Anno 1800

Anno 1800 Dev Tracker




09 Feb

Comment

Originally posted by Icedraasin

Is that a "I know there will be another one because logic," or a "I know there's another one because I'm working on it,"? I won't bother asking any more questions because I know all staff will be under NDA about thing such as this.

I'm gonna do a pro move and quote from our blog from December 2022:
"While we do not have anything concrete to announce at this point, given the popularity of Anno 1800 it should not be a surprise that we are working on the future of Anno."

This statement is still true.

Comment

Originally posted by Purp1eC0bras

Its true. I love my PS5 but Steam/PC is needed for certain games. Anno is amazeballs on Steam. I thought I read that its coming off Steam in the near future so you better download what you need now

No idea where you read that, but there are no such plans. We (and other Ubisoft games) only returned to Steam in late 2022.

Comment

Originally posted by 416_LateNights

I'm sure you've heard the news. Ubisoft exec said customers need to get used to not owning games. If this comment about removing off steam is true, than it fits into that plan. I bought anno on uplay anyways. I don't care what platform it's on as long as it's not locked behind a monthly subscription.

There are absolutely no plans to remove Anno 1800 from Steam.

And regarding the subscription topic: This comment was solely related to subscription models (Ubisoft+ specifically, Ubisoft's subscription service) and has absolutely nothing to do with games that were purchased "normally".


08 Feb

Comment

Originally posted by omgpickles63

With all of the love in my heart, what a bunch of nerds.

Thank you!

Comment

Originally posted by Loose_seal-bluth

I’m literally shaking right now!

We need to make our demands clear. I will destroy one residence a day in my city until we no longer have capitalized species. The ball is in your court Ubisoft. I hope you make the right decision!

Expecting at least weekly updates on your city

Comment

Anno 1800 was far too successful to be the last Anno ever ;)


06 Feb

Comment

Originally posted by ManOfTheForest

u/Ubi-Thorlof are such slowdowns/game freezes a known bug?

Not really, or at least it's not something that I remember us receiving reports about in recent times, sorry :/


01 Feb

Comment

Originally posted by Admirable-Milk7763

Or just slow it down to real time, or 1 min per sec, or something like that; that would be the same thing as a pause. It looks beautiful but it's no fun having to leave my planning because of some fire in another region, or an expedition, or whatever. Plus there are so many controls to learn and production pieces to optimize it's impossible to keep up. Like the other guy said, about 10 hours in the game goes from amazing to "this is too much like work" to "screw this, I'm going to play Need for Speed Rivals just so I can relax".

Hey, as I wrote above, we're aware of the sentiment you (and others) shared, but due to the technical limitations, this is nothing that will be implemented for Anno 1800.

Comment

This little ad was produced for Season 4's third DLC (New World Rising), see the mentioning of Manola and electric scooters, back in 2022.


25 Jan

Comment

We (and Ubisoft as a whole) are focusing on the key languages which - from our experience and data - make up the majority of our player base and/or are relevant in specific regions (and unfortunately, Brazil is nowhere near the top 5, I'm not sure where you're taking your data from).

As fhackner3 said below, we have read the feedback regarding a PT-BR localization for future projects and will keep that in mind, but there are no plans to add more languages to Anno 1800.


23 Jan

Comment

Originally posted by MemnochThePainter

When you say "next" project, I hope that means current project?

Well, "next" project as in "the next one to release". So, yes, for us it's "current" and for all of you it's "next after Anno 1800" :P


22 Jan

Comment

Originally posted by lions2lambs

I wish we had a season 5 of Anno 1800 given how long even an announcement is taking on the next game.

The thing is: if we had done a Season 5 (design and technical considerations aside), any news on our next project would have been delayed even further.


09 Jan

Comment

Originally posted by magicpigs

LOL. I call bullshit on it. It was definitely an epic exclusive with money changing hands. The fact it can be bought on ubi's own store is just a concession from greedy old tim sweeney

Fancy an epic simp trying to deny this when ubi itself came out and declare that they are "partnering" epic on anno games.

Thanks for that reply after a year. A random stranger trying to educate me about Anno 1800’s development was just the laugh I could use today ;)


06 Jan

Comment

Exciting news, let me tell the team.


05 Jan

Comment

Originally posted by Pop317

I appreciate the detail and work that goes into each island. I love the game! The only things that would increase playability for me would be 1) more island variety which I think MODS will help with, and 2) more than 4 players! Love the idea of there being not enough islands for 5-6 players and people having to battle to get the islands they need!

u/Ubi-Thorlof I realize that most people tend to comment when they have a problem with something rather than when they are pleased with something. So I just want to stress again--I love this game, I've received hundreds of hours of joy from it, I appreciate the detail, the inside jokes, the cheeky references to pop culture, etc. Thank you for the work your team has put into this! It shows, and I can't wait to see the next project!

Thank you, Pop317, those types of comments are always great to read for us and very touching. Knowing our game provided several hundred hours of fun to people is fantastic!

Comment

Those types of threads are my favourites


04 Jan

Comment

Originally posted by Pop317

Based on the nature of a game like Anno 1800, do you think it's possible that the next version could have procedurally generated worlds?

While more work, we generally favour handcrafted worlds since they allow us to create a more special set of islands and balance them more in-detail. It's not very likely that we would go for a procedurally generated approach instead.

Comment

Originally posted by humility925

It's could add more like asia DLC, explorer new map type and new building. But ah well, is it because money issues, not enough profit or game engine limited/issues or Team Anno Developer got tired of working on Anno 1800 and want to move next project?

Edit: I am just curious

There are definitely some technical and design limitations to consider, but we also wanted to move on to a new project, yeah - and full development on a new game and large DLC for the previous game at the same time is out of scope for a team our size.


26 Dec

Comment

Didn't watch the whole stream but was very impressed by the mod already. Big fan of changing things up from how people play 1800 for years now - both with the seasons mechanic as well as all the rebalancing.

This mod might actually make me start a new game eventually, when it releases. Maybe even with another dedicated modding livestream from Mainz? We shall see.

Great stuff, my compliments to Taubenangriff and everyone else who worked on "New Horizons"


19 Dec

Comment

Heya!

Interesting topic, and with the amount of time spent looking at islands, I totally understand having even more variety available.

As some others have mentioned, there are existing modding projects (e.g. by Taludas) to reskin islands for another biome.

From our side, however, there won't be any new island models for Anno 1800. The process for creating an island takes a while and involves multiple departments, it's definitely only higher effort side of things. Plus, going by the comments, one or two islands likely wouldn't quite cut it (and islands would not classify as "cosmetic" content, they are one of the key gameplay elements of Anno).

Far more importantly, however, is, that we are at this point investing our development resources into our next project. That is our top priority.

So, I'll have to shatter any dreams of a map pack DLC, I'm afraid.