World of Warships

World of Warships Dev Tracker




29 Aug

Post
    on News - Thread - Direct
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Comment
    Bualar on Forums - Thread - Direct

Will do so. Thanks.

Comment
    Bualar on Forums - Thread - Direct

Oh my gosh. I'm watching Index universe for the 2nd time atm. Since I saw 3rd season release and after I saw 2 episodes I realized that I forgot almost everything haha
So, have you seen the 3rd season? Is it guuut? :3

Comment
    Bualar on Forums - Thread - Direct

Thank you bro! :3
We are going to be here for at least a few weeks more so it's a bit early to say goodbye haha

Comment
    Bualar on Forums - Thread - Direct

That would be strange to ask in a Subs topic... But let's wait for him to answer that haha

Comment
    Bualar on Forums - Thread - Direct

That's a desynchronization, probably happened because your ISP had some issues with the connection during that time.

Comment
    Umbaretz on Forums - Thread - Direct

If that DD was on open water it could've been caused by some serious network issues.

Comment
    Umbaretz on Forums - Thread - Direct

We do admit mistakes. Here's an example:
Current description of AA Guns Modification 1 is wrong, and it can be installed on ships where it's useless. We missed it, sorry, and will fix description it in next major update and ability to check - later, but ASAP.
But with emblems and achievements we really need data on how do AA perform, and will adjust requirements after all the rebalancing has calmed down, and this answer hasn't changed since February.
Not everything went according to our plan and we had another significant AA rework just recently, but this time we hope it's a last major one. After some time have passed we'll look at the emblems.+ UPD. Some clarifications.

Comment
    Umbaretz on Forums - Thread - Direct

Maybe I haven't properly phrased that answer. What I mean is that your answer to the topic starter is correct, and then I add to it.

Comment
    Umbaretz on Forums - Thread - Direct

Have you read my previous answer? Badge requirements will be adjusted if needed (if indeed only 2 people in region can get it - it's not okay), and we need some time to get the data, but elite achievement being awailable for everyone is also not a good situation.

Comment
    Umbaretz on Forums - Thread - Direct

Fun police to the scene.
But really, if you're having fun - go for it. Basically the squishier ship is, the more rewarding she would be if played right. If you tire of her - you can look at other fragile ships - there are plenty on lower and mid tiers. My favorite (in this category) is Pensacola though.

Comment
    Umbaretz on Forums - Thread - Direct

This. When you're on the bootton ranks - of course you probably won't see great players, and the main milestones are ranks 10 and 5. Of course, I'm not saying that everyone with ranks 5-1 is a unicum player, since persistence can also help, but to get first rank (and even fifth rank) you need to be reasonably good.

Comment
    Umbaretz on Forums - Thread - Direct

What would giving elite achievement to everyone would achieve?

It doesn't affect gameplay, it doesn't affect economis of the game, it has minima effect on experience - but it's an emblem to earn, show to others and feel good about it. Others may or may not care.

Comment
    Umbaretz on Forums - Thread - Direct

It has higher damage potential, better ricochet angles, can't overpen, but reduced penetration - basically hitting citadels should be limited to very specific cases.

Comment
    Umbaretz on Forums - Thread - Direct

What we can call SAP really depends on a nation.
Most of the time SAP shell is basically an AP shell, with some modifications - most if the time it has bigger bursting charge. In some cases (German, if I remember correctly) SAP - is just an HE with bottom fuse. Also, I've read different shell manuals, and even one nation can call the exact same shell AP in once case or SAP in another.


Why not? It's a shell type. It existed and was pretty wide-spread.

Comment
    Umbaretz on Forums - Thread - Direct

It may be, but Elite Carrier emblem should be handed out to average players, so the requirements should be kinda hard, but reachable for great players.

Comment
    Umbaretz on Forums - Thread - Direct

It's always taken into consideration.
Main goals of Public test (from our side) are:
1) Catch bugs.
2) Test some new stuff and gather feedback, and, of course, also catch some bugs.
Regarding what have changed during PT - more clarifications, requirement to unlock was changed from 2 to t X ship.
Italian SAP shells had limiter to DD damage removed.


Yes, it seems that it's not much, but feedback is always collected, form all tages - closed testing, public testing, main server, and diferent sources - forums, various external cites, CC feedback, etc.
And the results may uppear in the next production cycle/next update/after next update - it also depends on different factors, like feedback amount, data gathering, complexity of the changes needed, etc.

Comment
    Umbaretz on Forums - Thread - Direct

How do you usually play those ships?

Comment
    Umbaretz on Forums - Thread - Direct

This was already covered on reddit, but I'll repeat:
In this "nerf immunity" perspective, Smolensk is not a premium, Unless it becomes available for real money. And we are pretty sure that long before it happens (if it happens) we will be able to make the necessary changes (if necessary).

Comment
    Umbaretz on Forums - Thread - Direct

Hey. As with all stuff related with carriers, we needed time to gather data, to make new requirements.
After the most recent update, for example, life for carriers should've become somewhat easier, and we hope that it was the last major carrier balancing patch. We'll see how the situation will develop, and, if needed will adjust the emblem requirements.