ARK Survival Evolved

ARK Survival Evolved Dev Tracker




11 Feb

Comment
    ZenRowe on Forums - Thread - Direct

I think they get serialized out with those files now as well. Didn't specifically test for that, but I expect they would. Any tools the community uses for that though would have to update to actually read in those values.

Love Evolved



Love Evolved will be active on Tuesday, February 11 18:00 UTC and will run through Tuesday, February 18 18:00 UTC.

While ARK is under Cupid's spell, you can expect to find past event items and brand new skins! See the full event details below:

Dates
2/11 - 2/18 18:00 UTC

Activities
For the duration of the event, Coelacanth will be fishing for some love. Reel in these amorous fish and be showered in candies, some chocolates and even chibi pets!
Rates
  • Increased breeding rates to 3x (mating interval, egg hatch speed, and maturation)
  • Increased player XP rates to 2x
  • Increased harvesting rates to 2x
New Emotes
  • Flirt Emote
New Items
    ...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/346110/announcements/detail/1698356489983877163]here[/url].
Comment
    ZenRowe on Forums - Thread - Direct

It took longer than I would have liked, BUT

Love Evolved

Love Evolved (formerly known as Valentine's Day) is returning tomorrow! Love Evolved will be active on Tuesday, February 11 18:00 UTC and will run through Tuesday, February 18 18:00 UTC.
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/346110/announcements/detail/1698356489981206286]here[/url].

10 Feb

Post
    ZenRowe on Forums - Thread - Direct

A couple of months ago there was a change that went out that had some unexpected consequences for PC unofficial servers and singleplayer. We made an optimization that cut down on color definitions being duplicated over and over by mods, and a lot of people that had done a lot of breeding for color mutations lost those colors. We understand that a lot of time and effort and planning went in to get these so we wanted to provide a way to prevent this problem from occurring in the future.
Today we have added the ReassertColorization command to address this. There will now be some protections in

Comment

I was promised a nutshell...


09 Feb

Comment

It should be a relatively small update; however, I can't really promise that. Thanks to the way console updates get chunked for their delta updates (we don't really have any control over that) updates for consoles can end up much larger than we expect. We might only add or change about 200 MB worth of data, but the deltas might register 5 GB. It's really unpredictable.

Comment

Originally posted by msjs91011

Sorry to sorta hijack the post (OK maybe not, it's a good question). For those of us that lost xp on the first days after chibis were introduced, is there any hope of getting the xp restored to the minimum required for our level if we didnt mind wipe?

I had 3 135 characters. Equipped chibis to two. Didn't realize that my xp was nerfed from 53M to 13M on both characters. Mind wiped one of them and only got 129 points to spend instead of the 134 I earned. Then my char xp bar actually showed 13M xp instead of the 53M it had before mind wipe.

The second character that equipped a chibi that nerfed xp did NOT mind wipe. So it is a 135 with 13M xp instead of the 53M it had.

Can a one time check on next login be created that checks current xp versus player level and if that xp isn't the minimum required for the level, can this one time check adjust the players xp back to the minimum required xp to be the level it is? This would fix 80% of our inadvertently xp-nerfe...

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I am not sure if this can be done safely without potentially introducing other issues. The whole reason the exp bug, the one this thread is about, came to be was because of what looked to be a safe change made to prevent the bug that affected you from ever occurring again but had a cascading effect elsewhere in the code.

That occurrence of exp loss some people experienced is something we have been discussing so I'll bring up the idea you suggested and see if it has already been considered, but I can't make any promises as I don't know if we can do it safely without risking another xp problem. that system is pretty delicate as you have seen.