Anthem

Anthem Dev Tracker




17 Feb

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Originally posted by [deleted]

[deleted]

Great to hear - thanks for posting!

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Originally posted by Bootheboy

Are you guys hiring for offsite games testers? I wanna join the team!

Not offsite sorry :(

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Originally posted by Tyrosus

Forgive the audio on the vid, working on replacing it. Didn't realize the clipping tool I used recorded EVERYTHING on my PC

hehehe, our internal tools do that - you should hear some of the bug capture videos lol.

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Originally posted by Tyrosus

https://youtu.be/e9WldEe7YNA Posted. Unlisted to avoid trolls.

Thanks, will share with our live ops peeps.

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Originally posted by DawnBlue

There are also various Shield-related stats that are hard to decipher.

Worst example: Shield +-9% Refresh as seen here https://www.reddit.com/r/AnthemTheGame/comments/arbzj6

Also, are there negative stats on inscriptions? Because +#% to shield delay sure does sound negative - someone posted a picture of that earlier but I can't find it right now.

Some of the suit specific components are supposed to have trade offs. With the Storm for example, one of the components allows you to trade decreased damage for increased cooldown speed (or vice versa).

It's a bit... unclear... I'll make sure we have a bug on it. 😊

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Originally posted by wadss

are you guys aware that new players are being matched into late game story missions? fighting the final story boss, and a level 2 player joined the game. not only does this spoil the game for them, but they're not equipped to fight it. this absolutely should not happen, better yet, why can't we set our games to private?

The only way that I believe this can happen is if someone on the mission invites them into the game.

You cannot join into missions through QuickPlay unless you've completed that mission already.

All that said, because of the way the balancing works - they can still contribute, they won't have access to the same breadth of options that higher level players might have - but there's nothing wrong with people of different power levels playing together... or at least it's not counter to the design. 😊

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Originally posted by momocorpo

From what I see it seems to be only the one who triggers who gets it: https://imgur.com/a/p1YuR8n

I think there should be another challenge for priming, or the one who primed should also get it.

Also, my storm friend had 9 hp bars, then when we started doing Hard content, and he changed a component for a component with more health, he acutally lost health to about 4 hp bars, any idea why?

Yeah, looking at the scripting it looks like you're correct - the person who causes the combo (detonating) is the one who gets Feat credit. I'll make sure to raise the issue.

One note though... XP is shared - so if someone else completes the Feat, you still get a benefit (except maybe that you're not being 100% efficient and trying to get every medal for every person). 😊

I'm not sure what's going on with the health bars... that sounds similar to a bug we saw during the demo though - I'll poke some folks to make sure they're aware of it.