Ok them daggers are more likely to hurt the user then the opponent.
Ok them daggers are more likely to hurt the user then the opponent.
"aim pointy end towards enemy" uh...
a truly, good cause.
It means the world to us that you all step up each year and join us in fundraising for such an amazing cause! 𧑠We can't wait for more shenanigans For The Kids this year!
I wanna squeeze that lil water baby its so cute wtf
If you squeeze too hard it might burst into mist! π±
If the tank dies, itβs the healerβs fault. If the healer dies, itβs the tankβs fault. If DPS dies, itβs your own damn fault.
especially if you stand in the bad >:(
AoC will not be the perfect game. It will have bugs and issues and everything under the sun.
it is completely fine as long as we got communications.
Hopefully we've set a precedent with some of our earliest testers in terms of the level of communication we hope to provide - it's super important to us that it's a two-way street as well!
Give us those bugs pls πππππ¦
Not interested in single player RPG's!
Just not interested in unbalanced PVP, that's all!
Totally understood on that front 𧑠PvP will be something we'll be looking for extensive feedback on during Alpha Two and beyond, so we can do our best to address those imbalances and "unfun" factors throughout our iterative testing!