Anthem

Anthem Dev Tracker




09 Mar

High level fixes and changes

  • Respawn restrictions have been removed - Respawn timers are now based on the activity a player is in. Crit-Path, Agent Missions and other non-end game missions now have a respawn timer of 10 seconds. Strongholds, Legendary Contracts, and other end game missions now have a respawn timer of 30 seconds. The respawn timer Freeplay remains unchanged.
  • Loot Changes - Common (white) and Uncommon (green) drops will no longer appear for players that are level 30.
  • Improved stability for all platforms - this includes fixes for a number of issues that were causing crashes or connection problems
  • Audio Improvements - Fixed a number of issues that could cause audio to drop out

General Fixes and Improvements

  • Fixed a number of issues that were blocking players from accessing the Forge
  • All missions should now properly end when all conditions have ...
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Hey Freelancers,

Below you will find the update notes for all of the fixes and improvements that the team has been working on. The current plan is for patch 1.0.3 to go out between 7am and 9am Central Time on March 9th.

Everyone here at BioWare is already hard at work on the next update to continue making Anthem better with each patch.

We thank you for all of your feedback, bug reports and support!

Strong Alone, Stronger Together!

-Jesse (@Darokaz)

High level fixes and changes

  • Respawn restrictions have been rem...
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08 Mar

Comment

You mean cats? You definitely meant cats.

Ok both. Either way it's aDORable.

Comment

Great feedback :)

I think one of the cool things about lower level embers is particularly in Consumables, where we allow you to stack the same bonus across rarities, giving some utility to those lower level consumables. But there's always good places to balance and give players more agency over their currencies, so we're definitely always looking for opportunities to tune the economy.