Worlds Adrift

Worlds Adrift Dev Tracker




30 May

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Heya, I'm going to raise this to the team. It'll depend on a few factors but we'll see what we can do. What sort of format would you want the models in? (as in, what would you need for 3d printing or similar)

Again, no guarantees, but I will ask the teams :)

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Heya, we're heartbroken too. To respond to some of your questions:
Give the tools to the players: We are leaving the island creator online for sure. For the rest of the game, Worlds Adrift is built with third-party tools, plugins and licensed code we cannot share or open source ourselves. Without these tools, the game doesn't run nor compile. Going over and removing all these instances is a huge undertaking we cannot commit to.
Worlds is built upon SpatialOS, a proprietary tech. Worlds does not run without it, and it cannot be hosted without SpatialOS's infrastructure. This requirement prevents us from making it P2P or allowing players to host their own servers.

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If we can, we will <3

Please, all of you, we'd love to see you for the End of the World event. Enjoy it whilst you can. Send us those beautiful ships and the amazing sunsets.
Fly safe until the end.

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    BossaKirk on Steam Forums - Thread - Direct
Hey there,

Please see what our CEO had to say about this here:

https://steamcommunity.com/app/322780/discussions/0/1644290458825499424/?ctp=3#c1644290549103897239

Just locking duplicate threads in order to focus discussion in one ...
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    BossaKirk on Steam Forums - Thread - Direct
Answers about open source / p2p / selling the IP can be found here (at the bottom of the pinned FAQ)

https://steamcommunity.com/app/322780/discussions/0/1644290458825499424/?ctp=3#c1644290549103897239
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    BossaKirk on Steam Forums - Thread - Direct
We negotiated a 1 month refund policy with Steam which is outside of their normal procedure.

You should not be denied a refund in that case.

If you have been automatically denied please contact us with your Steam details and proof of purchase at support.bossastudios.com and we'll chase it up.
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    Nar'Gall on Steam Forums - Thread - Direct
We are considering what we will do next, once we send Worlds into the sunset in late July. We are sure to update the Island Creator to allow it to export the islands into an open format, and that will include assets.

Afterwards, an idea would be to pick up the best parts of the game and take them to the original concept of a 16-32 players survival type of game. Removing the massive aspect of it would allow us to work on features to make the game better, rather than just spending time making it work as we were up to now. But we need time to wrap it all up before looking into these possibilities. Goes without saying that if we do it, players get it.
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    Nar'Gall on Steam Forums - Thread - Direct
So far, I've been mostly replying to people's questions, adding more detail where we can, but the EA issue seems to be one in a lot of people's minds at the moment, thus I'll address this here with a perspective I think it's worth thinking about.

The 'MMO on Early Access is a bad idea' concept is such a red herring.

The majority of MMOs, regardless of where or how they were released, had a bumpy launch and only found their feet a year or so later. This applies to MMOs small and large, from indies to large corps, the list is long.

These games, they all went through huge changes, fixes, exploits, rebalance, you name it. They dramatically evolved over time, particularly in the early days, just like Worlds Adrift did.

Most of them are no longer around regardless.

How's that any different from Early Access?

By the time Worlds Adrift hit Early Access, people could play it for hours on end. Today, average playtime exceeds 20+ hours, wi... Read more

29 May

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    BossaKirk on Steam Forums - Thread - Direct
Hi there,

I mentioned this in another thread but the reason why Worlds Adrift (and many large games) don't go Open Source when they are sunset is simple: they are in part built with third party tools, plugins and licensed code we cannot share or open source ourselves. Without these the game doesn't run nor compile. Going over and removing all these instances is a huge undertaking as well. This is why it's rare for a game going Open Source, it has little to do with willingness to do so.

I hope that sheds a little light on why we can't do this as much as we'd like to.
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    BossaKirk on Steam Forums - Thread - Direct
Hey there,

Sadly we can't make the game single player, we have the Island Creator which does not require SpatialOS to operate.

Unlike our other games, Worlds's network is built on top of SpatialOS, a proprietary tech. Worlds does not run without it, nor can it be hosted outside of SpatialOS's infrastructure. It stops us from both making it P2P or allow anyone to host their own servers, unfortunately.
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    BossaKirk on Steam Forums - Thread - Direct
Please visit https://www.worldsadrift.com for more information.

Why is Worlds Adrift shutting down?

Making such an ambitious game was always going to be a challenge and we love the game we’ve built together with our community. However,  Worlds Adrift has not captured the imagination of as many people as we needed to make it commercially viable.

When is Worlds Adrift shutting down?

Worlds Adrift will be closing in July 2019 with our End of the World Party. The exact date and details of this event will be announced here and on our other community channels (Twitter, Facebook, Steam Forum and Discord) soon.

What’s happening with the game until then?

You will be able to play as normal but we’ve made a few changes to help players get the most out of the game during these final months. To provide a... Read more
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https://youtu.be/yjTUf9VT4q8

At Bossa Studios we love taking risks and making stuff that no one dares to do in order to create great original experiences for players. Worlds Adrift was an ambitious undertaking for us: a community crafted MMO built on freedom and player agency with multiplayer physics, set in a huge world. We are proud of what we achieved with the game since development began five years ago out of a humble game jam.

We are immensely grateful for every Traveller that’s come to experience this community crafted world. However, Worlds Adrift just hasn’t reached the level of popularity it nee... Read more