Anthem

Anthem Dev Tracker




14 Mar

Comment

Originally posted by EvolutionDemon

How about being able to launch the expedition map right at the end of an expedition after receiving loot? That way we can skip loading Fort Tarsis just to turn around and bring the map up to launch another expedition.

I could see something like that working in certain circumstances, most quests have an "acquisition phase" where you actually have to go talk to someone before you can launch it from the expedition menu.

Assuming you had a few queued up, or if it was an activity that was always available that could be an option! ๐Ÿ˜Š

Comment

Dear /u/Darthchrisshaw I just wanted to pop in here and apologize for a terrible player experience that I am directly responsible for. As the Stronghold lead the buck stops with me. I can offer explanations but at the end of the day, that doesn't change the experience.

What I really want to do is come in here and explain what we are doing about this so you don't continue to suffer these situations in the Strongholds.

  1. We've disabled every "backtracking" fog wall in the Temple of Scar and Heart of Rage. So as of the next patch, forgive me for not having the exact dates as I'm at home, it should be the next scheduled patch in March. Internally it's called 1.0.4. So once that patch lands you should never run into this situation again in either of those strongholds. (This is different f...

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Comment

Originally posted by Biggy_DX

Hey Brenon. I wanted to pass a quality of life suggestion to you guys to help players avoid downtime from walking in Fort Tarsis. With the recent addition of the "Hold to Start Expedition" button on the HUD (added in Patch 1.03), I think this sets you guys up to expand the functionality of that button option to other activities as well. My suggestion is this:

- Using the "Hold to Start Expedition" button brings up a list of options the players can choose from with the Arrow Keys/D-Pad; since they're not used in Fort Tarsis.

- Among these options are the following: Expedition, Forge, Vault, Launch Bay

- The player chooses which option they want, and the game sends them to that respective area.

- This would be a good stop-gap measure to removing as much downtime between missions as possible

Take it easy, and I hope you guys succeed in bringing the game closer to greener pastures.

That's a great idea, thanks for the suggestion! I'll pass it along. ๐Ÿ˜Š

Comment

First, I want to thank you for writing this up. I appreciate the honesty of how you (and others) feel about the current state of things. I also want to say that I canโ€™t talk about everything, simply because it is not my area of expertise, or because I donโ€™t have the information youโ€™re looking for. I stand by our statement of being transparent though and will continue to do so here and on other channels.

Now, I want to address some of your points that I can:

Communication -

Pre-game release vs Post game release โ€“

To start, things used to be a lot friendlier here for dev team members who normally donโ€™t talk on social channels or forums. They could answer questions, give information and know that they arenโ€™t going to have people getting upset at them. Why would a dev team member take time away from working on the next update to post when they know itโ€™s likely to be met with hostile replies, or they get flamed because canโ€™t answer ot...

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13 Mar

Comment

Thank you all for the information. The team is aware of this and a fix will go in as soon as possible.

Comment

Agreed, this is a bug - it's filed and we're looking at fixes!

Comment

Originally posted by Bacon-muffin

https://www.reddit.com/r/AnthemTheGame/comments/b03gkr/imo_the_current_overall_quantity_of_loot_is_not/

Here's an opinion thread I made about loot, got a bit buried with all the drop rate talk going on.

Just wanted to say, your guys continued engagement with the community is what ultimately caused me to buy the game after my premier sub ran out. Not shying away from the tough questions even in a virulent sea of posts is so refreshing and makes me optimistic for the future.

Thanks for the link, I'll take a look at that soon! ๐Ÿ˜Š

Comment

Originally posted by reptoo

Your responses kinda read condescendingly with a tone of "oh none of this seems to be on our radar of worries, what's your problem?"

Ah I'm sorry, that wasn't the intent - I just needed more context so I knew who to go talk to ๐Ÿ˜Š.

Comment

Originally posted by PG-13_Woodhouse

Mods unlocked the thread so I'll put this here now.

In regards to the damage formula, the primary concern is that too many things stack additively as opposed to multiplicatively. Currently, damage is calculated as follows:

DAMAGE = (Base * (1+A)*B*(1+C)*D*E)+1

where

  • A is sum of all damage bonuses on gear.
  • B is the base crit multiplier of your weapon/ability.
  • C is the sum of all critical damage modifiers
  • D is the damage type modifier (things like Lightning doing more damage to shields)
  • E is the sum of all debuff modifiers. Currently just Target Beacon/Taunt (33% each and they don't stack with each other) and Acid (25%) for a Max of +58% damage.

source

The issue here is that almost...

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Thanks for the context! I don't have the right information right now to be able to get into those details - that's more the domain of the systems designers...

Let me do a bit of investigation and get back to you - at the very least I can probably provide some more context to the reverse engineering you've been doing. ๐Ÿ˜Š