Ziplines were a running joke and never promised. After years of jokes about ziplines they did some preliminary work on maybe putting ziplines in but decided against it. Bandits are a different story. The outfits and the animations they did for 1.0 are all part of work on bandits. The way in which the AI pathing was overhauled was done with bandits in mind. Most if not all bandit models are done. Some work on bandit AI tasking has been done. Several POIs created for A21 and now for 1.0 have "bandit hooks" associated with them meaning they will be ready to go as bandit lairs once bandits are in.
It's easy to just say "bandits" and think that it just means putting a new entity in the game like a new zombie. But there have been a lot of steps taken with bandits in mind. Bandits haven't been put on hold-- they have been worked on constantly and we will see many of the bandit related work in 1.0.
Bandit Work
AI pathing: Check (Implemented in A17 and improved ... Read more
It's easy to just say "bandits" and think that it just means putting a new entity in the game like a new zombie. But there have been a lot of steps taken with bandits in mind. Bandits haven't been put on hold-- they have been worked on constantly and we will see many of the bandit related work in 1.0.
Bandit Work
AI pathing: Check (Implemented in A17 and improved ... Read more