Fear not, the issue with structures not placing on XBOX is only because the server has not been updated yet. There's no build issue to worry about. This should be resolved shortly. We're looking into the over spawn issue on Valguero.
Fear not, the issue with structures placing is because the server has not been updated yet. There's no build issue. This should be resolved shortly. We're looking into the over spawn issue on Valguero.
@LSDxHostile Being positive is a choice. You either choose to be positive or not. But it's your right and you're justified in whichever you choose.
@_ArgonCure_ We're looking into this.
@onyxiaqt Seriously
@KacieJ1318 @survivetheark We're looking into this!
@KacieJ1318 @survivetheark Are you on PC?
@onyxiaqt
@JoseSanchezLIVE @JordanLaws0n First in line will be a big advancement to anti-meshing. It's being tested by QA and almost ready for prime time.
@KacieJ1318 @survivetheark Are you on an official server?
@JordanLaws0n @JoseSanchezLIVE Some things in development are hard to estimate. Especially large systems.
It seems there may be an issue with Fear Evolved and Valguero specifically. The team is looking into it
@JordanLaws0n @JoseSanchezLIVE Potentially, but that means you all will still be around :)
@DanielJC412 @F0rsak3nSir3n Good question, ill try and get a good answer for you.
@JoseSanchezLIVE We are. I know those words don't mean much but hopefully, when these improvements are introduced, it'll make a little more sense. There's some future-proofing going on here.
@GamerPerfection -activeevent=FearEvolved I'll make sure to add that to the patch notes.
@DewNathan1 Not this one.
@EvelynLongsine There's a console-specific issue on PS4 that we are trying to address. There's a good amount of PS4 players that can't play at all and the servers are still down. Yes, there are other issues, but that's considered high priority.
@awholelotofgeek I was informed that a Mac/Linux patch should drop today but I need to double-check on that
@EvelynLongsine There have been two patches and neither fixed the issues that we are trying to address. I stress that there is a team working on this although it may not appear that way