Anthem

Anthem Dev Tracker




13 Mar

Comment

Originally posted by ExoRonin

..... he literally made a bullet point list of the talking points....

Yes... But I think I need a bit more detail than "damage formula".

What about it? Are there concerns about how it works under certain circumstances? How resistances factor in... Etc 😊

Comment

Originally posted by AcidicSwords

As a discord we have agreed upon many of the issues and devised multiple solutions for each of the said issues.

Our issue has been relaying this information as many of the solutions require input from the devs, the limitations they have etc.

Feedback and solutions on mechanics cannot just be read and implemented. Things like this need to be discussed.

Asking for more loot can be taken at face value, but talking about core mechanics require a two way street

What kind of stuff do you want to talk about? It's been pretty hard to keep up lately, so it's very possible that I've missed posts that you've made (there's a heavy math one on my list to look at a bit later which may be related?) 😊


12 Mar

Comment

Originally posted by Aghoithae

Please, can you pass them that loot bug too, as of now we don't have confirmation its acknowledged :

Some of us are getting a really weird loot bug, whether on PC, Xbox or PS4 :

GM1 / GM2 / Only white and green loots !? The loot part of the last patch went reversed for us!

Playing as ranger at lvl 30 on GM1 or GM2, and every activity as of stronghold, mission, freeplay, except the final chest of Strongholds where two purple and one MW drops, each other loot or chest give me or white or green loot, and ONLY white and green, this since 1.0.3 patch. Repaired the game, unistalled then reinstalled changed nothing.

Bioware, are you aware about that ?

You can see other complaint and pictures here : EA Bug report

Just checked in with QA - we have a bug tracking this issue!

Comment

The fix for Masterwork Embers dropping more from harvest nodes is now live.

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Thanks for the replies everyone. I'm reading through them all and sharing the reported bugs with the team.

We’re excited to share some more of the great screenshots and fan art coming out of the community! Keep sharing your personalized javelins using #MyJavelin and we’ll keep sharing them here. You can also submit your creations here through the Anthem website.

Expert stealth ...

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Comment

Originally posted by epicbluej

Yea I've gotten 2-3 legendaries since the update, none have been for the javelin I'm using. A friend of mine, hes gotten 5 legendaries, not a single 1 has been for his javelin. Either its a bug or they're trying to increase the grind in a dumb way.

A legendary drop should always be usable by the javelin your using when getting the drop. Not sure if possible for MW drops, but its annoying enough that my almost none existent legendary drops are now going towards other javelins I have never used once.

This sounds like a bug. There is a chance you can get a masterwork or legendary for a javelin other than the one you are using, but it’s really low. I’ll follow up with the team.

Post

Hey Freelancers,

To start, I don't have any answers on loot yet. The team is discussing and are looking at player feedback and game telemetry. I'll share more on that as soon as I have an update.

For this post, I want to address the patch notes and missed items. It was not our intent to leave things out, but during the work of getting the update out the door some things were missed. The community posts pointing out the things that were missing allowed me to go back to the team and verify what was missing or what might be a bug, so thank you for that everyone!

If you have anything else that you think is missing from the notes that I didn’t address in this post please let me know in the comments so that I can check with the team and get it added.

Masterwork Universal Components added in 1.0.3 – drop from GM1+

  • Symbiotic Surge – Increases javelin armor by a large amount. Increases all damage for a short duration when picking up a repair p...
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11 Mar

Comment

Originally posted by fanny_bandito

Hey there, Brenon. I feel badly piling on here, but since you seem to go so far above and beyond when it comes to responding to these kinds of thing, I was wondering if there's any chance you might be able to take a look at the way ability recharge works for javelin abilities with multiple charges.

As things stand now, if you have an ability with 2 charges, and you fire off charge #1, it will, as expected, immediately begin to recharge charge #1. However, if you fire off charge #2 before charge #1 has finished recharging, you lose all the progress you had towards the recharge of charge #1. This means that once you've fired off charge #2, it will begin recharging charge #2 from 0. At that point, if you're in any kind of extended engagement, it really doesn't matter that you have extra charges, since you're either waiting double the recharge time for 2 charges, or the normal recharge time for 1. Assuming you time your uses perfectly from that point on, your effe...

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Yes, I'll pass this along to the Gameplay team - this may be on their radar already... but let's make sure 😊.

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Originally posted by radiantkeen

To add on to this, this masterwork effect does technically work - I get the combo proc bonus effects, but there's no combo text/effect or AoE damage.

That's great information, thanks - I'll make sure to pass that along to QA! 😊

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Originally posted by Paintball_Taco

Awesome, thank you! Enjoy your day off. You all deserve it.

Thanks 😊