Anno 1800

Anno 1800 Dev Tracker




17 Jan

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Originally posted by AloofConscientious

I CANT WAIT FOR NEW ANNO!!!!! ALSO CAN YOU GIVE US REASSURANCE IF UBISOFT GOES UNDER, ANNO WILL BE SAFE? ITS THE ONLY THING I LIKE FROM UBIIII

As dev team, we do not comment on business topics - but we are excited to show more of the game soon

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Originally posted by neXITem

I'd love to know more about the changes made to the engine, and if buildings are still using a grid or is it more free form? stuff like that which most likely has been decided early in development.

That's good, some of those points we'll talk about in the coming weeks/months :)

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Originally posted by DylanV255

Oooh, not the poster, but if you’re allowed to share: Mining and/or river sites, will they have an infinite supply like in 1800, or a limited one like in 1404/2070?

That'll follow in 1800's footsteps

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Originally posted by erikleorgav2

I think I can speak for most of us when we would like anything. Concept art, finalized art, an animation, a tease of any kind.

Hmmm, we could start later today?

But yeah, expect more in the coming weeks - not things like full live gameplay streams, but definitely more insights into and glimpses at the game.


16 Jan

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What do you wanna know?

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Completely unbiased opinion: It's absolutely worth picking up the game for 15€!

But: I think that money is better spent on non-gaming expenses... DM me and I can send you a key for the game instead.


24 Dec

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Originally posted by AgentQuackYT

And most shocking, it was from the same studio as Anno

No, completely different studio, completely different team. There are 3 German studios under the "Blue Byte" umbrella: Ubisoft Berlin, Ubisoft Düsseldorf (originally Blue Byte) and Ubisoft Mainz (originally Related Designs). And a team at Ubisoft Düsseldorf works on The Settlers, while Anno has always been a project at Ubisoft Mainz.


20 Dec

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Originally posted by Midnight-IIx

Thank you.

Can we expect some DevBlogs on military specifically in the upcoming Anno?

And can you give us any hint as to whether there will be a form of passive / grand strategy military style? I know you may not be ready to share that info but maybe as a Christmas present? Haha

Of course. Like many other featuresof Anno 117: Pax Romana, we'll also go into detail on the combat side of things and how & why we're doing what we're doing in dedicated DevBlogs.

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Alright, the topic always results in heated discussions, as we know very well. I'd still appreciate if you'd all keep it a bit more civil - and don't make up claims if you have nothing to back that up.

If you personally want war in Anno or not is very much an opinion, and everyone can decide for themselves if they want to engage with that mechanic: disable opponents or pick easy ones for a "no war" approach, or pick the harder NPCs for a challenge.

However, I feel there are a few points that I can add from an official perspective:

- Anno is not a city builder, correct. Anno really is much more than that and includes logistic and economy management, as well as diplomacy and - accordingly - war. None of these elements will be removed from the game as they are essential to what we perceive makes Anno, Anno.

- However: The picture (we have data, after all) is far more diverse than both sides of the front here make it look. The vast majority of our playe...

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18 Dec

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Originally posted by clinical_Cynicism

Nice thanks. Can we now take into account the other anno games and make a timeline that's a little more complete. Maybe also include a rough map of the world while we're at it?

I think that would be a good idea and definately not something any of us would hyperobsess about.

Personally, I can't wait for the theories on why the game's entire world is changing over the centuries.


17 Dec

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Hey Anno Community,

What a year it has been!

Unbeknownst to you, we were all nervously preparing for the announcement of our new project – Anno 117: Pax Romana! Are we good at keeping secrets? YES. Prior to the reveal, whenever we noticed comments in chat during livestreams or full discussions on Discord or Reddit about a “Roman Anno”, we would secretly cheer inside. So, how often do WE think about the Roman Empire? Every. Single. Day.

It was a proud moment for us to see Anno 117: Pax Romana on the big Ubisoft Forward screen back in June, but seeing your reaction felt even more special.

Immortalising your omnipresent hope for a Roman Anno throughout the years, was also a big highlight for us – together with the help of the beloved Town Crier!

Not too long after the reveal, we jumped into the Community Conte...

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12 Dec

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Hey Anno Community!

Last week we released the “End of an Era” Pack, and we didn’t choose the name as a joke: With this Cosmetic DLC ends the postlaunch phase for Anno 1800 – about five and a half years after the initial release in April 2019.

What a ride it has been!

Announced in August 2017, Anno 1800 was at the center of everything we were doing for many years: from the big exciting announcement and the launch of the Anno Union over many, many DevBlogs, fan meetings at gamescom, playtests and livestreams to the release, over four seasons of postlaunch gameplay DLC and then two more years of support with Cosmetic DLC and updates. It’s certainly been quite a journey!

We were also happy to ultimately add mod support to the game (and see the modding community flourish), successfully launch Anno 1800 on consoles and celebrate both the Anno s...

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06 Dec

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Great catch! There are multiple scenes with the detective, actually.

If you want to read a bit more on it, we covered this (and the work of our Game Writing team) in a blog post back then :)

https://www.anno-union.com/devblog-game-writing-and-detective-stories/


05 Dec

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It’s the End of an Era! – The release day of the “End of an Era” Pack that is. Our newest Cosmetic DLC is available now!

As the name very subtly hints at: This is the very last Cosmetic DLC for Anno 1800, and the very last piece of content we have planned for the game.

Accordingly, the “End of an Era” Pack is all about celebrating Anno 1800, its citizens and you and your achievements: decorate houses with colourful lights, hold festivals of light on your public plazas and invite your people to a show they have never seen before.

Oh, and don’t forget the fireworks!

If you want to have a closer look at the contents of this final Cosmetic DLC, check out last week’s Twitch livestream...

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Originally posted by FeistyDivide6619

Thank you. Should I make a reddit post everday or is that considered as spam?

Sorry for the late reply: not for me to say, maybe a mod has some input on this.

If you do a post every week, for example, that should be totally fine, though


02 Dec

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That's a great initiative, looking forward to the rest of the advent calendar!


29 Nov

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Hello Anno Community,

As you might have seen in our latest teasers on social media or yesterday’s  livestream, we will soon release a brand new Cosmetic DLC, the “End of an Era” Pack!

To be totally honest with you all, when first approaching this DevBlog, we struggled to find the right words to talk about it and give this Pack full justice – both because of its grandiosity and the fact that it marks, for real, the end of an era. If you don’t know this already, this CDLC will be the last piece of content developed for Anno 1800, after an amazing journey that lasted 5 years, with 16 beautiful Cosmetic DLC – not to mention the post-launch game content released over the years.

… *Nervously clears throat* … But let’s not get emotional now, we haven’t even started talking about the Pack! So, without further ado, let’s join the festival.

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That is super impressive and must have taken a WHILE. Mad respect for this project.

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Originally posted by Titan7771

Looks gorgeous but show me some buildings, dammit!

No buildings this time in Anno, sorry. It's mostly about landscapes and long hikes through the hills and along the beaches.

(we will, next year!)