By definition, War is about winning and not being at all concerned about the fairness inherent in the pursuit. Simulations that put tanks against soldiers that have nothing that can damage the tank tend to result in the tank taking the field. For the player deploying the tank, they gain ground. For the player who held the territory with infantry, they lost ground and infantry. To one player, it was a great victory, the other a defeat.
There's a saying that goes something like, "You should never take a fair fight, because you might lose."
True symmetry is fairly hard to find. Even Checkers isn't truly symmetric because one side starts before the other. In order to have true Symmetry in CounterStrike, all players would need to be using the same loadouts as opposed to having a variety of weapons to diversify their team and roles to handle the situations they will be facing. Fighting games would consist of having one option for people to...
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