Anthem

Anthem Dev Tracker




17 Feb

Comment

Originally posted by Latitudes

Well the finale of the game was just completely ruined for me.

Final boss has one bar of health left after a brutal fight. Screen suddenly goes black and to a loading screen. "Cinematic loading in progress. Please wait". Okay? But we hadn't finished killing him yet...

Wait 3 minutes for the bar to load. Finishes. No cinematic plays. Get put on the end of expedition screen.... okay? Exit that screen. Game loads into an in-game cinematic. No sound. Cinematic finishes, talking about... whatever I missed out on during the end game cinematic which never played. Fade to credits. Load back into Tarsis. No UI, escape doesn't work. Have to ALT-F4.

ABSOLUTE BRILLIANT WAY TO END AN EPIC JOURNEY.

I am beyond pissed. And the worst thing about it is? I can't redo the last mission to see if it would work properly this time, and experience the ending for myself.

/u/biowarejer Add it to the list of bugs. This is brutal.

Wow that SUCKS! Holy crap. I'm so sorry. I will post it right away in our Slack channel.

Comment

Originally posted by HandHunter

You've seen screenshots already, just wanted to show how silly it can be sometimes...

https://i.imgur.com/N3ZyyGx.png

Any chance you could ask the team if we can have numeric values displayed on the health bar?

Yeah I’ll pass it on thank you HandHunter

Comment

Originally posted by ThorsonWong

Belatedly pinging u/BioCamden for acknowledgement of the issue!

notice me DevManagerSenpai

I see you! And yes I will take this report back to the team. Thanks ThorsonWong!

Comment

Hey thanks for the report. Yeah Hard difficultly has the limit of just Masterwork Weapons, but like you said GM1 freeplay does not. Any additional information would be helpful. Thanks nullifics.

Comment

Originally posted by lawtwo

About 30 mins ago did y’all send out a server will be shut down in 2 minutes?

No idea, sorry lawtwo

Comment

Originally posted by FrozenLaughs

There needs to be more information within the text. Your team is just using too many vague terms. Anthem isn't a newspaper ad, you guys aren't being charged by the letter. We aren't afraid of a few extra words! Look:

  • Shield Recharge Speed (+% is obvious buff) assumption- more shield points per second until full?
  • Shield Recharge Delay (+ or -% are both confusing) assumption- number of seconds safe before recharge starts?
  • Shield Recharge Timer (-% is obvious buff) assumption- safe time required to go from broken shields to charging/full?

See how all three examples are worded "basically" the same? See how all three buff percentages can be misunderstood? See how all three examples are contextually identical, but have different expectations because of a single word? You need to settle on a universal glossary to your terms:

  • If every value on gear/inscription is a...
Read more

Actually UI considerations for space, especially localized text, was exactly the reason many of these are abbreviated.