@JordanLaws0n This is not the first time/method people have been able to mesh with the crab. We've patched other ones before
@JordanLaws0n Yes
@JordanLaws0n I'm not sure what else to tell you until you understand some of the basics on how this stuff actually works in the engine. But yes, I am telling you it can take that long (especially when QA needs to spend time to try to break it and make sure it didn't break anything else)
@JordanLaws0n On Twitter? First you would need to know how the crab works in Unreal Engine (technical) terms. That can't be explained on Twitter. Have you ever looked in the Dev Kit to understand how attacks/grabs/pawns/collision works?
If you're viewing on mobile - sorry. I'll fix that tonight 😀
@JordanLaws0n I guess you know development better than us all -shrug-
@Tylerw0306 @Nekatus has a better idea than I do :)
@JordanLaws0n How long should it take?
@JordanLaws0n Simple answer is we fixed other ones. You're unaware of what a simple and complicated fix is.
@BearXaki We'll check it out. Thanks!
@xxMexicanTiger @survivetheark I'll DM you
@JordanLaws0n What type of response are you looking for? Yes there are still meshing locations in the game. I can't answer your question as to why every spot isn't fixed yet.
@JustinP17294885 You could, just saying seeing TEK shouldn't be that surprising. The deinonychus was a real creature 😄
@JustinP17294885 The plan was always to go further into TEK. From day 1 early access.
@sparcmx @Aniket_Pandey1 @survivetheark The best software.
@xxMexicanTiger @survivetheark What would help the Spanish community?
Working on new formatting and fun stuff like analytics, metrics, etc. More to talk about next week.
Community Crunch 187: Valguero Spotlight
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@JaximusMatt The dev team is looking at this issue. Hopefully, I'll have more info on this soon.