World of Warships

World of Warships Dev Tracker




26 Apr

Comment
    Ahskance on Forums - Thread - Direct

Allow me to rephrase. I don't tend to read an entire thread when responding to a single question when I'm pinged. I just answer the question.

When you responded, it had the weight of a discussion that I hadn't read into/was aware of. So, if you want to have an in-depth discussion about a topic with me directly, feel free to start a thread on that topic and tag me in from the start.

I'm not quite sure what you mean by "changing speed". Once Fighters are latched and get within a certain distance of your planes (somewhere between 1.5-2km), they start an "attack state" where they make machine guns noises, fire bullet particles, and deal X damage over Y seconds (which can be paused by slingshot).

Speed may help you delay the attack state by flying away from the fighters, but once the "attack-state" is triggered the damage is simply applied to your squadron regardless of distance (such as from a slingshot).

Comment
    Ahskance on Forums - Thread - Direct

Prep/"Arrival" time is 5 seconds. "Latch"/"Attack" time is 2 Seconds. That's why Enhanced Reactions does what it does and increases Prep Time to 7.5 and reduces Latch time to .4 seconds (ie: near instant).

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There is an immunity out for planes which can interrupt Fighter damage which is being delivered. It still does deliver post start-of-damaging-state on the recalling path though, it just depends if the attack state is triggered during the drop sequence. In some cases, the attack is so quick as to not allow the latch and start of "damage-delivery state" before the rest of the squadron gets out if you animation skip.

Comment
    Ahskance on Forums - Thread - Direct

It has been a while since I've played RU CV since I don't enjoy the playstyle, but you're saying you fly inside of 3.5km before dropping Skip Bombs as a normal decision? That isn't avoiding AA, though it's avoiding mid-range to an extent.

I was really just addressing the question put forth to me. If you want to have an in-depth discussion about Fighters and such, feel free to write out a post and make a thread with me tagged to discuss it.

Comment
    Ahskance on Forums - Thread - Direct

Yes, Tactical Squadrons are similar to the Hybrid mechanics.

Comment
    Ahskance on Forums - Thread - Direct

Typically Immelmann will lose around 1 plane per "Siegeing Strike". That means starting an attack run at around 7.5km from a target with a clean path and dropping at 4.5km at full speed. 4.5km is within AA range for most ships that the Immelmann will see, so 1-2 planes lost per strike is the norm.

Russian planes may lose 1, but they also have a habit of losing several or all of their planes to flak as they slowly fly up to cloud-cover. That is why the flak damage reduction skill is recommended at Tier 8 and up.

This has nothing to do with CV CAP Fighters or Surface Ship Fighter consumables (which DuckyShot asked about).

Comment
    Ahskance on Forums - Thread - Direct

Correct.

If the CAP Fighter ever enters a firing state, it will despawn after firing regardless of if it kills a plane or not.


If the CAP Fighter is killed.


If the CAP Fighter runs out of time.

There is a cooldown window between launches, so if CVs are close to each other in the end-game it is possible to attack and have the CAP engage and shoot, then follow-up with a strike that gets to attack twice before the next CAP Fighter is launched.

Typically the 40 seconds is more then enough for the next CAP Fighter to be up and ready by the time another plane attack would happen, though. It's typically 40+ seconds for planes to cross the map from one CV to the other.

Comment
    Ahskance on Forums - Thread - Direct

CAP Fighters have a 600 Second Duration. They are used automatically when the Hull is spotted and have a 10 minute duration.

The existence of them stops a CV from being able to make a follow-up strike (except for Hakuryu's torpedo planes using a heal cooldown or Immelmann ship-sieging), so a CV will pre-drop for the first 3-4 attacks when single striking an enemy CV to burn the CAP fighters.

This gates a CV from being able to quickly kill an enemy CV. The single attack requirement causes it to take multiple trips, so about 5-8 minutes of dedicated work to attempt a CV snipe. If Battleships or other teammates can deal damage to the enemy CV the time-to-kill is reduced.

Comment
    Ahskance on Forums - Thread - Direct

There is no law or requirement people play any ship higher than Tier 1. Our game is here to play and there are plenty of folks that are completely Free-to-Play. We balance our game to be playable at any tier.

Comment
    Ahskance on Forums - Thread - Direct

It depends on how early on the Fighters were launched. If they are in "Patrol" mode prior to the CV's planes initiating attack (~5 seconds warmup on Fighter consumables) they can and will latch if the attack takes over 2 seconds to perform.

Fighters have a ~2 second "Latch" time, then they travel toward their target, then they deal damage when within about 1.5-2km. Once the damage is started, it is delivered over a few seconds and will continue to deal damage even to recalling planes that have gone into cloud cover.

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CVs can and will factor Surface Fighters into their decision depending on the planes being used. Bombers and Torpedo Planes are very likely to be latched onto. Rockets and Skip Bombs may not depending on drop style/timing.

Attacking a Fighter protected target usually means pre-dropping or attacking with a non-full squad as having leftover planes for the Fighter to latch to just means losing more planes...

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Comment
    Ahskance on Forums - Thread - Direct

CV CAP Fighters are the same as Surface Ship fighters except in Duration. CAP Fighters last 10 minutes.

Comment
    Ahskance on Forums - Thread - Direct

Requested a bump. It's after hours here so I'm not sure on an ETA.

Article is still available via website: https://worldofwarships.com/en/news/sales-and-events/easter-egg-hunt/

Comment
    Ahskance on Forums - Thread - Direct

@GoldDust2015

Reworked CVs have existed for over 3 years at this point. There are still folks that roundly dislike them, but they are an accepted part of our game on whole.

We released information back in 2019 showing that most players were unaffected in terms of their decision to play even by double CV matches, though we altered the Soft Caps to prefer single CV matches as a norm. The most cited issue with CVs at the moment is "Spotting", though Russian CVs have brought up the topic of AA interaction again. They are specifically designed to siege against the AA of their target, though they are weak to AA in general should they be blocked from their intended target or attacked during their flight to their target.


25 Apr

Comment
    Ahskance on Forums - Thread - Direct

United States originally had some pretty rough Detection numbers. Those have been reduced, but she is still a fairly large target with only 38mm of Deck.

It's up to you how you want to position her as the Tactical Squadrons are fast enough to allow you to position further back from the frontline than with other CVs.

Comment
    Ahskance on Forums - Thread - Direct

It's worth considering if you enjoy aggressive positioning. The Tactical Squadrons don't need to return, so there's no hindrance there.

As long are you're aware of how much Flak you are striking into/recalling in with your normal squadrons, you could make it work if you have 4 Commander Points you want to invest in it.

Comment
    Ahskance on Forums - Thread - Direct

This thread seems to have run its course and is turning towards not being further productive. I'm going to shut this one down.

Comment
    Ahskance on Forums - Thread - Direct

Grats! Good luck in the new League~

Comment
    Ahskance on Forums - Thread - Direct

This DevBlog was to get information out as soon as possible. I don't have information on specifics down to a fine detail as this is still in progress and likely months away.

Comment

Imagino que tenha medo nome FASS ser lido como bumbum gordo? Geralmente não temos problema com isso a não ser que esteja em algo competitivo que não mostra o nome todo. Desde que o nome do clã faça sentido, e não eh obviamente para desviar de filtro e tal, está tudo bem.

Comment

Le o que?

Comment
    Ahskance on Forums - Thread - Direct

3rd Party Sites don't have access to all the data. Some profile data isn't sent if it's below or certain threshold, or a profile might be private.

You will have errors in data because of this and smaller data sets will have larger amounts of error due to smaller sample sizes.