ARK Survival Evolved

ARK Survival Evolved Dev Tracker




28 Jan

Anti-Mesh System Enhancements

Last week we deployed upgrades to the anti-mesh system that significantly reduced the amount of meshing that is occurring on the Official Network. It’s been instrumental in creating a fair playing experience and decreasing the amount of meshing, as we are seeing an overall 90% reduction. We truly believe, with your help, we’ll be able to move the needle to 99%!



The first iteration of the anti-mesh system only included detection which enabled us to collect critical data needed to upgrade the system to take action on those who were identified to be meshing. The wide-scale deployment of the second iteration last week allowed us to reduce the edge cases and ... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/346110/announcements/detail/1690473920151077745]here[/url].
Comment

Originally posted by The_Great_Sephiroth

I completely agree with you. Would love to see Ark on UE 4.3x or newer. It would help everybody out.

Oh, believe me, there is not an engineer in the office that doesn't wish we were working with a more recent version of UE4.
But it's just not that simple, upgrading across major engine versions is not just a difficult task but in some cases nearly impossible.

I'm not just talking about ARK here, I am talking about pretty much any game. Major engine versions don't just constitute additions but also major rewrites of core engine code. Games getting major engine conversions after release is a rarity, the work involved in that can potentially end up being even more than just making a whole new game from scratch because you have to untangle what has just, mostly likely, become completely inoperable code and figure out where the breaks are to get everything functioning again.


27 Jan


26 Jan

Comment

Originally posted by sal880612m

I am actively worried that when they release this shit on console they won’t make sure console players have a way to turn it off. Meaning everyone on console even those playing single player who happen to fall or clip through the mesh will constantly lose shit to it. You are making the mistake of thinking it’s hard to accidentally do, it’s not just most of those who do don’t stay there and move on playing as usual. Snow biome on the island is horrible for it.

The anti-mesh system doesn't apply to singleplayer and dedicated servers have control over whether or not the system is used.

Comment
    ZenRowe on Forums - Thread - Direct

Hello, I just wanted to pop in while I had some time and acknowledge that I have seen that people are still seeing this problem.
I don't have an ETA on a fix but it is on my radar and it will be addressed.
Based on what I know about the chibi functionality, I believe that as long as you unequip and requip your chibis before gaining any exp that you will be fine. Just for now make sure not to kill any alphas while an equipped chibi reads as 0 exp when you know it should have more, that should hopefully mitigate the issue somewhat in the meantime.
Storing it at an obelisk when you go offl


25 Jan


24 Jan


23 Jan

Comment

Originally posted by SingleSidedPCB

well i monitor the dev tracker, reddit, and the patch notes .... i must have missed the announcement. thanks

and to be fair, it really should have been in the patch notes not buried at the bottom of an announcement ;)

That IS fair. It's added now. Thanks!

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Somehow this is accurate some days

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I shared this with that particular GM. Thanks for this.