Anthem

Anthem Dev Tracker




05 Feb

Comment

Originally posted by Nestroit

Is there a reason why we can't fly during the ultimate attack? I mean the timer is the same, it would solve the problem of not being able to hit targets in the air. It's an odd design choice that ironically you are the least mobile when you are ulting.

We’ve gone back and forth on that. Probably something we will talk about again.

Comment

Originally posted by Nestroit

secondary: yeah please take a look at all the abilities, I will probably run an acid grenade and detonating strike combo, I think this is going to be the strongest combo. The explosion of the detonating strike is MASSIVE, the tempest strike pales in comparison.

Yeaaaah detonating strike is crazy good for AoE. Tempest is much better for single target.

Comment

Originally posted by Stoppablemurph

I keep wondering, what is this little transition thing with the hands? It seems kinda out of nowhere..

I’m not entirely sure but I believe the thing on the hand is essentially a type of ignition key for your javelin. This scene I think is to kind of simulate waking up/suiting up, I think?!

Comment

Originally posted by NicePretender

Colossus taunt toward reticle would be nice too. I've taunted open space so many times because I've run away a bit and not turned back around

Yeah I have definitely taunted walls of caves...

Comment

Originally posted by Jonny_AN

Would it also be possible to get an option to hold down the melee button to continue the melee chain until the button is released?

With having no cooldown on melee that's a hell of a lot of spamming the melee button

Sounds like a good idea. If we get enough feedback on this we’ll take a look!

Comment

Originally posted by Xdivine

Considering the assault systems is ranged focused and the strike system is melee focused, is it not strange that spark dash is in assault and plasma stars is in strike? I feel like it would make way more sense if these were swapped.

Then you can make searching glaive a detonator which would be nice since interceptor currently has the fewest detonators of all the javelins.

Sort of, but we also wanted you to be able to gap close into your melee gear pieces too.

Comment

Originally posted by osunightfall

The stack increase sounds very interesting. Could this make interceptor the best javelin in the game at applying debuffs to stubborn bosses, if you manage to hug them without dying?

I believe so yes, that the overall amount of primer applied would be higher than anything else if you stayed in range the entire time.

Comment

Originally posted by w1czr1923

Just a bit more feedback if I may. I agree with the air melee as it makes things really frustrating when you activate your ultimate and are now relegated to only hitting enemies on the ground. Also the ability targeting direction is a bit annoying as some abilities target where your reticle is and others where you're facing so it's not consistent.

I feel that the javelin feels a bit clunky at times. Following a melee string specifically, theres a ton of waiting to activate abilities and if we could use abilities to cancel melee strings it would serve as a much needed momentum buff. Currently it feels as if the melee holds priority over everything and for a javelin with a very bursty in and out style, the clunky aspect of this is a bit frustrating when trying to do this with bigger groups of enemies. I really love the idea of the javelin but being stuck in an animation lock for extended periods of time before i can venom spray or cryo glaive for example feels like the abil...

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Hey w1cze1923 thanks for writing this up. Yeah we could potentially take a look at the windows where you can exit out of animations to sharpen them up, but we don’t have plans to do this at the moment.

Comment

Originally posted by c4mouflage

Actually, devoltar's idea is great. If your system recognizes that only a few enemies are left, have them run away and despawn out of player's sight. This avoids the "my enemies got stolen" effect and satisfy the player because they can either hunt down their last prey or get the feeling they are strong / enemies fear them.

That is literally how our system works. When we fire wrap up encounter the NPCs are supposed to flee and then after x time they just pop out of the world. The time from feel to pop out might need some adjustments.

Comment

Originally posted by arathorngr

Thank you very much This type of communication won the day 1 purchase from me!

Can't wait to see you in game! Glad you'll be joining us.

Comment

Originally posted by -Razzak

Just want to chime in the most frustrating “bug” from this demo was getting kicked to loading screen while mid-battle constantly. I’m definitely buying the game but if it’s like that for live itll ruin it :(

Yup, we are working very hard to make the game stable for everyone.


04 Feb

Greetings to our Anthem Community!

I’m thrilled to share that our public demo weekend exceeded our expectations. Operationally, things were super smooth – our war rooms were tranquil this weekend, which is exactly how we like them.

Most importantly, your response was again overwhelmingly positive. We had more than 40M hours of play in the game across our two demo weekends. That’s incredible! We hope you all enjoyed the small taste of what’s to come with the full game. As developers, we remain humbled by your positive response to what we’ve built. Thank you so much for your support!

Of the many cool things we’ve seen from the community, the creativity around Javelin customizations has been mind-blowing. So many favorites, but here are several that caught our eyes:

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Comment

Originally posted by XIII-The-Death

It does, much love, thank you for the detailed response. This really clears up basically any apprehensions I had and replaces it with H Y P E.

That also clears up why I could not ever get Shadow Claw to drop for me, since there was a chart listing it under that name. I thought it would be some super cool melee claw like Wolf's Side B in Smash, like a hefty melee version of Seeking Glaive or something...

I haven't been onboard for anything EA because of, and since, Dawngate, but I actually have faith in the team behind Anthem, enough to invest in a preorder. I'm very excited and I really look forward to being part of this experience, I can't wait to see what's coming. Cheers!

<3