Anno 1800

Anno 1800 Dev Tracker




28 Nov

Comment

Originally posted by Trabolgan

Looks like Assassin's Creed Odyssey.

Then we're in good company, that's a gorgeous game.

Comment

Originally posted by Starbucks__Coffey

Single player only? Please tell me that’s not right.

The store page is very much an early version and will be expanded with more information next year.

Post

Hey Anno Community,

Not too long ago we’ve released a DevBlog on the first months of our work on Anno 117: Pax Romana, how we tackled starting a new Anno project and creating the vision. If you missed it, you can find the blog here.

 

But how are things looking like on Anno 117: Pax Romana right now, development-wise?

While – as communicated before – you will have to be a little bit more patient until we show you our “baby” in action, we nevertheless want to give you an update on the current stat...

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26 Nov

Comment

Originally posted by Tsugumi_Henduluin

Jumping back into 1800 after a good long while, I can't quite recall:

Do higher tiers of citizens still require the goods and buildings for lower tiers if it's not directly listed in their needs window? I'm fairly certain that was the case in older titles, but I'm not sure about 1800 anymore.

Thanks!

Nope, they only need the goods + service buildings listed in their respective interface. The need usually just carries over to the next tier but not further.

(I believe there's a mod that changes that, however, if you prefer the extra challenge)


22 Nov

Comment

Originally posted by Dojando1

Correction: Blue Byte IS part of ubisoft and not an indipend studio. It's even called "Ubisoft Blue Byte". 🤓

Even more specific: we're Ubisoft Mainz. "Ubisoft Blue Byte" is the combination of all three German studios (Berlin, Düsseldorf, Mainz).


15 Nov

Comment

Originally posted by Trebonianus0815

So does that mean with will get so alternativ skins?! 😀  I would also be quite disappointed, if it would just contain, flags, arches, gates, pavement and fences.  

*just read your latest comment   Where you answered my question   But what would you say is the philosophy of these "Cosmetic-DLCs"? Some of them contain ornamental buildings. 

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Well... it's quite a colourful pack, that could also include skins, of course...

It's not about ornamental buildings as such, but about the huge ones that Seilofo was asking about. Sure, the rollercoaster, swan pond or the ice rink are larger structures (that's why there's also just always only one of them in a CDLC, if any) but I believe not quite what the original comment was about.

The philosophy is to provide additional, purely ornamental content with no gameplay impact. It's to provide players with more options to bring their cities to life and/or create themed areas (a Christmas market, an old town, etc.) in their cities.

Visual clarity is also important in Anno, i.e. players should see on first glance and without UI help what they're dealing with (that's a factory doing smelting, this place is cooking something, that's a residence, that's a public building, and so on). That also applies to the CDLC, where even larger structures should be clearly ide...

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13 Nov

Comment

Originally posted by Seilofo

Of course, that's why I'm not surprised. You decide the scope, and you've got bigger fish/garum to fry right now. But it's something to keep in mind for the future.

Oh, it's not Anno 117 that's the reason here. Our design-approach for Cosmetic DLC was that we want it to be smaller objects that fit well into cities (or landscapes) to fill up any "empty" tiles and are as flexible as possible.

Most cosmetic packs have a larger structure included (e.g. the bath in the Steampunk pack, the large swan pond in the City Lights pack, etc.) but the rest of the pack focuses on smaller to medium-sized structures.

Large structures (the big ornamental building you mention) are very expensive in terms of workhours; that would mean that (considering the 5€ price tag for CDLCs) there would be VERY few of those in one cosmetic pack. Additionally, from our perspective, putting all this effort into such a huge building (let's use the Cathedral example) and then not having it have any gameplay impact would feel like a waste. There's also a good chance of it not matching player expectations: us adding/selling a huge Cathedral but not giving it any ...

