Problemas na Banheira Quente, Cruzadores pan-americanos em Acesso Antecipado, mudanças na economia de batalha e muito mais! Leia no portal
Problemas na Banheira Quente, Cruzadores pan-americanos em Acesso Antecipado, mudanças na economia de batalha e muito mais! Leia no portal
Check out the available rewards for the new season, as well as the rules, maps, and league format! Read it on the portal
Confira as recompensas da nova temporada, bem como as regras, mapas e formato das ligas! Leia no portal
¡Consulten las recompensas disponibles para la nueva temporada, así como las reglas, los mapas y el formato de liga! Leer en el portal
Hello, Captains!
A new DevBlog has been posted here: https://blog.worldofwarships.com/blog/428
Please leave any feedback you have here.
Thank you!
Very nice! I think my highest is around 5.5m and that's got me beat handily :D
Os submarinos estão voltando para o Arsenal e a Loja Premium! Leia no portal
¡Los submarinos están regresando a la Armería y la Tienda Premium! Leer en el portal
The submarines are returning to the Armory and Premium Shop! Read it on the portal
To be honest, I did a Google search for "Ships sailing over the horizon" and that looked the most not like a container ship~
The ensuing conversation over what ship it could be was kinda cool, though <3
Priority Sector deals %HP damage which is quite significant. It also occurs to every enemy squadron that is in range of the sector'd side, so you can deal a lot of damage when it affects more than one air group.
In general, the %HP damage makes it always worth using.
Buffing one side does decrease the other side, but as long as you are shooting at least 1 squad it'll work out.
Exmaple: Ship has 100 AA dps and using Priority Sector on the left side. There are planes Left and Right of the ship.
150% left side = 150 dps
50% right side = 50 dps
If there was a squadron on the left and the right, you're still dealing 200 dps overall which would be the same as if you didn't use Priority Sector.
Not at all. The AA strength just returns to normal (100% on both sides) during the cooldown period. You can verify this by hitting "Alt" in ...
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