Anthem

Anthem Dev Tracker




19 Feb

Comment

Originally posted by lord2800

For whatever reason, that mission takes forever to actually complete once you hit that point. If you're patient, though, it does actually complete. Maybe /u/BioCamden can say whether or not this is fixed in the day 1 patch or if it's still on their to-fix list?

Not sure about this one, sorry Lord.

Comment

Originally posted by ShingetsuMoon

Lots of good suggestions here. I'm all for using up the available space but PLEASE do not make icons and images smaller. Players like me have enough trouble seeing game information at times as is. There's plenty of usable space to rearrange things though.

Noted!

Comment

Originally posted by CKazz

Thanks. I tried before release, had a thread on it, mostly got beat down.

Hope you guys turn it around, lots to do but you have a fun game.

My 10hr X1 trial went so bad (crashes, screen tears, reboot with plug pull, out of time now with troubleshooting) I'll have to wait on diving in unforunately :(

Original X1, haven't had troubles like this with any game across my library including alpha / beta / pre-release / emulated, if you need someone to work that I'd consider re-entering that pain, gamertag there is CKazz.

Cheers

I am hoping almost all of those issues are related to stability and performance, which have improved substantially since the demo weekends, especially after the day 1 patch. Maybe try again and let me know (if you're willing of course!)?

Comment

Originally posted by Tris375

/u/BioWareJer pinging you as I've seen you responding to feedback in other posts. This is interesting feedback for the team for what people are currently doing in the higher levels for "chasing loot".

Yeah we are seeing that for sure. Noted!

Comment

Originally posted by Jordan_rockk

I firstly want to thank both you and the BioWare team for being so engaged with communication. I'm loving the combat system and gameplay so far, but I'm worried about the lack of repetitive/lack of content in the game for the average gamer. I understand that this game is a live service, but are you not worried that things may be added in the game too late to keep a lasting audience interested?

We are 3 days into the advanced launch, and people are already becoming uninterested and bored with the content and loot system. The combat system is fantastic IMO, but it doesn't seem like a big enough draw to keep people engaged with how monotonous the game becomes over a short duration. I was just wondering what you guys are doing to address these criticisms?

Thanks again for being so active in the community, I want/hope this game becomes everything the community wants (needs) and more!

Well, I'm not 100% sure what the whole plan is, and I don't think we as a team are either. There is a lot of content planned for live service, but we also had to leave some room in the planning for responding to how players play the game and what we need to fix that we didn't know we needed to fix. Again this is a much larger question than just 'audio' can answer, but I'm sure there will be a lot of content coming over the live service, and whole lot of feedback being addressed from players as well. Hope that kinda answers your question!

Comment

Originally posted by zenabiz

Can I also suggest that if you do change the rolls to be more item specific you change the weapons/items that have already dropped to avoid a lot of saltiness from people that already grinded. Thanks for being so active and the great responses.

Thanks!

Comment

Originally posted by ShiinjiiFR

can you please add keybind for remove switch weapons on scroll mouse wheel please !!! All thie ime i try to use my shield i scroll and my char stoping itself for switch weapon ! I WANT TO REMOVE THIS BIND "scroll wheel"

It's been noted - not sure if/when it will be addressed but it's something we are looking at.

Comment

Originally posted by VanillaTortilla

As one of the few people (apparently) who loved DA2, I say keep up the good work.

Haha! Thanks!

Comment

Originally posted by verymoist42

if people start to flame about random rolls its certain that the discussion will at some point lead to the idea of removing random rolls and introducing static crap like in destiny, ultimately killing the whole purpose of these kinda games.

please do not make it too easy to get that perfect piece of gear

Noted!

Comment

Originally posted by amieshahmi

the tomb quest still bug out for me

Have you tried all the steps to fix? If so and it's still not working can you send me your Origin ID? I will have someone take a look at your account!

Comment

Originally posted by Vindicer

The Tier II and Tier III challenges for the 'Bombadier Grenade Launcher' appear to be missing entirely. They're not in the challenges list, and cannot be completed even when their objectives are met.

I can't say yet if that extends to other Grenade Launchers as I haven't cleared those yet.

I've been clearing weapon challenges all day, and the others seem to all be working perfectly.

Edit 1: The Tier II and Tier III '<weapon> Master' challenges also appear to be missing? That's a question, because the Tier I versions are all named '<weapon Master I>' implying there are other tiers, but I can't see them referenced in any of the 'meta' challenges.

Edit 2: Confirming that the Tier II and III challenges for the 'Aftershock' Grenade Launcher are also not present.

Thanks for the info - I will pass it on!

Comment

Originally posted by Belgeirn

Thanks for the quick feedback!

You're welcome!

Comment

Originally posted by latot

Colossus has no way to avoid elemental damage causing overheat. This is especially annoying against Titans. Allow the shield to absorb the status effect without our engines overheating.

The Colossus Shield should also protect from stunlock attacks since the shield is the "dodge" of the Colossus. Especially in GM1+ stunlocking is the cause of 90%+ of my deaths.

/u/BioWareJer - tagging you since I've seen you be active here. Would love this feedback to get passed on if you can :)

Stunlocking at high difficulties has been brought up a lot, it's being tracked.

Comment

Originally posted by impressive

I’ve never seen a developer being this responsive towards the community’s concerns. I love it, and it gives me a lot of confidence in the game!

Awesome! We are here to stay. Thanks for the support!

Comment

Originally posted by Stranglebat

With the Crazy maneuverability offered by the game i would love to see Chase quests, ones that really push the limit of how you handle your javelin. (Being chased or chasing both works :) )

You can take inspiration from some other genres as well. You dont have to be like only shooters. Have a look at some of the older space sim games like Descent Freespace. They had great mission variety

Or even the Far Cry 5 stunt challenges..those are cool.

Comment

Originally posted by amadoose

You guys keep at it. Don't get demorilzed for the negative reviews from Youtubers: they do it for the clicks and for shilling because they get payed off. Specially Skill Up, brace yourselves for impact. The rational people know that the game has a lot of potential because its core is brilliant, and your content for it will deliver.

Yeah I think we have to be ok with taking criticism - not everyone is going to like this game or be nice about it. That's art. Thanks for the support!

Comment

Originally posted by Karock44

I super appreciate how involved you are in this thread, in reading feedback and passing it along even when you're not directly responsible for the systems themselves. Thanks so much!

You're welcome, thanks!

Comment

Originally posted by Jerry_from_Japan

In all that research you guys didn't find the absolute necessity of having a character stat screen at all? Because that is a HUGE fundamental flaw in the game.

Honestly, I can't speak for UX and Design - but I do know it's very much on their radar.

Comment

Originally posted by TitaniumDragon

Please be sure to remember that just because people complain about some things doesn't necessarily mean that most people are bothered by them.

In particular, while I think that the game needs to do more to notify people that teammates are down (a HUD indicator would be nice, as well as an audio cue), I don't think that letting people auto-revive in the no-respawn areas is a good idea - beyond the fact that it will lead to people zerging the objective, it also discourages people from reviving their teammates, and encourages people to just fly around and dodge until people auto-revive. That's bad.

Totally agree! We are working on polishing up the entire downed experience :)

Over the course of two weekends, the Anthem community played more than 40 million hours of the game (and slaughtered millions of grabbits). As we begin our final run-up to launch on February 22, here are just a few of the highlights from those demos.

This Interceptor has a look as sharp as its blades. 

Credit: @Irelique

No single image can fully capture the raw majesty of the ...

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