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Comment

Originally posted by Sninz_

Looks like valentine's day or something

It's not themed to a specific real life event ;)

Comment

Originally posted by Seilofo

Some big ornamental buildings would have been nice. This is more of the same, not surprised, but a bit disappointed

I understand the wish for ornamental buildings, but that's not within the scope for the Cosmetic DLC and also not part of our design philosophy for these packs, I'm afraid.


07 Nov

Post

Hello Anno Community,

It’s November, going outside is becoming increasingly uncomfortable and 2024 is slooowly nearing its end. Before that, however, here are some updates and announcements from us for the end of the year: Let’s talk about the two previous Community Contests and the upcoming livestream.

Quest Design Contest

We’re excited to announce the winner of the second Community Contest.

You have spoken, and with a small but decisive lead, the “Weapons from the Stars” quest concept (link) took first place! (30% of the votes, followed by In Vino, Veritas with 24%) Clearly, the hunt for special metals to forge something unique for the peo...

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04 Nov

Comment

Originally posted by VanillaDust-

Bought the console edition recently and I’m loving it- heard about tractors and silos from one the DLCs. Only can find cosmetic dlcs, and some have said they’ll never releases these for console- is this still the case?

That is still the case, yes. We are not planning to release any of the gameplay DLC that exist on PC for the console version, sorry.

Comment

Originally posted by NormanTolliver

Maybe this is more of a Ubisoft question than an Anno question, but is it possible to start 1800 over again completely from scratch? By that, I mean no achievements, no saved games, or anything else. Just a brand-new completely blank slate. I want to load Anno 1800 on a new PC and start completely fresh. Is this possible?

Achievements: no, those are bound to your Ubisoft account.

Savegames: You can delete all of your savegames if you so desire, and also deactivate cloud syncs in Connect. That should mean that on a new PC, no old savegames should be present.


31 Oct

Comment

Can anyone who has this (or similar) issues please let me know if you're using any mods?

Comment

Just gotta say, that we're impressed (or frightened?) every time someone posts their Anno 1800 playtime.

Hope you don't forget about coffee breaks.

Comment

Originally posted by The_Wkwied

How many entries were received?

Over 120 total, if I remember correctly.


30 Oct

Comment

They have not - yet.

But we'll soon start dropping some hints and have more info in the second half of November.


29 Oct

Post

Hello Anno Community,

Here we are, at the end of October, ready to launch the final phase of our second Community Contest: the voting!

Back in September, we challenged you to write a little in-game quest for Anno 117: Pax Romana – tied to the region of Albion and featuring buildings, people and themes of this region.

 

We ended up receiving so many entries that we had to adjust our internal timeline for the start of the voting. It took us longer than planned to settle on our five favourites from the far over one hundred quests that we received.

A huge THANK YOU to everyone who submitted thei...

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24 Oct

Comment

Originally posted by trollkorv

Something tells me that's isn't random at all, lol. I'd love a viking Anno 900 at some point, but I don't think it it'll happen for a while now.

You try to pick to an example that clearly makes little sense... and people end up thinking it's a teaser of sorts. You really can't win...


18 Oct

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How are we creating the vision for a new Anno game? Which challenges do we need to face when working on the concept of a new game? Let’s dive into the topic of designing an Anno game together with our Game Director Jan Dungel!

 

For this blog, we’ll first go a bit back in time to the beginnings of Anno 117: Pax Romana. Then we talk about the roles of Game Director and Creative Director in our team and about our overall approach to Game Design.

This is the first of two blogs on this subject: the second blog will go a bit more into the day-to-day work of the Game Design team on Anno 117.

First Steps

So, a little while ago, Anno 1800’s postlaunch was still ongoing and we started working on the console version, a small group of the team here in Mainz started brainstorming on the next project. Clearly, we wanted (and needed) a new project to follow after Anno 1800 – but what ki...

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16 Oct

Comment

Originally posted by asterix1592

Am I corect in assuming that announcements for Beta tests will be on Anno-Union

Not just there, but yes, all big announcements for the game will of course also be featured on the Anno Union.