I was wrong. It’s not just a UI bug. We are on it.
I was wrong. It’s not just a UI bug. We are on it.
It's not just the loot, it's the difficulty scaling. GM 2 feels like it should be GM 4, as the spike in damage taken is so severe (as well as the sponginess of enemies).
My colossus is never in any danger in GM1 strongholds. I can tank a turret and multiple scar hunters with zero chance of death.. zero. GM2 feels like I'm back to playing a cover shooter, as I get shredded in the open. It's exactly like my first try at GM 1, without any masterwork components. But this time, I'm already in full MW/ Legendary (with one purple component, due the +75% armor inscription). There are no dramatic gear upgrades ahead for me.
You need smoother scaling from one difficulty grade to the next.
EDIT: My first reddit platinum.. thank you, internet friend! :)
Initially we were scared it would be too easy. We need to review this. The challenge is scaling isn’t linear, the synergies in gear and inscriptions makes this hard. We didn’t want to give up the power fantasy tho.
:)
Fixed in March 12th update
Obviously, you all have a lot of questions. We will do our best to answer them and/or update the post as I can get information on stuff.
Thanks for all the feedback, as always. :)
Hey r/AnthemTheGame Community,
Chris King (Gameplay Design Director) & Darrin McPherson (Lead Gameplay Producer) are both busy working on the game and updates, but they've allowed me to share some cool stuff they worked to put together around how Loot Inscriptions work in Anthem. Hope you find this helpful!
-AJ (@UNTDrew)
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Read more External link →Hey, so I dug into this a bit... at a high level, every 10 hits you get a small boost to your ultimate bar.
There's a 1 second timeout on the hit streak - so you're probably best off using an AR, SMG or LMG (some Shotguns might work as well). There's a 3 second cooldown on the proc.
When it triggers, you get a small boost to your ultimate meter (currently 3% per proc, this is in addition to all of the other sources that increase your ultimate bar). The net effect of using a rapid fire weapon is that your ultimate should charge faster. 😊
many of the wording you use for components and inscriptions need a second pass to make sure it follow some sort of guideline so they all provide a clean indication on what they do.
The components that give - and + at the same time confuse players the most.
other wordings like 7000% extra ultimate charge on vipers bite fail to convey the information you actually trying to tell the player.
just changing it to inform players that it means each hit on enemies will fill the ultimate bar 7x times faster would be much easier for people to understand.
perhaps: each enemy hit adds 7x the base value to ultimate charge
or something similar.
Yep, I agree - especially about the "things that are better when they're smaller" category. 😊
Read moreYea, I honestly didn’t really even expect a reply. I understand though, a comment like that is an uphill battle to go against, and your often better off not addressing them individually until a solution is basically ready.
The problem is gamers are so vocal and passionate, it can be hard to have a good dialogue with devs. It’s easy for a mis-saying to be completely crucified, and I feel for you guys.
All that said, definitely take a look at their forum. It’s pretty well organized, with bug sections for each platform, patch notes for each, there is a dev blog they talk about upcoming changes, feedback forums, etc. all that on top of the generic community forum side of things (which IMO is why the other stuff is kept alive. It’s a healthy community site on top of the dev-feedback portion).
You guys could probably reach out to /u/Rebulast (DE Rebecca), Steve, or their other community manager I can’t remember the name of (Taylor I ...
Thanks for the suggestion, I'll take a bit of time once other stuff has calmed down a bit and check it out. 😊