7 Days To Die

7 Days To Die Dev Tracker




24 Aug

Comment

Go out at night to hunt for more aggressive game. Wolves, Dires, Bears spawn often at night and provide plenty of meat to last until you establish a garden, which is pretty easy to do for one person.


20 Aug

Comment

I think this guy hits 56km/h (about 35mph) trying to avoid one.

Comment

Originally posted by RRhinoC

I aspire to have an entire storage chest full of coins and paper money.

I wonder how the end game will require coins too

I was working towards a 4x4 full of dukes in my last LTP. I got over halfway there before an update screwed the save. Durn experimental....


19 Aug

Comment

Originally posted by DunkingNinja24

Will my experimental b180 save work okay with this stable release or is it still recomended to start a new game?

You can continue with your b180 save.

Comment

Originally posted by AshtonWarrens

Could your site work pretty please?

Release notes are just an amalgamation of all the other patch notes posted in here over the EXP time. If you've read those, you've got a pretty good idea.

Post

It's finally time.

Too many release notes for a post though.

https://7daystodie.com/a19-official-release-notes/

External link →

18 Aug

Comment

Originally posted by xX_YUNG-DIPSHIT_Xx

Run far, run fast

Can confirm. Run.


17 Aug

Comment

Originally posted by mowmowbeans

I can't read it. Huneink? If that's right, I don't get it.

That would be the surname of the two brothers who co-own The Fun Pimps LLC.

Edit: Pluralisation.


14 Aug

Comment

Originally posted by BigBoiFoot

Will there be HD reworks for the remaining zombies before A19 stable?

They'll trickle in with 19.x patches. They take quite a while to do.


13 Aug

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Changelog for A19 b180

Added 

  • Utility_celltower_02 
  • Allow the complete freezing of zombies within the game (ctrl-num* toggles) 
  • Add chunk boundary markers that look like the land claim bounds box (Shift-num toggles) 

Changed 

  • Worlds' splat maps support PNG again to reduce world sizes 
  • Replaced collider and shadow caster on car parts ramp 
  • 40 prefab materials to use the crossfade shader 
  • 100 block entities to consistent LOD culling heights 
  • Top tier foods sell for more dukes, and no longer have economic bundles of 5 but 1, so single meals can be sold 
  • Wine kegs are not lootable 

Fixed 

  • Client view distance setting ignored for player render distance 
  • Blocks with simple rotation enabled cannot be reversed with R key 
  • Prefab editor client does not render terrain sometimes 
  • ...
Read more External link →

12 Aug

Comment

Originally posted by iPhobic

Wait, you can sort your inventory??

Ahh, I remember the moment I asked this question. I was about 2,000 hours deep in the game...

Comment

Originally posted by Stressed-Canadian

Oh. Now I feel real dumb. Thankyou!!!

It's a common question, no need to feel dumb. Hands up those of you who are still clicking the goddamn backpack to sort your inventory... raises hand

Comment

Does it have the helmet light mod in it? Mining helmet without it now is just a helmet.

Comment

One point per level. Critical injuries lower your available max heath and slowly improves again as you heal.


08 Aug

Comment

Originally posted by [deleted]

[deleted]

Short answer: No.

Alpha game. Not beta, not full release. In an experimental, unstable build. These things are unfortunately going to happen. 18.4 is still the stable release.

Comment

Originally posted by [deleted]

[deleted]

Please.*


07 Aug

Post

Added

  • High quality water depth transparency and improved edge transparency, edge foam, waves and undulations 

Changed

  • Changed: Improved Low quality water transparency, waves and smoothness 

Fixed

  • Container buttons on vehicle in different order than loot container / backpack 
  • Spear no longer flys slowly
  • Low quality water was drawn too high in the world 
  • burntWoodBlock4 unpaintable 
  • Iron and Steel Knuckle reach reinstated 
  • Running, reloading or changing weapons would not zoom back in while holding the aim button 
  • Aiming while running would briefly try to aim 
  • Missing sign backface on street barricade 
  • Put resourceMetalPipe back in the salvage harvest of cars and other vehicles 
  • NRE on entity unload entity projectile 
  • Spears that hit a block and the player at the same time ca...
Read more External link →

06 Aug

Comment

Originally posted by Hybridthundr

Ah, I must have missed that. Thanks!

In case you missed the other part of these comments - they're broken again, alongside the iron ones. Already ticketed for fixing.

Comment

Originally posted by AlmightySquirrel

Basic attacks with iron and steel knuckles seem to be broken now. The range appears to have been cut down to almost nothing. Leather appears to be the only ones working correctly anymore. (On a new world RWG and Pregen)

Already reported :)