If a Sub is moving left-to-right relative to the line of travel, the sub would have displaced from it's position should ASW appear. Still, the bow of the marker would describe the line of ping travel.
If a Sub is moving left-to-right relative to the line of travel, the sub would have displaced from it's position should ASW appear. Still, the bow of the marker would describe the line of ping travel.
If a sub was stationary while pinging multiple vectors, it could give its direct position away. "X Marks the Spot"
@Wolfswetpaws Nice drawing, but I do believe that is incorrect.
The Ping Indicator has a bend which indicates the direction that the ping is being fired in. Also, the indicator will be placed along the line of travel of the ping, though it can be appear in front of or behind the sub relative to when it was fired. The marker would not appear "beside" the sub, only on the line of travel.
Lute por CrĂ©ditos, CarvĂŁo, XP de Comandante de Elite, sinais e bĂ´nus econĂ´micos consumĂveis! Leia no portal
Clash for Credits, Coal, Elite Commander XP, signals, and expendable economic bonuses! Read it on the portal
¡Enfréntense por Créditos, Carbón, XP Élite del Comandante, señales y bonificaciones económicas consumibles! Leer en el portal
It seems there were a fair amount of questions regarding the recent DevBlog, so I made a video to go through it.
I do talk slow, so feel free to kick it up to x1.5 or x2 speed <3 I also added chapters for reference~
DevBlog 424: Long-Form Explainer Video:
The Barnies have concluded and the Winners are off celebrating~
Did you miss it? You can catch it here!
There does seem to be an amount of confusion on this stuff, so I will likely record a video that explains the concepts.
If you'd like to see the first annual "Golden Barnacles", feel free to head over to https://www.twitch.tv/clydeplayslive now!
Guest appearances by many known faces include Ahskance and Boggzy <3
Giveaways, Barnacles and More!
This is a Concept Test, so there is no information on specifics like that. If the Concept shows promise, tuning would happen during further development.
The Test introduces an alternate fire option for the ASW Airstrike. It can place a Fighter which does little damage, but removes plane-spotting from the planes it latches to for the duration of the latch. It also increases the likelihood of planes that the direct planes which are attacking to receive AA damage and reduce damage output from the attacking.
You are referencing a previous DevBlog. Currently players can "pre-drop" to send home the attacking flight of planes. Holding down the F key would provide a similar function.
The prior Devblog mentioned shooting down planes that were not at the "end" of the squadron. Those holes would remain unfilled and could affect attacks by making an attack which is less-then-whole. If a player had multiple attacks worth of planes, but wanted to send back a section that was not whole, they could hold the F key to do so (rather than attacking the water as is currently normal when "pre-dropping").