World of Warships

World of Warships Dev Tracker




12 Oct

Comment

Commanders!

Sorry for the waiting. I just received a confirmation, that rewards were already credited yesterday.

Unfortunately my colleague responsible for the portal is currently very busy, so atleast I will share the results here:


Winners of Tier X permanent economic booster

Winners of Tier IX permanent economic booster

Winners of Tier VIII permanent economic booster

Winners of Tier VII permanent economic booster

Winners of pack of 5 rare expendable economic bonuses of each type

Winners of pack of 10 special expendable economic bonuses of each type

Post
    on News - Thread - Direct
Japanese cruisers in Early Access, graphics improvements, Battle Pass, and other new features in Update 0.11.10. Read more
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Japanese cruisers in Early Access, graphics improvements, Battle Pass, and other new features in Update 0.11.10. Read it on the portal

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Cruzadores japoneses em Acesso Antecipado, melhorias gráficas, Passe de Batalha e outros recursos novos na Atualização 0.11.10. Leia no portal

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Cruceros japoneses con Acceso Anticipado, mejoras de los gráficos, el Pase de Batalla y otras nuevas características en la Actualización 0.11.10. Leer en el portal


11 Oct

Comment
    Ahskance on Forums - Thread - Direct

We are a data driven company. If the information showed the detriment to be something insurmountable, then you are correct that the idea would need to be shelved. The current iteration of Submarines does not show that, which is why development continued and they have been released officially in 0.11.9.

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    Ahskance on Forums - Thread - Direct

There are various end-of-update reports on user experience and such, but things mostly related to event data and how people responded to new ship lines or battle modes. The first time I saw the tracking data being shown here was several months ago in a Submarine meeting I attended, so that's the beginning of my knowledge on this specific topic.

The information showing that people really do feel more comfortable with the class after they engage with it on even a small level is an important thing to understand. I've been aware that CVs hold a similar barrier-for-entry as some people will never play them, which causes issues when attempting to deal with a ship type you don't have direct knowledge of.

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    Ahskance on Forums - Thread - Direct

Arlskandir's addition method was wrong. If doing that, you would have to look at it as 77 out of 300, but that would only work if all three groups were even in size (which is not shown in the graph and players have requested in this thread).

Each sections is its own section. No section has higher than a 43% resistance to adding Submarines to the game.

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    Ahskance on Forums - Thread - Direct

The core intent of the graph is to answer the concern about the "Most players do not want subs" narrative which is often repeated. I suppose there will be some that will try to redefine that narrative as "Few players do want subs", but that's ultimately a different line of logic.

The largest showing of anti-sub sentiment is not over 50%. It has not been over 50% for months, which should answer some questions as to why we have continued forward with Submarines. Simply put, the majority of players are not against Submarines being in the game. Further, players that do interact with Subs on even a basic level show as much more ok with them being added as they understand the class better.

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    Ahskance on Forums - Thread - Direct

I can ask about that. I have a vague memory of what the dispersion was, but that was from maybe 5-6 months ago and I don't want to give an incorrect impression of this 0.11.8 survey data. If the concern is that 43% were anti-sub and 57% were neutral, that was not the case. There were For, Against, and Neutral in all cases.

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    Ahskance on Forums - Thread - Direct

I don't believe we release internal statistics on user-data like that. There are server tools that people use which track Concurrent Player Population (# of players simultaneously on a sever) across our servers, but we do not release active player numbers (to my knowledge).

Use of the percentage is the easiest way to understand the data. If the category had 100,000 people in it, 43% of that would be 43,000 people. If the category had 500,000 people in it, 43% of that would be 215,000 people. Etc...

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    Ahskance on Forums - Thread - Direct

No, a Neutral/Indifferent response would be recorded as a neither for or against. That being said, having no particular opinion would mean seeing Content as Content and not being overly concerned as to what package it came in.

Addition of Subs would still perform their function of adding gameplay variance/diversity as Content.

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    Ahskance on Forums - Thread - Direct

In terms of "What does 43% of the playerbase mean?" or in terms of the size of the survey? Surveys rarely are able to connect with every individual, so there are methods in how to get a representative sample which aims to reflect the whole. Polling/Survey work is a specific field so I have to differ to those with the ability to do that work.

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    Ahskance on Forums - Thread - Direct

Change in any form will always meet resistance. This is a known in an industry that requires change to stay alive.

Some will look at the above and see the 43% opposed as being ignored or unvalued, but that isn't the case. The product has to maintain viability and the majority are not opposed to the addition of the new ship type.

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    Ahskance on Forums - Thread - Direct

I don't have that number offhand, but even if much of the playerbase fell into the 0 Battles section, that section still has only 43% resistance to the addition of Subs. Our data does not see the majority as being against Subs.

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    Ahskance on Forums - Thread - Direct

It's from Survey data, yes. The sample size is enough to be considered a representative sample, so it can be extrapolated to the playerbase.

Comment
    Ahskance on Forums - Thread - Direct

No, 100% of the people in the "0 Battles" category didn't actively play a Submarine in Update 0.11.8. Of that population, only 43% were against adding them to the game.

Players can still interact with subs and form opinions without playing a Submarine.

Comment
    Ahskance on Forums - Thread - Direct

It's taken from Survey data. The size of respondents on the survey was enough to be used as a representative sample.

We examined the survey response in terms of battles played in a Submarine during 0.11.8.

The categories looked up were:

0 Battles in Submarines during 0.11.8


1-5 Battles in Submarines during 0.11.8


6-25 Battles in Submarines during 0.11.8

For those that fit into those categories, we provided the amounts there were against adding Submarines to the game. The group with the highest resistance to Submarines being added was the group that did not play them at all. As play went up, the resistance to Submarines being added reduced sharply. It could be assumed that someone playing a Submarine actively would want it to exist, but only 1-5 Battles is a small amount but still sees a very large difference in terms of negative sentiment.

Comment
    Ahskance on Forums - Thread - Direct

Even in the 6-25 Battles Category, there is a percentage of people that were against the addition of subs. If you played in that bracket, your opinion would be listed there.

The data presented is from 0.11.8, but there have been similar surveys done on prior updates. The results were similar.