Wolcen: Lords of Mayhem

Wolcen: Lords of Mayhem Dev Tracker




22 Mar

Post
    CoTTo on Steam - Thread - Direct
Greetings, Ascended!

Here is the first in several upcoming patches that are being deployed specifically to resolve various post-1.1.7.0 / Chapter IV issues. If there is a known issue that is not present here, please be assured we are working hard on delivering a fix for it as soon and as safely as possible.

Thank you all for your feedback thus far, and your continued patience and support.

  • Resolved a UI softlock when accepting rewards from a completed Restock: Havar project in Champion of Stormfall mode.
  • Fixed an issue in the conversion system which would leave some characters stuck at the end of Chapter III with no objective.
  • Resolved an issue where Ahriman would drop too much loot (or none at all) depending on the game mode.
  • Fixed an issue where bosses on the 2nd level of Expedition Operations would become incredibly shy and fail to spawn.
  • Achievements for beating Ahri...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Mar

Post
    Yuzu on Steam - Thread - Direct
Hello everyone,

Now that we have put Chapter 4 in your hands, we are entering a new development phase dedicated solely to improving the existing game.

While we are very proud of our teams and their efforts in developing and testing the game, we are aware that it is not perfect, and nothing beats player feedback when it comes to identifying bugs and improvements for gameplay features. We will continue actively monitoring, gathering, and analysing the feedback you send us. Even if we cannot respond to every individual, please know we are very grateful to everyone who has taken the time to send us their valuable feedback.

We want to assure everyone that we will focus on fixing outstanding issues over the coming months, improving core gameplay, and refining key features. To that end, we are working to establish a patch release roadmap to share with you. While our production team is still finalising the roadmap, it begins this week with Patch 1, which is currently... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Mar

Post
    Yuzu on Steam - Thread - Direct
Hello,

I am Daniel Dolui, Co-founder and Creative Director on Wolcen: Lords of Mayhem.

”Wolcen : Endgame” is the biggest content update Wolcen: Lords of Mayhem ever made, released for free three years after the launch of Wolcen: Lords of Mayhem.
Our team is super excited to see you guys experiencing the new chapter of the game and the whole new endgame system we have created.

Over the past months, we have been working tirelessly to expand the content of the Wolcen: Lords of Mayhem with a new chapter, game mode, monsters, skills, itemization option, and necessary massive changes to the balance of the game to include new content but also make more character builds viable in the game.

More importantly, we have added a new endgame game system in the form of an infinite game loop with increasing challenges and rewards. It even allows your character to gain more and more powers and break all limitations regarding difficulty levels, rewards, and ev... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Mar


14 Mar

Post
    CoTTo on Steam - Thread - Direct
Greetings, Ascended!
Wolcen: Endgame, patch 1.1.7.0, is now live! This patch brings:
  • The final story Chapter for Wolcen: Lords of Mayhem,
  • A new Endgame loop,
  • New Unique items,
  • New infinite Endgame mechanics,
  • 2 New Skill including all their damage type variants,
  • New Item types and Affixes,
  • Improvements to existing Unique items,
  • A massive Balancing pass on Active Skills and Passive Skills,
  • Improvements to Weapons,
  • A new Cosmetic Armour,
  • New monsters and enemies,
  • and General Quality of Life improvements.

A Semi-Fresh Start The sweeping changes coming with this patch require a soft-reset for existing characters on the Steam platform. For precise details as to what has changed for characters and account progress, please click ... Read more

13 Mar

Post
    Yuzu on Steam - Thread - Direct
Hello everyone,

As a reminder, to ensure the safe shipping of Chapter 4, online services for Wolcen will be down for 24 hours starting at 10 AM CET today.

This downtime is necessary to make sure we can get the free Chapter 4 update in your hands safely so everyone can enjoy the massive changes and additions it will bring to the game.

If you missed it:

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Mar


10 Mar


06 Mar


28 Feb

Post
    CoTTo on Steam - Thread - Direct
Greetings, Ascended!

We are currently hard at work preparing for the release of patch 1.1.7.0 and are happy to finally say that we hope to release Wolcen: Lords of Mayhem’s fourth and final chapter in a matter of weeks! In the spirit of full disclosure, we are in our final internal testing phase and tinkering with the last few nuts and bolts. There is, of course, always the possibility we may have to invest more time, but we aim to have the patch in your hands soon.

Face your deadliest foe yet, uncover the fate of Heimlock and Valeria, engage in a new endgame loop, and discover new and exciting Unique items, item types, affixes, two new skills, and a multitude of exciting build possibilities.

Alongside the new Chapter and gameplay content, patch 1.1.7.0 will also bring a massive balancing pass to the game, touching on almost all skills, active skill modifiers, nodes in the Gate of Fates, XP requirements, City Building costs, and Unique items.

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.