Wolcen: Lords of Mayhem

Wolcen: Lords of Mayhem Dev Tracker




31 Jan

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Jan

Post
    Yuzu on Steam - Thread - Direct
Hello everyone,

Wolcen: Lords of Mayhem is currently -75% off! You can get it for 8,74€ ($9.99) only!
https://store.steampowered.com/app/424370/Wolcen_Lords_of_Mayhem/

Join our community and send us your feedback and suggestions on our official Discord
https://discord.gg/wolcenstudio

Have a great day!
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Jan

Post
    CoTTo on Steam - Thread - Direct
Greetings, Ascended.
Patch 1.1.6.10. is here to tidy up various backend issues.

As always please keep your issue reports coming. We can also be contacted directly on our Discord.


  • Resolved an instance where a player's campaign progress could be overriden when joining another player's session.
  • Optimised various backend elements.
  • Fixed various server-side memory leaks.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Dec

Post
    Tyber on Steam - Thread - Direct
Greetings, Ascended!

Last month we shared details on the Chapter IV character conversion process, and how the chapter’s accompanying balancing pass will necessitate a reset. If you have not read it yet, it is well worth your time. This month’s news is going to be numbers-heavy, as we share exact details on what you can expect with the reductions in Experience and City Building costs, showcase some of the skills that are being tweaked with Chapter IV’s balancing pass, and reveal the sheer number of new Unique items that will be coming to the game in the new chapter.

Levelling Cost Reductions
We will be reducing the overall XP requirements per level after level 40 with Chapter IV’s release. The most dramatic reductions will be toward the end of the experience curve: up to 45%! We are doing this partly because of the upcoming character conversion, but also because the XP curve is too demanding in its current iteration and unsuitable for seasonal progressi... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

26 Dec


30 Nov

Post
    CoTTo on Steam - Thread - Direct
Greetings, Ascended!

Last month we gave you a general overview of what to expect from Chapter IV and the many changes that will be coming with it: including new story elements, new endgame mechanics, a dynamic boss fight, new unique items, and a truly massive balancing pass. Even more things are c... Read more
Post
    Yuzu on Steam - Thread - Direct
Hello, Ascended!

Here is bugfixing patch 1.1.6.9., which fixes an issue that caused skills to become unresponsive, resolves several softlocks, and adds some more tweaks to Wolcen's online component.

Please keep your issue reports coming! You can also reach out to us on our Discord.



  • Fixed an issue which would cause active skills and dodging to not respond to player input after interacting with certain objects.
  • Fixed a backend issue which would sometimes cause a "Disconnected from Server" error when loading into characters with large amounts of items.
  • Plugged various server-side memory leaks.
  • Revised the targeting behaviour for player Summons. They should now be less clingy and more eager to engage enemies.
  • Fixed a navmesh ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Nov


10 Nov

Post
    Yuzu on Steam - Thread - Direct
Salutations, Ascended!
On today's menu is bugfixing patch 1.1.6.8., featuring an important fix for offline players.



  • Offline players can once again be FABULOUS. We have fixed an issue where newly collected dyes and armour skins would not save to the Cosmetics Menu after ending an offline play session.
  • Fixed an issue for gamepads where input would be partially lost when opening a menu after receiving a notification.
  • Fixed an issue which could cause the player to teleport unexpectedly to a different area when using certain abilities in certain spots.
  • Further checks have been put in place around the online use of enneracts and dyes to prevent potential desynchronisation.
  • Fixed an issue where a pending notification would display on the Friends List...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.