7 Days To Die

7 Days To Die Dev Tracker




Yesterday

Comment
    Roland on Steam Forums - Thread - Direct
Ziplines were a running joke and never promised. After years of jokes about ziplines they did some preliminary work on maybe putting ziplines in but decided against it. Bandits are a different story. The outfits and the animations they did for 1.0 are all part of work on bandits. The way in which the AI pathing was overhauled was done with bandits in mind. Most if not all bandit models are done. Some work on bandit AI tasking has been done. Several POIs created for A21 and now for 1.0 have "bandit hooks" associated with them meaning they will be ready to go as bandit lairs once bandits are in.

It's easy to just say "bandits" and think that it just means putting a new entity in the game like a new zombie. But there have been a lot of steps taken with bandits in mind. Bandits haven't been put on hold-- they have been worked on constantly and we will see many of the bandit related work in 1.0.

Bandit Work

AI pathing: Check (Implemented in A17 and improved ... Read more
Comment
    Roland on Steam Forums - Thread - Direct
The developers love to share things about their game and are always excited to do these streams but they are by no means professional actors or media personalities. If you can't get past the amateur level of stream hosting and presenting, dislike the horsing around and having fun, and simply want the info without technical difficulties then I suggest watching a recap video done by a professional streamer. Guns, Nerds, and Steel have an excellent video up already that streamlines the information very well and also points out some easter egg details not intentionally shown by the developers. ... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Cor.:
Originally posted by God Bless The Dead: Here is the recording to the live 1.0 stream from Fubar_Prime that happened a few hours ago, I'm just posting it here as it seems many people missed the stream and couldn't find a video for it.

https://www.twitch.tv/videos/2160811702?collection=oufnqMPg1BcxsQ
We didnt "miss it"


It wasnt worth watchi...
Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
"Chest" and "Pants" are no longer categories. Both are replaced by a single "Outfit" category. So in effect, no one will be running around bottomless without also running around topless (excepting the underwear the base model still wears).

It's natural to look at 1.0 through A21 eyes, but players will adjust as they always have. For instance, no one talks about "Wellness" anymore, because that's no longer a stat in the game's design. I think combining clothing and armor into one system in the first place will be the bigger adjustment, more than changing from 5 armor slots to 4.

I wouldn't attribute this change to a "dumbing down". It was not intellectually difficult or deep gameplay for players to manage a shirt slot separate from a pants slot. The biggest reason I've discerned for combining some slots was to eliminate a lot of clipping headaches, where one article of clothing stuck through another. Or even if they wouldn't clip, the clothing had to be unnatural... Read more
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Samseng Yik: It is strange that the release date is so near and no exact release date can announce.

Strange.... like every past update...
Comment
    SylenThunder on Steam Forums - Thread - Direct
Dirt is diamond shaped to assist in terrain smoothing, blocks are cubes. Not likely to change, but who knows... Maybe someday they will code it so it lines up to blocks using code similar to what they use in with POIs.
Until then, there are ways to work around it.
Comment
    Roland on Steam Forums - Thread - Direct
Our brave brothers and sisters have been paying full price for yearly updates to sports games and FPS franchise games for decades and "just the base game" describes pretty much every game they've ever played since Donkey Kong.

They're used to it.

31 May

Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by WarShrike: I don't know what the hold up is on bandits. Modders have had both bandits and friendly npcs in the game for what, nearly a decade? Do these guys need to teach TFP how to code their own game?

There isn't actually a hold up on bandits. The character work and 3rd person animation work going into this coming update are part of bringing bandits to the game.

As for mods with bandits, those modders are using coding created by TFP and old models created by TFP. There was some initial bandit work done around A15/A16 but TFP put it on hold because they weren't happy with it. Modders have been using that stuff since that time.

TFP already has a lot of work done towards bandits as far... Read more
Comment
    Roland on Steam Forums - Thread - Direct
Keep that seed until 2025. Bandits won't come before then.
Comment
    Shurenai on Steam Forums - Thread - Direct
Well, The only thing wrong with your analysis is that you think you can still craft jars... You can't. Empty Jars are just plain gone. You can't just make a stack of 500 jars and fill it at a source and never think about water again.

You have to scavenge for water, drink it from the source directly (Stare at it with an empty hand for a second and the prompt will come up), get it from food items that give water (soups for example), and eventually by getting a Dew Collector which will passively make water over time.
Comment
    Shurenai on Steam Forums - Thread - Direct
The Blood Moon Count setting determines how many zombies are alive At One Time over the course of the blood moon night; as Seven said, this means when you kill one, a new on spawns at the edge of the loaded area to come pursue you.

How many spawn in Total is determined by your gamestage, which currently, is largely determined by player level. If at a given gamestage it would spawn 100 zombies, then 8 will spawn instantly, leaving 92 to go; You kill one, one respawns, 91 to go, and so on.

As Ragequit suggests, If you've raised your exp gain rate, That will result in your gamestage going up faster than normal- And so you'll hit higher tiers of gamestage, and by extension, larger spawning pools for the respawns to come from. At higher gamestages it's near impossible to exhaust the entire spawning pool @8 at a time so it becomes a siege until morning.

30 May

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Rally:
Originally posted by Yak: You mean a server manager? Rat server manager isnt too bad for 7dtd.

Server managers would be nice but we run our servers on Windows machines atm. So the Linux Server managers arent viable for us.



Originally posted by ...
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Comment
    faatal on Forums - Thread - Direct

I can't say I know.


29 May

Comment
    SylenThunder on Steam Forums - Thread - Direct
https://steamcommunity.com/sharedfiles/filedetails/?id=2923469968

Also note that if yall are going to diverge way off topic, we may as well just close the thread.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by DaGamingMelon: Well i didnt mind the 1.0 video they uploaded on their site. I was however amused at how the so called "co-founder" of 7 days richard had such a lack of interest or passion about the next update that he was clearly reading queue cards next to the camera great to see the amount of carelessness there is around this game
I'd say it's more telling about how often and how greatly the community tends to take the words of the devs WAY out of context and meaning; And so the devs have responded by tightening down the hatches and pre-writing scripts that could be scrutinized and cross examined as much as possible before being read aloud for a huge announcement video.

When:
On being questione... Read more
Comment
    faatal on Forums - Thread - Direct

I remember. We have the new challenge system which should have some similar stuff.

Comment
    Roland on Steam Forums - Thread - Direct
There are some new features. Buckle up since there’s no telling if they will enhance or ruin the experience for you personally. Hopefully you will enjoy what’s new/changed.

28 May

Comment
    SylenThunder on Steam Forums - Thread - Direct
There is a Pinned thread with the information you seek.
Post
    Hated on Steam - Thread - Direct
TFP is proud to announce the first Version 1.0 Developer Stream begins this Friday, May 31st at 9 PM CT. Join Co-Founders Richard Huenink, Joel 'Madmole" Huenink & Senior Developer Lathan (@fubar_prime) as they talk about changes coming to 1.0! twitch.tv/fubar_prime


Tune in for Free Keys!

fubar_prime[twitch.tv]