Anthem

Anthem Dev Tracker




20 Feb

Comment

Originally posted by culture_crab

I think all the bluetooth devices have fixed mode, I can't change anything. When I use my headset and speakers and switch between them, I still have occasional audio cut off, but it happens like once in 6 hours and might be because I use 24/96? Going back to Bluetooth, is there maybe any way to make the game ignore VoIP devices?

Can you set your speakers to 16/48?

Comment

Originally posted by PcGamer85

Apologies for hijacking this, but I would also have something that's out of your wheelhouse and yet is affecting dozens (to say the least) of players who are using a Dolby Vision display with their PC and getting a black screen.

https://answers.ea.com/t5/PC-Community/Game-Breaking-PC-Issue-for-Dolby-Vision-TV-Owners/td-p/7367150/highlight/false

There are some workarounds to get the game to work on HDR only but they require to use Borderless instead of Fullscreen, which in itself lowers performance a bit. Would it be possible to get some developer working on a fix, perhaps alongside NVIDIA? Thank you in advance!

Yeah it looks like it's filed through the proper channels - I can't offer any more info as it's so far outside my area of expertise. I do know that everything being submitted on the answers site is being tracked.

Comment

Originally posted by terrify_

Thanks for reply, someone commented and said it was just for masterwork and legendary. Could you pass along the feedback to include at least epics into that?

Edit: also, where do they go if I miss picking one up?

I think your end of expedition screen. That would be most logical.

Comment

Originally posted by Xithryl

Could you maybe see if we can get some official word on this? I see a lot of people commenting about it, but nothing has been said about it at all... Video here if you can pass it along to the right people. Some sort of comment from Bioware would make people feel a lot better.

Can you launch through the launch bay?

Comment

Originally posted by Pakkrat

It is not related to firefights because i just had the sound bug occur during a loading screen. This not only cuts out in game sound, but all audio output from my computer including discord/youtube/netflix.

This isn't just during combat, it's anytime. It's just that 90% of the time you're in combat.

That is true - Anything can technically cause that bug to happen (it could be playing under the load screen but inaudible) - thanks for the info though!

Comment

Originally posted by Tyrosus

I don't know how, but I went back to the tomb to try and see if anything changed and viola! I can now progress on the challenges. I'm a teensy bit overleveled and overgeared for it by now (closing in on 20s and ~200ish power) but hell, I don't mind re-grinding the quest I've basically completed 6x by now xD Thank you so much for your live support and effort! One question before I let you go, though --

I've been asking basically every rep for Anthem since it was announced - can I upgrade from base game to LoD edition after launch? I got the base game when I upgraded my GPU and I didn't want to have to pay for the full game over again (picking it up for PS4 to play with coworkers)

And uh.. Do we have a solid 'maybe' for cross-saves?

I don't know of an upgrade path in your case - sorry. I am however very glad to hear that you got sorted out - I hope they were able to fix your account on the server side! And no idea for saves either - sorry!

Comment

Originally posted by terrify_

If I accidentally miss picking up loot in a mission or whatever, where does it go? Do I just lose it or what?

u/biowarejer

I think certain rarities remain picked up - I would have to double check with the design team to be sure what the process is there.

Comment

Originally posted by SodaPopp

Btw, weapon is Avenging Herald *2

Loadout largely consists of +Crit Damage, +Heavy Pistol Damage, along with masterwork bonuses from Thousand Suns & gunslingers mark

edit: Highjacking my own post to ask /u/biowarejer if avenging herald was intended to be stacked against itself. +400% weapon damage doesn't seem right and my abilities aren't even worth using anymore besides aoe primers for my squadmates

Whoa - sounds pretty crazy. I'll let design know, as I have no idea!

Comment

Originally posted by Xathras1

Tagging /u/BioWareJer in something actually related to Audio for once!

The thread hasn't gotten too much traction, but I feel this is important feedback I'd like you reach you. Personally I think having the soundtrack playing more often would increase the gameplay experience a lot!

So we have a pretty dynamic contextual music system. It responds to a multitude of parameters (it's actually sets of huge 12 channel music files with overlays being triggered based on gameplay).

Enemy type Enemy proximity How many enemies Whether or not you are being targeted How much badass stuff you are doing (headshots, abilities, melee)

The system aggregates all of those and controls what is playing based on them.

Then on specific missions where we know exactly what is happening we script specific music sometimes. So it's something we can tune in live service, and even based on power level/difficulty setting etc. I will pass this feedback on to our music team and see what we can do!

Comment

Originally posted by MutedSpeakerbox

Some weapons and gears still had the base description.. it literally said "Hitting enemies increases weapon damage by _% for _ seconds. Stacks to _."

I assume this means they fill out correctly

This is correct.

Comment

Originally posted by mayofield22

So from what I understand, the game launches at midnight est right? So the patch will go through before then so we can download it and start playing once it drops?

The update will be live prior to the midnight launch yes.

Comment

Originally posted by Garrus_Vakarian__

Can we get any gauge as to how large the patch will be? Less than a gig, 2 gigs, 5 gigs?

And can we get a better frame of reference for when it will be available aside from "before launch"?

I'll share more details when I have that info.