Wolcen: Lords of Mayhem

Wolcen: Lords of Mayhem Dev Tracker




13 Apr

Post
    CoTTo on Steam - Thread - Direct
Greetings, Ascended!

Patch 1.1.7.4 is now available. This patch brings improvements to Infinity Difficulty and the campaign save system, along with fixes for bugs and crashes, both big and small.

Improvements:
  • Infinity Difficulty. Players can now more easily spend large quantities of skulls. Mouse & Keyboard behaves in the same manner as when adding Attribute Points: use Shift+click to add 5 skulls, or use Ctrl+Click to add 50 skulls. Or, if using a controller, simply press and hold the designated input.
  • We are aware that the Campaign save system can be obtuse, particularly in the early stages of Chapter I where there can be long gaps between save points. To rectify this, we have added two new save points to the early game: one just before you meet Ilthain for the first time, and one part-way through the Svriir Caves after finding the "Tributes Chamber" waypoint. We will examine other similar areas of the campaign a...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Apr

Post
    Yuzu on Steam - Thread - Direct
Greetings, Ascended!

Patch 1.1.7.3 is now live for PC. This patch addresses the player power issues that arose from the Infinity difficulty tier and resolves the associated character loading issues. It also brings a number of other improvements to controller gameplay, online behaviour, and, of course, bug fixes.

As always, if there is an ongoing issue you don't see a fix for here, be assured that we will address it in a subsequent patch.

We would also like to re-remind players not to complete the ""Ward the Palace"" project in the Regent Assembly as it can cause a disconnection or crash during phase 3 of the Ahriman fight. We are actively working on a fix, due in the next patch.

Improvements
  • Infinity Tier. A cap has been introduced to the player power rewards that can come from Infinity difficulty tier. The maximum number of Attribute points that can be earned is now 500, and maximum number of Gate of Fa...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Mar


28 Mar

Post
    CoTTo on Steam - Thread - Direct
Greetings, Ascended!

Wolcen patch 1.1.7.2 is now live. This patch contains several fixes for client and server crashes, as well as some online improvements.

As always, thank you for your invaluable feedback thus far. We are settling into a weekly build and release pattern for patches, so you can expect fixes for further outstanding issues in the near future.
  • Fixed several issues which caused some elements of the Ahriman fight to be missing.
  • Resolved two issues which would cause client and server crashes with particular interactions between the Flamethrower variant of the Punisher Exoskeleton enemy and the player.
  • Resolved an issue which would cause a client crash when using a particular combination of Skill Modifiers for the skill "Gunslinger's Brand".
  • Resolved an issue which would cause a client and server crash with a particular interaction between a Cult of Souls Soul Casket and the player...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Mar


22 Mar

Post
    CoTTo on Steam - Thread - Direct
Greetings, Ascended!

Here is the first in several upcoming patches that are being deployed specifically to resolve various post-1.1.7.0 / Chapter IV issues. If there is a known issue that is not present here, please be assured we are working hard on delivering a fix for it as soon and as safely as possible.

Thank you all for your feedback thus far, and your continued patience and support.

  • Resolved a UI softlock when accepting rewards from a completed Restock: Havar project in Champion of Stormfall mode.
  • Fixed an issue in the conversion system which would leave some characters stuck at the end of Chapter III with no objective.
  • Resolved an issue where Ahriman would drop too much loot (or none at all) depending on the game mode.
  • Fixed an issue where bosses on the 2nd level of Expedition Operations would become incredibly shy and fail to spawn.
  • Achievements for beating Ahri...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Mar

Post
    Yuzu on Steam - Thread - Direct
Hello everyone,

Now that we have put Chapter 4 in your hands, we are entering a new development phase dedicated solely to improving the existing game.

While we are very proud of our teams and their efforts in developing and testing the game, we are aware that it is not perfect, and nothing beats player feedback when it comes to identifying bugs and improvements for gameplay features. We will continue actively monitoring, gathering, and analysing the feedback you send us. Even if we cannot respond to every individual, please know we are very grateful to everyone who has taken the time to send us their valuable feedback.

We want to assure everyone that we will focus on fixing outstanding issues over the coming months, improving core gameplay, and refining key features. To that end, we are working to establish a patch release roadmap to share with you. While our production team is still finalising the roadmap, it begins this week with Patch 1, which is currently... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Mar

Post
    Yuzu on Steam - Thread - Direct
Hello,

I am Daniel Dolui, Co-founder and Creative Director on Wolcen: Lords of Mayhem.

”Wolcen : Endgame” is the biggest content update Wolcen: Lords of Mayhem ever made, released for free three years after the launch of Wolcen: Lords of Mayhem.
Our team is super excited to see you guys experiencing the new chapter of the game and the whole new endgame system we have created.

Over the past months, we have been working tirelessly to expand the content of the Wolcen: Lords of Mayhem with a new chapter, game mode, monsters, skills, itemization option, and necessary massive changes to the balance of the game to include new content but also make more character builds viable in the game.

More importantly, we have added a new endgame game system in the form of an infinite game loop with increasing challenges and rewards. It even allows your character to gain more and more powers and break all limitations regarding difficulty levels, rewards, and ev... Read more