World of Warships

World of Warships Dev Tracker




11 Mar

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Eh, no? The test start was announced when it was approved. And we're not "going to nerf them". We're going to test various changes to GC, while analyzing the stats and community sentiments, to see if we need to do anything and how. I mean, you can paint us evil geniuses sitting in the basement and plotting how to sell stuff and then nerf it (for lulz, obviously), but that's not how it works.

So? The game was perfectly fine before boxes, and if they are banned in the industry, the game will be perfectly fine without them. Fortunately neither WoWS economy, nor WoWS progression system are built around loot boxes mechanics. It's a component, which will be dropped, if needed, and replaced with one of the alternative solutions, if needed. Both as a dev and a player, I think this issue is blown out of proportion, thanks to several games that centered everything in their game design around this mechanics, pushing it to absurd levels. Thanks, dear industry colleague...

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Well you are reading something else then.
I did not blame players. As I said, we're responsible for any changes to the game.

But if you think constant "oh my god, they nerfed it, now my wallet is closed" pressure during live testing any premium ship makes it easier to balance, you're wrong. That is not the most important point, but it's a point - a lot of players actively push for OP premium ships even when they don't participate in live testing, and a lot of players perceive OP ships as "comfortable" forgetting that their comfort sometimes means casually slapping all other ships in a group with less effort. That's just a fact, and no one it to blame here.

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I am sorry, but I don't see anything I should apologize for. First of all, no action has been taken, and no decision has been made.

Second, distribution method does not matter. Some people purchased the ship originally, some got it for free, some got it from 1 crate, and some from dozens of crates. I don't consider rare ships in the crates "unethical", and don't understand why I should, tbh. That's the way to allow collectors to get them without overflowing the game with them. Some players want to have full set of ships, and of course, for crates, any ship like this is a unique item, so it's a win-win. Not even mentioning all other contents. The timing does not look good, I agree (recent sales + CV rework), but then you should also understand that we announced testing start - it can take months to make any conclusions, and there will be no perfect time to test it; there always be an excuse to postpone this question.

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With all due respect, you should invest some time in CV before talking about unlimited planes, because, as I play literally the same game you do, my planes don't feel unlimited, and my pilots never enjoy flying over cruisers like Seattle. And if it's AA-specced or in a group with other ships, my pilots usually don't live to tell the story...

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If you follow my activity you probably know I'm all for admitting the screw-ups and working on resolving their consequences.

But apologies for 4-5 premiums turning out to be OP from literally dozens and dozens of well balanced-ships? My apologies, but I don't know any PvP live game where the unit balance is perfect at any period of time. I also don't know any game design case in the industry of MMO where you don't have to make adjustments from time to time. Finally, it's very hard to feel sorry for...testing.
I think it's super important to admit your mistakes, but I also believe automatically admitting anything not popular or controversial a mistake and apologizing for it is...a mistake, and will only devalue any kind of open community interactions.

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Sorry, but I don't understand all this semi-threatening "I will put my $100 elsewhere"? I fully realize that paying players like you pay the bills. I value that, and thankful for that. Why is this an argument for game health discussion though? Why do you think it contributes to the weight of your statements? Should I, according to this logic, disregard the opinions of non-paying users? Or pay the attention depending on the check size? Sorry, I don't think it's fair.
As for your points:

As I said, any alternative ways after the general sales are gone are not really changing anything. The majority of ship sales are generated in the beginning, not 2 years later, and there is no point in hoping "we don't sell it anymore, it's fine". No, it's not fine. It's either accepting the fact there will noticeable % of OP prems in queue (a viable option, by the way) or not accepting it;


EULA already allows the changes to the game. As I said before, I'm ...

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Huh?
WG doesn't want to hurt their sales, and I'm not "playing dumb" about it. Also, a wonderful revelation for you: no company wants to hurt their sales.

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Most likely the approach that will emerge from GC testing will be universal and will set a precedent for foreseeable future. It won't be fair to touch GC, and not touch the ships you listed. It won't be fair not to touch GC and touch the ships you listed. That's why we're taking our time with the test and that's why I said several times we will take this decision very seriously, and all concerns and feedback will be taken into account.

