World of Warships

World of Warships Dev Tracker




13 Oct

Post
    Ahskance on Forums - Thread - Direct

Hello, Commanders!

Public Test Server Version 0.11.10 pt 1 needs your help. Please leave feedback below!

Patch notes here: https://worldofwarships.com/en/news/public-test/public-test-01110/

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Any bugs you encounter in the PTS can be reported in the Bug Report thread!

Thank you!

Post
    Ahskance on Forums - Thread - Direct

Captains!

If you encounter any bugs or technical issues during the Public Test 0.11.10 Session 1, feel free to report it in this thread.

Please follow this template for submitting bugs:

Description: Short description of an issue with required details.

Example: Spotting-aircraft doesn't work on Iowa battleship

How to Reproduce: Exact steps need to be made to reproduce the issue

Example: Take Iowa battleship with spotting-aircraft equipped. Go in battle. Try to launch spotting-aircraft

Result: What's the result of the issue.

Example: After pressing spotting-aircraft activating button you can hear an aircraft sound but nothing happens, the aircraft stands still.


Thank you!

Comment
    Boggzy on Forums - Thread - Direct

Hi, guys
While we sympathize with wanting to know what resource Tromp will cost before the deadline for the token is up, we don't release details like that until we are ready. Usually it will come in the form of a devblog or in patch notes, but I'm afraid we just don't do that until a process of checks is completed internally to verify that the resource chosen is the one we want to go with.

Sorry for the disappointing answer

Post
    on News - Thread - Direct
Read on for details of new combat missions and other activities. Read more
Post

Read on for details of new combat missions and other activities. Read it on the portal

Post

Sigan leyendo para conocer los detalles sobre las nuevas misiones de combate y otras actividades. Leer en el portal

Post

Continue lendo para saber os detalhes de novas missões de combate e outras atividades. Leia no portal

Post
    on News - Thread - Direct
How to prepare these awesome dishes at home—check it out! Read more

12 Oct

Comment
    Ahskance on Forums - Thread - Direct

CVs can fight CVs. It's commonly term'd a "CV Snipe". Carriers have fighters that patrol over the hull, so it limits attacks to one drop only (in almost all cases). This means it can take 4-7+ minutes for a CV to fly all the way across the map just to attack and sink an enemy CV. Because this amount of time investment is so long, it's not done very often. Still, it happens. Especially if Battleships can tag some damage into the CV Hull to speed up the process.

Subs can fight Subs, as well. They have a consumable which is specifically made for fighting other subs, but it takes around 4-5 minutes to activate after game start. The reasoning is so that subs have time to get into sneaky positions before they start fighting, and then the consumables are available for subs to fight each other after they've had a chance to sneak around for a while.

Post
    Ahskance on Forums - Thread - Direct

Hello Captains!

Today we've got a fair number of things on the menu~

Gaishu talks about his first almost month at WG!


We talk about the recent Submarine DevBlog and take questions from Chat!


Gaishu will talk MALTA!

Setup and Performance on Stream!


Maybe some Operation Wolfpack with viewers?


and, if we somehow have time, talking a little about KotS and Forum Contests!

Lots of stuff happenin' over at https://www.twitch.tv/worldofwarships ! See you at 5pm CST <3

Comment
    Ahskance on Forums - Thread - Direct

The information provided is literally addressing the concern you have. The concern is that Subs were overwhelmingly not wanted, but the reality was not that. The information provided is broken down in terms of player interaction with the class and shows how even small amounts of interaction shows a dramatic reduction in concerns about subs being added to the game.

Comment
    Ahskance on Forums - Thread - Direct

This argument doesn't make sense. If you want to assume there are three sections of players, we can do some assumption for visual representation:

0 Battles in Subs (We can assume a large number, so perhaps 75%?)


1-5 Battles in Subs (remainder between the two is ~15%)


6+ Battles in Subs (you suggested <10%)

The above example can be mathematically represented with the following formula:

([0 Battle Size] x [0B No %]) + ([1-5 Battle Size] x [1-5B No %]) + ([6+ Battle Size] x [6+B No %])
which reads as...


(.75 x .43) + (.15 x .23) + (.1 x .11) =

.3225 + .0345 + .011 =

36.8% "Against Adding Subs"

This uses the size sampling estimations listed above. The worst possible option would be if the 0 Battle Category represented 99.999% of players... which would mean ~43% "Against Adding Subs"...

Read more
Comment
    Ahskance on Forums - Thread - Direct

It's a cool mode. Having smaller team sizes make your individual play much more impactful on-the-whole!

Steel and Doubloon rewards are also great incentive to give it a go <3

Comment
    Ahskance on Forums - Thread - Direct

@VVoony

When the economic/gameplay aspects were separated the camos retained their original cost in our database. To offset this, we offer a discount on the first "Perma-Visual" purchased for a ship in the Exterior Tab.

The Epoch perma-visual is pretty cool, but if it's not your cup of tea that is perfectly ok~ There are options available in the Exterior section of the port if you'd like to pick up something nice for a favorite ship with a hefty discount (if it's the first one!).

Comment
    Ahskance on Forums - Thread - Direct

Update on this, the screenshot is not current. I just reviewed 0.11.10 and all Battlepass related Daily and Weekly chains are Co-Op compliant as they are tagged "Cumulative", which means they can be ground over any number of battles.

Comment

Thanks for all of the feedback on Japanese DDs, gang. This has given me a lot to think about.
Also sorry for the delayed response - a few of us were at TwitchCon in San Diego this past weekend. :)

Comment
    Ahskance on Forums - Thread - Direct

After the last "Earn 5 Achievements" section of a mission change, I now do a Co-Op Compatibility Review before each Update comes out to catch issues before they go live. Stuff like this will be caught in that review, but thank you for the head's up~

There is a mission chain in the current patch which I flagged as non-compatible a few weeks back for Superships in Random. That chain stayed as it was specifically just to boost supership use in Random Battles to help with queue times. As more Superships are released and there is more variety to choose from, it's expected that such chains won't be necessary.