7 Days To Die

7 Days To Die Dev Tracker




09 Jun

Comment
    faatal on Forums - Thread - Direct

Highest and High are 3, 26, which are the ones we are trying to fix before experimental. Those numbers generally go up at first as it usually takes less time to find bugs, than fix them.


In some cases you fix a bug, but then it comes back to you. Like I fixed the mountain lions rear end jittering when turning, but then they found a case where it does it when sliding around cars, so have to figure that one out. Cue funny remarks...

Comment
    faatal on Forums - Thread - Direct

Sorry, not planning to add bees or other insects. Bandits are planned, but while we are not doing followers, there could be friendly NPCs that attack bandits.


We will not be doing kids.


Thanks for playing!

Boss ideas are not discarded. Those are simply things we are not thinking about right now. Bandits need to be in a good place before I concern myself with special ones.

Comment
    faatal on Forums - Thread - Direct

There is an older bug ticket for it, but it was never a MF as does not happen that often and does not break games. We have much worse things to fix.


05 Jun

Comment
    faatal on Forums - Thread - Direct

Yep, dyes work.


03 Jun

Comment
    faatal on Forums - Thread - Direct

It is a purist thing as in caring how real guns work vs video games. If you don't look at the iron sights, and treat it like a video game, then it works fine. Aiming by putting the + on the target and clicking a button to hopefully hit the target is pretty important. It works when used in that way, but no, it is not setup like aiming a real gun with iron sights. It would be nice to make the iron sights line up and remove the strafing gun sway as I don't like that either and maybe someday we will do that.


I actually don't care for iron sights IRL or games as they obscure part of the target. Rather have a red dot or scope so I see the whole target.

Comment
    faatal on Forums - Thread - Direct

It can make clean water with filter. It has mod slots.


02 Jun

Comment
    faatal on Forums - Thread - Direct

1. 3 10 86 18 1 = 118. From highest to lowest priority. As usual, not all of those will addressed for experimental or even stable and more will get added.

2. I don't know. Most of us are not gun purists and probably don't even look at the iron sights. I put the + on the target and shoot. I do realize it annoys some people and could be better.

3. It is FSR. It adds some ghosting on certain types of motion. It will probably not change for 1.0 and the older AA methods are available for those who don't like it.

4. Currently 2022.3.29, but could get a bump if we need another bug fix.

5. Falling tree improvements for old ugly I noticed yesterday.

Comment
    faatal on Forums - Thread - Direct

Yes, that could be improved, but not for 1.0 as time is being spent elsewhere. I don't know when we would get to those type of changes.


30 May

Comment
    faatal on Forums - Thread - Direct

I can't say I know.


29 May

Comment
    faatal on Forums - Thread - Direct

I remember. We have the new challenge system which should have some similar stuff.


27 May

Comment
    faatal on Forums - Thread - Direct

Features being worked on right up to an experimental is the norm.

Experimental was shooting for end of May and earlier dates before that.


23 May

Comment
    faatal on Forums - Thread - Direct

In any release, features are often still in development right up to experimental. Even some feature changes during experimental.


I started adding the new minibike model yesterday. That is a feature change as it shows mods added to it, but was not a high priority to me compared to many other tasks, so it has waited until now.

Comment
    faatal on Forums - Thread - Direct

Tasks are coming along, but multiple features are still in development and quite a few bugs to fix.


Console date was defined as July when 1.0 was announced.


18 May

Comment
    faatal on Forums - Thread - Direct

1. It works for us, so might work for release.

2. I don't know

3. Weight? Like install size? I don't know as each platform builds differently. Maybe 20 to 40 GBs.

We have dirt/gravel roads.

Comment
    faatal on Forums - Thread - Direct

RWG road pathing changes is a different system than decorations, so no plans for deco changes like that.


11 May

Comment
    faatal on Forums - Thread - Direct

Sure, I remember it. Not senile yet. Coming whenever I get to it.


09 May

Comment
    faatal on Forums - Thread - Direct

Maybe someday, but probably not for 1.0.


08 May

Comment
    faatal on Forums - Thread - Direct

Even a 4k monitor has visible aliasing. I have one. When the camera or objects move you will get a shift of what a pixel renders on light/dark edges, which will cause it to pulsate. Camera jitter with multiple frame blending averages that out and certainly looks better to me.

Comment
    faatal on Forums - Thread - Direct

I have no idea. I am one of those people that turn off all game music, so not on my radar.

1 They call it FSR native. I call it FSR Ultra in the AA choices. It is FSR 3 with no upscaling and it is added.

2 DLSS is not added as I could not get the plugin I used for Unity to be stable.

3 Head mods are currently not shown.

4 Yes. The top mod slot would get toggled by F. The radial menu would allow you to toggle each.

5 Don't think so. I believe Unity needs to be set to one on launch.

6 Don't know.

7 Yes.

Comment
    faatal on Forums - Thread - Direct

Gray - downtown

Blue - commercial

Yellow - industrial

Green - residential

Cyan - rural


Darker of those colors if remnant.

FSR AA looks much better. Like TAA, FSR AA uses camera jitter, so it is not quite the same effect in a picture or when standing still.

Is a mod. Here you can see it enabled in the background.