Thanks for the solid and reasonable argument. I don't expect OP prems to really wash out of MM queue significantly compared to current state, though. The massive start sales and good player retention mean that they will remain played for years, and their episodic appearance in crates or any other special events doesn't affect it - this inflow is too small anyways. As for crates sales, I don't know, but it's a valid question we research atm. The second question would be: if such ships are super desirable drivers, are they des...

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Hey guys,
Just a few clarifications:
1. I personally don't have anything against GC, that's..a weird thought. I personally love the principle in game balance when a player can choose and play any ship from a particular group, and show more or less same efficiency, under condition that the ship is used properly. GC and several other premium ships show considerably better performance relatively to player's skill. This is not good for game balance health and it makes other ships in their respective group look and perform worse. And when that's just 1-2 such ships in the group it does not make any sense to try to buff the whole group instead of tuning down the "overperformers".

2. That said, game balance health is not the only factor, and my personal views are not a serious argument when making such a serious decision. For example, if the majority of players are really fine with 5-6 OP premium ships (surely this ship group will grow over years, but looks ...

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01 Mar

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Hello Commanders!


Wanted to jump in and say that we wanted everyone to know that we included Co-Op Mode so that a wider portion of the player base can participate in the "Exeter's Last Stand" missions to possibly earn this ship for free.

One of the main points of contention seems to be "Can I shoot down 30 planes in Co-Op battles?" The answer is yes, but in Co-Op battles, it may take a bit longer, as you are more likely to shoot down Spotter and Catapult planes as opposed to Carrier planes.


For the contention of "I cannot earn the 7 achievements in Co-Op" this is rather true and seems to be an oversight. It will be better caught for next time.


Hope this addresses the major concerns and good luck to all out there to earn this ship!

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Hello Again!

If you were affected by the outage, please click here to claim your compensation: https://worldofwarships.com/en/news/common/repair/

To note: Only those affected by the outage will be compensated.

Thank you for your support!

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Hello Commanders!


We noticed there were some issues with the North American Realm and some players, about 1,000 or so were locked into the loading screen. We apologize for this inconvenience. This issue has been resolved as of March 1, 2019. We are working to identify all affected and we will give these players 3 Days of World of Warships Premium once the list of affected players have been identified.


See you on the high seas!

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Hello, looks like there is an issue with the poll, please re-vote if it was erased

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Hello Commanders!

I need your opinion on something. Poll included


26 Feb

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fixed in 0.8.1.0


25 Feb

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Please make screenshot with your problem. What do you try to unpack? What is an error?

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Colors

Limited palett of colors is used in game for fints and icon graphics:


For the most cases, the color can be used from so called safe Web-colors:

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Typographics

Font

The main font used in game is Warhelios Condensed. It can be in one of two styles – common (WarheliosCondC) or bold (WarheliosCondCBold).

Guidelines

You should avoid using all the text style and instead use template style classes:

Class


What it is being used fo

$TextDefault13NM


Secondary (additional) text

$TextDefault15NM


main class, use it for the most cases

$TextDefault17NM


Tier 4 header

$TextDefault19NM


Tier 3 header

$TextDefault21NM


Tier 2 header

$TextDefault23NM


Tier 1 header





...

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Styles

Element visual is determined by a set of atomic style properties, such as height, width, color, location etc.

Certain style properties can be combined in style classes:

class – style class


style – expression, defining the style element specifically in this block (i.e. incline-style)


atomic style properties

Similar to HTML, the property being used is the one was applied last to the element:

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Layout

Each window or element consists of:

macroicons, displayed in the required order


style qualities, defining or dynamically changing the display of macroicons


expressions, that can:

set local variables


connect expressing with the model


manage the indication of the blocks


request methods, effecting the model

Blocks

Element is an independent root block of the top parent level, in which the rest of child blocks are specified

Determining element is required when:

We want to create a new window.


We want to create a new element, that will be used in any of the existing windows.

The element can be determined either dynamically (when matched certain logic conditions) or statically.

An example of...

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