This drop is for the skin only, and hopefully an awesome skin for free will still be something worth taking part in!
This drop is for the skin only, and hopefully an awesome skin for free will still be something worth taking part in!
It's easy to get caught up in the routine of completing events and combat missions, but you really don't have to. The game itself is separate from exterior grind concerns.
I've had a similar experience with my main account where I felt I completed most of the lines that interested me, so I've done a few Research Bureau resets to continue a feeling of progress while still playing shiplines I already know I enjoy.
You will no longer have to be in a Division to participate in Operation Wolfpack. Here are the details! Read it on the portal
Ya no tendrás que estar en una División para participar en la Operación "Wolfpack". ¡Aquí están los detalles! Leer en el portal
Você não precisará mais estar em uma Divisão para participar da Operação Matilha. Confira os detalhes! Leia no portal
The Halloween Op of the Week ends on Tuesday and will be replaced by Operation Wolfpack for 2 weeks. In Update 0.11.10, the Random Operations queue will return.
The information was not showing the amount of the playerbase with 0 games in a Sub. It was showing what the opinion of people that had X games in a Sub was.
The following was a breakdown I did in another thread recently:
---
If you want to assume there are three sections of players, we can do some assumption for visual representation:
0 Battles in Subs (We can assume a large number, so perhaps 75%?)
1-5 Battles in Subs (remainder between the two is ~15%)
6+ Battles in Subs (you suggested <10%)
The above example can be mathematically represented with the following formula:
([0 Battle Size] x [0B No %]) + ([1-5 Battle Size] x [1-5B No %]) + ([6+ Battle Size] x [6+B No %])
which reads as...
(.75 x .43) + (.15 x .23) + (.1 x .11) =
.3225 + .0345 + .011 =
36.8% "Against Adding ...
Read moreI'm not sure what you're asking to be fixed?
CVs have been able to attack their own hull for a long time. That wasn't changed when the Team Damage rules were altered.
If the OP instead shot other players a lot, eventually damage starts to reflect onto their own hull even if it doesn't deal damage to a teammate.
Cases of this occurring are quite rare. Most players don't spam shells into teammates or attack their own ships intentionally.
7-8k players might be considered the average player amount over the course of a single day, but NA tends to get around 13k at a single time during it's busy hours. Combined with the fact players rotate out over the course of the day itself, and further the fact that some players only play intermittantly... the number of people on NA is a lot higher than 8k.
This is a third party website that tracks concurrent player data: https://stats.wotapi.ru/stats/wows/na/total
I'm aware of actual figures relating to our and other servers, but I don't think I can comment on them. This isn't a question I can be direct on.
Lute por Créditos, Carvão, XP de Comandante de Elite, sinais de combate e bônus econômicos descartáveis. Leia no portal
Combatan por Carbón, Créditos, XP Élite del Comandante, señales de combate y bonificaciones económicas consumibles. Leer en el portal
Fight for Coal, Credits, Elite Commander XP, combat signals, and expendable economic bonuses. Read it on the portal
Commanders,
Due to technical issues causing ASW armament to be unavailable in the second stage of Brawls in 0.11.9, submarines are being temporarily removed from Brawls until the issue is fixed. We will update you once the fix is deployed and we apologize for the inconvenience.
Gaishu
The two games you describe would be pretty dramatically different! That would be like designing two different products entirely, so that's a pretty tough ask!
I don't have specific numbers offhand, but Surveys go out to a large swath of players. Not all are completed, but a sizable enough amount are to present a representative sample.
If you want to learn more about the surveys, check out this video:
Specifically, the data points released in the DevBlog showed that sentiment against adding submarines was at most 43% (in the 0 battles played category). Other categories were also provided (1-5 battles in Subs, 6-25 battles in Subs) which had lesser resistance to submarines being added.
The Article does say "first three weekends of the tournament, respectively" which would indicate one drop per weekend.