Anno 1800

Anno 1800 Dev Tracker




22 Jan

Comment

Originally posted by lions2lambs

I wish we had a season 5 of Anno 1800 given how long even an announcement is taking on the next game.

The thing is: if we had done a Season 5 (design and technical considerations aside), any news on our next project would have been delayed even further.


09 Jan

Comment

Originally posted by magicpigs

LOL. I call bullshit on it. It was definitely an epic exclusive with money changing hands. The fact it can be bought on ubi's own store is just a concession from greedy old tim sweeney

Fancy an epic simp trying to deny this when ubi itself came out and declare that they are "partnering" epic on anno games.

Thanks for that reply after a year. A random stranger trying to educate me about Anno 1800’s development was just the laugh I could use today ;)


06 Jan

Comment

Exciting news, let me tell the team.


05 Jan

Comment

Originally posted by Pop317

I appreciate the detail and work that goes into each island. I love the game! The only things that would increase playability for me would be 1) more island variety which I think MODS will help with, and 2) more than 4 players! Love the idea of there being not enough islands for 5-6 players and people having to battle to get the islands they need!

u/Ubi-Thorlof I realize that most people tend to comment when they have a problem with something rather than when they are pleased with something. So I just want to stress again--I love this game, I've received hundreds of hours of joy from it, I appreciate the detail, the inside jokes, the cheeky references to pop culture, etc. Thank you for the work your team has put into this! It shows, and I can't wait to see the next project!

Thank you, Pop317, those types of comments are always great to read for us and very touching. Knowing our game provided several hundred hours of fun to people is fantastic!

Comment

Those types of threads are my favourites


04 Jan

Comment

Originally posted by Pop317

Based on the nature of a game like Anno 1800, do you think it's possible that the next version could have procedurally generated worlds?

While more work, we generally favour handcrafted worlds since they allow us to create a more special set of islands and balance them more in-detail. It's not very likely that we would go for a procedurally generated approach instead.

Comment

Originally posted by humility925

It's could add more like asia DLC, explorer new map type and new building. But ah well, is it because money issues, not enough profit or game engine limited/issues or Team Anno Developer got tired of working on Anno 1800 and want to move next project?

Edit: I am just curious

There are definitely some technical and design limitations to consider, but we also wanted to move on to a new project, yeah - and full development on a new game and large DLC for the previous game at the same time is out of scope for a team our size.


26 Dec

Comment

Didn't watch the whole stream but was very impressed by the mod already. Big fan of changing things up from how people play 1800 for years now - both with the seasons mechanic as well as all the rebalancing.

This mod might actually make me start a new game eventually, when it releases. Maybe even with another dedicated modding livestream from Mainz? We shall see.

Great stuff, my compliments to Taubenangriff and everyone else who worked on "New Horizons"


19 Dec

Comment

Heya!

Interesting topic, and with the amount of time spent looking at islands, I totally understand having even more variety available.

As some others have mentioned, there are existing modding projects (e.g. by Taludas) to reskin islands for another biome.

From our side, however, there won't be any new island models for Anno 1800. The process for creating an island takes a while and involves multiple departments, it's definitely only higher effort side of things. Plus, going by the comments, one or two islands likely wouldn't quite cut it (and islands would not classify as "cosmetic" content, they are one of the key gameplay elements of Anno).

Far more importantly, however, is, that we are at this point investing our development resources into our next project. That is our top priority.

So, I'll have to shatter any dreams of a map pack DLC, I'm afraid.


15 Dec

Comment

Originally posted by bigbadVuk

Where the links at to all the mods? :D Anyone been on today and seen them in there? Most looking forward to the Taludas one, but several other look kinda cool, too.

As fhackner3 said, that's up to the creators. We are planning to update the blog post with links to the mods, however, as soon as the modders have uploaded them.


14 Dec

Comment

Since this thread is still pinned, I'm just gonna go ahead and say: We've just announced the five winning entries: https://anno-union.com/modding-contest-winners/

Thank you for everyone who participated in the contest, and congratulations to the winners! We had a lot of fun checking the submissions.

Comment

Originally posted by humility925

Any chance you guy gave us a little quest to repair castle in Crown Fall and manola, I would love to repair both of those. :)

I'm afraid we're not going to do any more gameplay content for Anno 1800, that includes quest chains and new monuments, like those two castles.


13 Dec

Comment

Originally posted by Tom_D55

Don't want to burst your bubble, but the devs have clearly stated that they have moved on and are working on the next game. Cosmetic DLCs will always be just that: cosmetic, with no gameplay changing additions

They did state this, indeed. And it's still true: only the three Cosmetic DLC next year, no gameplay content.

Comment

Originally posted by TimeLordVampire

They both had very few skins compared to the old town dlc. Like the gothic pack didn’t even have a skin for the church or engineers/investor residence. So as soon as you started getting to those tiers your city no longer looked gothic…

But it had more ornamental items than the Old Town CDLC (and a skin for Hospital + Pub). Skins for all residence types with each themed CDLC would unfortunately be out of scope - we would need to not only increase development time, but accordingly also the price to reflect that.

The only time we did skins for all population tiers was the "Vibrant Cities" Pack which was, to be honest, in terms of content far larger than the other CDLC - and also only included skins, no ornaments.


05 Dec

Comment

As others have already mentioned, the Switch is, unfortunately, underpowered to run Anno 1800. One key issue here is the RAM, which the Switch only has 4GB of, while the minimum requirements for the standard PC version already ask for 8GB.

So, we're not planning to release 1800 on the Switch, no.


01 Dec

Comment

Since you said you did a clean install of Windows, maybe the folder protection settings changed?

It could be that the game/mod.io can't access the folders where it needs to write its data to (C:\Users\Public\mod.io\4169\mods).


29 Nov

Comment

Originally posted by playwrightinaflower

Does the ingame mod browser finally work on GeForce Now, and/or are there plans to make it work?

We had a look into the topic, but the way the mod browser and the mod.io integration works is not compatible with how Geforce Now handles user files/folders. So, I'm afraid it won't work for Geforce Now users.


28 Nov

Comment

With a rise in handheld devices for gaming, from the Switch over powerful mobile phones to the Steam Deck, it's certainly an interesting topic for games nowadays. And as you also said, we did do some experiments quite a while back for Anno.

Right now, however, we don't have any plans for a dedicated version or ports of our game(s) for handheld/mobile devices.


27 Nov

Comment

Originally posted by thekunibert

Thanks for the insight from a technical POV. If active pause isn't an option because of the reliants on ticks per action taken, wouldn't it be possible to just slow down time by a lot more than the current 0.25, say 0.01. This would not pause the game of course and if you leave your game running overnight would still not be a good idea. But it would at least take the constant feel of pressure from players, especially newer ones.

I believe there's a mod that does that and comes with a few downsides because of the underlying system explained above. It's not just slowing down gameplay, but also your interaction with it.

The "slow speed" we implemented basically is a compromise, since slower speeds worsen the user experience.

Comment

Heyho!

I'm prefacing this by saying that we would not work on this anymore either way since we're done in terms of development for Anno 1800.

Even that aside, however, I'm not 100% sure what your main goal with this would be - is it the performance aspect? Or are you hoping/expecting also other changes/improvements to the multiplayer?