Anno 1800

Anno 1800 Dev Tracker




28 Aug

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Hey, you will need to be online for the feature to work, and the game to connect to the online services.

So, usually it should be enough to start the game, wait for the online services to connect (symbol in the top right). Then close and restart the game and the mod browser should be visible in the main menu.


24 Aug

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Originally posted by Mrkoekie

No it wont. Your saves are in the cloud too. Or you can always manually deag out your saves in the documet folder and back it up to be sure.

Even without cloud saves, it's just upgrading your ownership of DLC content, game settings and saves are not affected.

Comment

The team is very happy to read these kind of comments, glad to hear you're enjoying the feature and even let yourself get convinced to try mods in Anno now!

That's ofc also thanks to the great Anno modding community who supported our plans and added their creations to mod.io

On that note, we're of course also happy to feature some of those mods and their creators on our channels over the next weeks. Feel free to reach out to me on Reddit or Discord if you're interested.


22 Aug

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The update delivery can sometimes also take a little bit of time after we pushed the big red button. Happy to hear you got the update now :)


21 Aug

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Hey there, we're aware of the issue and currently investigating. I'm just gonna copy&paste my answer from another thread:
"We've managed to reproduce the issue and will have a look at what's causing the problem. We won't be able to address this with the upcoming update, but will hopefully have a fix for the next patch after that."

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Originally posted by TrapsMayBeGay

hello guys may I ask will there be a new cosmetic bundle 2?

Something we're looking into, yes, but can't confirm yet.

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Originally posted by SoldiYT

I know the devs have said no to FLCs for console, but...

Are you guys planning to atleast release some of the smaller DLCs? The game can get quite bland at times and really isn't worth the $60 (CAD). I understand no major DLCs, but some form of new content would be great in console.

While we understand the interest in seeing even more content for the console version, esp. when comparing it to the PC version, we are not planning to release any of the "Season Pass DLC" on console, no, only the Cosmetic packs.


16 Aug

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Originally posted by WorkingAgreeable1350

I put a ticket into support regarding this. I am having the same issue, with cosmetic dlc.

So far placing castle walls or funfair items causes desyncs, the game recovers but its an insufferable delay to place every piece.

I can place them in blueprint but as soon as I hit upgrade them bam desync.

When the game recovers they are placed and built.

This really needs a fix, love the game but I only play multiplayer and I love making really pretty cities.

We've managed to reproduce the issue and will have a look at what's causing the problem. We won't be able to address this with the upcoming update, but will hopefully have a fix for the next patch after that.


15 Aug

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Late to the party cause of holidays, but a very interesting discussion for sure that we also had and have in the team.


14 Aug

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Something we can keep in mind for potential future iterations of the feature, yeah. Not something for 1800, but should we use this kind of feature in a future project, then there are certainly some points we would want to improve upon.


04 Aug

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The campaign does a good job at slowly letting you explore all features of the game, so, I'd personally recommend at least playing the first few missions. And don't worry too much about all the missions. Basically none of them are time-sensitive in any way. Focus on building your settlement(s) first and foremost, on learning the mechanics and how to make money. And then fulfill the quests one by one whenever you feel like it.

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Originally posted by nonamejuju

I have been using Nexus mod for more than 10 years (and moddb before that), where does the bad reputation come from ?

Never heard of mod.io is it good ?

There are zero plans to create a shop of any kind. This is "only" an integrated browser, similar to how the Steam Workshop functions.

mod.io is from the same guys that founded moddb, btw ;)


26 Jul

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Originally posted by TheStonedEngineer420

Yes, because they were bought by Ubisoft. Originally they were called Blue Byte and acted as a publisher themselfes.

Not quite, we were originally called Related Designs and were always only a developer.

We were briefly called Blue Byte Mainz AFTER being acquired by Ubisoft.

The original Blue Byte studio is located in Düsseldorf (developers of Battle Isle & Settlers)


24 Jul

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Originally posted by Electricbluebee

Anno is like sexy pudding. I hope you get your answer. I’m curious now.

"Anno is like sexy pudding"

I'm gonna write that down for a future box quote, thank you


19 Jul

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The History Edition supports resolutions up to 4k and there's a UI scaling option ingame - is that what you're using already? There are no further options, I'm afraid, but the UI scaling should generally alleviate the problem.

I understand there are personal preferences, of course. Are you sitting further away from the screen or in "regular PC distance"?


18 Jul

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Anno Union flags at the prison entrance - not sure I like the messaging here?


12 Jul


11 Jul

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I understand the sentiment, but can already tell you that it's unlikely to happen.

One point is performance: You can only make one map so large until the impact on performance gets so big that it becomes a problem. Having multiple regions helps. Alternatively, we'd be rather restricted in terms of map-size.

Second point are region-specific mechanics: It allows us to create different behaviours and different mechanics for different regions (e.g. freezing in the Artic) much more easily by assigning them to specific regions.

Thirdly, also, the "I'm in a different place now" feeling is easier to get across when it's actual regions.


10 Jul