7 Days To Die

7 Days To Die Dev Tracker




14 Sep

Comment

Originally posted by p4ck3ts3nd3r

Those eyes remind me of tassels...

NOW you're thinking like a pro, packy.


13 Sep

Comment

Originally posted by listen_to_itNbreathe

Do you not have any real women in your life? Even in zombie form all you care about is tits? Could we maybe just get a finished game instead?

Thanks, but I am the only woman in my life.

Comment

Faith in Humanity award. I am suitably amused.

Comment

Originally posted by BigDaddyRex

I can't take my eyes off her breasts.

She can't either.

Comment

Originally posted by HappyHateBot

Yeah, that is the fear. Designing a new physics interaction for just one thing is never feasible, after all. And once something like that gets out into the dev toolkit, it's only a short time before experiments happen.

Horrible, squishy experiments.

Comment

Originally posted by HappyHateBot

Is this because this is a safe, cute test of the jiggle engine before you add it to more horrifying things we don't want? Because that's the first thing I thought of.

Then I imagined it. And now I can't sleep at night, for the terror that awaits and looms with it's thick, greasy bulk...

There was no cute, safe test. Things went from zero to balls deep in a single video.

And before you ask, I'm making sure I'm allowed to share it before I actually do.

Comment

Originally posted by DrumSamu

Why would you use coal as fuel

Back in 15 or so, it used to be much more efficient still. Like, 10 times wood efficient. It all changed when they brought in the first round of biome-specific mining and nitrate caves.

Comment

Originally posted by x0diak

Remember, there was a person who spent time at work designing, coding and testing this animation and I can guarantee you the entire time was laughing about getting paid to do it.

We all saw things during this process. Dark, dark things.


12 Sep

Comment

Originally posted by Boesesjoghurt

3 - Huge improvement to ladder usage

Yus!

14 - Improved AI ladder use

Goddamnit..

* Still constantly falls off ladder and breaks leg*

Sigh...

Comment

Originally posted by ntoff

A few more that I am waiting for: 1. The Auger sounds are super annoying and too loud

I'm using the mod / method someone posted on here a while ago to lower the auger sound and change it to the "pick hitting material x" sounds. Auger is 200000% more pleasant to use.

https://www.reddit.com/r/7daystodie/comments/i467qt/how_to_remove_the_pewpew_sound_from_the_auger/

The auger sound will be fixed once there is new framework in place for its change to happen.

Post
  1. We found Tim the Toolman Taylor's toolbelt and gave it to players allowing you to carry 10 instead of 8 slots
  2. A fix for the robotic turret freezing games and servers when destroying a block as collateral damage
  3. Huge improvement to ladder usage
  4. Some new and shiny zombies, one of them with hair physics!
  5. Added
  6. Player side stepping while on ladders
  7. Players falling onto ladders will be slowed until they reach a reasonable speed to attach
  8. Support defining POI zones in Prefab Editor
  9. Set entity rigid body drag to .25 when spawned with 0
  10. Death ragdoll physics set max velocities lower
  11. 20 Slot Toolbelt for Prefab Editor
  12. New Stripper, Utility, and Business zombies
  13. Changed
  14. Improved AI ladder use
  15. Ladder type blocks to only be climbable when vertical
  16. Increased player horizontal move speed on ladders and ...
Read more External link →

02 Sep

Comment

It's absolute gold when you can get it to happen with a stone axe. Reminds me of this

.


01 Sep

Comment

Well done, Sir. Thank you.


30 Aug


27 Aug

Comment

I do enjoy the couch models, thanks! They're so much better than the old ones, aren't they?!

Comment

Originally posted by [deleted]

[deleted]

Actually that is incorrect.


26 Aug

Comment

Originally posted by narukamiyu

The other guy says F6, you say F8. Who do I trust??

It's F8.


25 Aug

Comment

Have you read the release notes?

In particular, the part where it mentions incompatibility with existing saves/worlds and therefore tells you to wipe all of these things before continuing.

Comment

You can slide into DM, hit F3 for the debug overlay, and browse the left side for block information while looking at it too.