So far, I've been mostly replying to people's questions, adding more detail where we can, but the EA issue seems to be one in a lot of people's minds at the moment, thus I'll address this here with a perspective I think it's worth thinking about.
The 'MMO on Early Access is a bad idea' concept is such a red herring.
The majority of MMOs, regardless of where or how they were released, had a bumpy launch and only found their feet a year or so later. This applies to MMOs small and large, from indies to large corps, the list is long.
These games, they all went through huge changes, fixes, exploits, rebalance, you name it. They dramatically evolved over time, particularly in the early days, just like Worlds Adrift did.
Most of them are no longer around regardless.
How's that any different from Early Access?
By the time Worlds Adrift hit Early Access, people could play it for hours on end. Today, average playtime exceeds 20+ hours, wi...
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