World of Warships

World of Warships Dev Tracker




02 Mar

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Hello, Captains!

A new DevBlog has been posted here: https://blog.worldofwarships.com/blog/423

Please leave any feedback you have here.

Thank you!

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¡Consulten las recompensas y condiciones de un sorteo especial de Wargaming y Prusa Research! Leer en el portal

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Confira as recompensas e condições de um sorteio especial da Wargaming e da Prusa Research! Leia no portal

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    on News - Thread - Direct
Check out the rewards and conditions of a special draw from Wargaming and Prusa Research! Read more

01 Mar

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    Boggzy on Forums - Thread - Direct

Will you guys laugh if I say that not everything we add to the game is directly tied to money?
Some things, like Steel and Research Bureau Points, are more about rewarding those who play long-term with goals, rather than directly encouraging the expenditure of money.
*Cue the cynical responses*

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    Ahskance on Forums - Thread - Direct

I'm not able to find a preview options in the client, either. You can view the camo in the article linked in this thread, though.

https://worldofwarships.com/en/news/general-news/early-access-to-british-submarines/

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    Ahskance on Forums - Thread - Direct

The slow North Carolina AP shells are a known thing, but there are folks that learn them and excel. My frustration was more that the 6 barrels lead to some really awkward salvos whereas the North Carolina has 9 guns to make it more likely the holes are more filled in. Kearsarge has NC guns, but she has 12 of them AND the dispersion upgrade in Slot 6.

When Nebraska's guns connected, they were Battleship shells. They just didn't connect as often as I would have preferred.

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    Ahskance on Forums - Thread - Direct

The line is a Light Cruiser line. Light Cruisers bring damage, but they also bring utility which can be expressed by having a diverse set of consumable options.

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    Ahskance on Forums - Thread - Direct

Hello, Captains!

A new DevBlog has been posted here: https://blog.worldofwarships.com/blog/421

Please leave any feedback you have here.

Thank you!

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Update modifications for client version 12.1.0.0

Updated port modification "Silver Spear"


Updated modification "Ship List v1"


Updated modification "Adjustable Markers"


Updated modification of the ships tech tree "Vertical"


Updated modification of the ships tech tree "Horizontal"

Update modifications occurs when you start ModStation and does not require reinstallation of the program, just run the program and, if necessary, apply the update previously installed modifications of the game.

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    on News - Thread - Direct
Participate to win Community Tokens on Discord! Read more
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    Ahskance on Forums - Thread - Direct

Hello, Captains!

A new DevBlog has been posted here: https://blog.worldofwarships.com/blog/422

Please leave any feedback you have here.

Thank you!

Comment
    Ahskance on Forums - Thread - Direct

My Ranked experience with the Nebraska left a lot to be desired with her shell accuracy. I used the guns, but they didn't reward me with much at all.

The bombers were consistent, though the cooldown was long enough not to result in much DPM.

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I look forward to the higher tiers that have access to more barrels and the Slot 6 Dispersion Mod. I expect that will make the guns much, much more comfortable.


28 Feb

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    Ahskance on Forums - Thread - Direct

You are correct that balancing is quite hard with so many variables in play. We have a multi-month process of live testing to find out how the ships perform. We make tweaks to aim for metrics to be hit, and we do factor for play capability by breaking the data out across accounts by win-rate.

If you want to learn about our balancing process, we did make a video:

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    Ahskance on Forums - Thread - Direct

Ideally, a Tier 9 Cruiser should be equatable to another Tier 9 Cruiser. There will always be some amount of variance due to the game being asymmetrical, but ships are balanced against the others that they come into contact with. Consumables can be play-defining in their use, but the overall package of the ship determines its capability and gameplay.

I mention "Slot" because there is not always direct matching of ship types so it's more about having a "slot" or "spot" on the team. Brawls expressly do not type-match, so it's more about each player on the team having an expectation of capability.

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    Ahskance on Forums - Thread - Direct

Commanders!

Pan American Cruiser San Martin has been restless to set sail before your very eyes, so we're going to helm her for you in an exclusive first-look! She is still in our testing process, but we've gotten the go-ahead to perform some sea trials on stream <3


Also, UK Submarines are surfacing in the Armory as we enter the third week of Update 12.1! Has Gaishu made a secret pact with Poseidon to become an underwater British Sea-Monster?

We hope to see you at https://www.twitch.tv/worldofwarships at 5pm CST on Wednesday!

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    Ahskance on Forums - Thread - Direct

Every ship is balanced to its "slot" on the roster. A ship with Radar will have other areas where it is lacking so that the overall whole totals to an expected amount of power.