account settings

I know we honour this for League PC, but I don't know if we do so for Wild Rift. Worst case is they say no! Feel free to try!

Comment

There are a lot of things we take into account when deciding when a champion should be brought over. But at it's core...

We want to prioritize bringing over champions you all like.

We want a diverse set of champions for positions, classes, roles, etc.

We consider how a champion plays with Wild Rifts controls. Do they have unique/interesting abilities that Wild Rift's controls can take advantage of? Maybe it's something we can enhance with twin stick controls, like Nunu's E, ASol's E, or Ashe's R. Or a champion who we think can take advantage of our controls well, see Rammus or Singed.

There is also a lot that goes into when a champion should be released. We don't want to release a bunch of champions for the same class/position in a row. And we want to make sure players don't have to wait too long to get a champion they can be excited for. Basically, we want to make it so that everyone has a champion for them.

These goals also evolve over tim...

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Comment

Originally posted by DevastaTheSeeker

It's all good. Game development is hard. Just take the last part I said into consideration more than anything. If you aren't able to replace it right away might as well extend it till you do

Yeah - I actually chased that around a week before the pass was due to expire. We worked through a bunch of possible solutions for it (unfortunately it's not as easy as it would be in games where we can just adjust a config in the background, it turns out, and would have required a bunch of dev work and a patch) - Given that the 2.5 patch was around the corner the team opted to not fix it this time, but they're aware of it in case something similar happens again. The upshot is that we did grant 10 extra levels to everyone partway through for an unrelated thing, so hopefully people got what they wanted in the end anyway. I realise it feels like a bit of a ghost town when the pass isn't live tho lol

Comment

Yep, that was something we said which didn't happen this time around due to the patch delay. I take responsibility for it, and I'm sorry


06 Oct

Comment

I know yet another delay sucks. It really sucks for us too. Fingers crossed this is the last delay! Hope y'all enjoy the patch preview when it lands, we worked hard on this one.