Ashes of Creation

Ashes of Creation Dev Tracker




Yesterday


18 Nov

Comment

Thank you for bringing this to my attention, the correct expectation for this note is the following;

Rogue -

  • ~30 new skill nodes
    • ~20 abilities
    • ~10 passives
  • stealth system

The associated article on the website has been updated as well.

Comment

Many of these are bugs and/or outstanding features. We will be working on it. But just a reminder that phase 1’s purpose is to find this stuff and fix it 💪


17 Nov

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we are doing the thing! 💪

Comment

Much of what you address I would say wait until phase 3 and let’s reexamine then. While I have a clear picture of what the game is intending to be, phase 1 is not yet that game. Ashes WILL have politics and drama. Because that is human nature, and we have always built the game around giving players tools to encourage friction or cooperation. But the paths of progression for solo players, religious, societies, and many other content driven systems are not yet in place. 💪


14 Nov

Comment

Enjoyed the conversation! Didn’t feel like 2 hours.

🙌 🏴‍☠️ Our glorious Creative Director Steven Sharif had a fantastic chat with Pirate Software and talked about all things Ashes of Creation!
https://www.youtube.com/watch?v=-xJ-4CPljuo

Let us know what you enjoyed most about this interview!

https://preview.redd.it/yp3p2gmvzr0e1.jpg?width=3840&format=pjpg&auto=webp&s=fd5a6931e270840596a0639611de0d711ebf2ab5

External link →

13 Nov

Comment

Originally posted by Unremarkabledryerase

The average human sucks at communication.

I was arguing with someone today who was going on about how Steven would ban people for doing PvP wrong. Like Steven would personally come down and say "you killed this dude too many times today, ban"

lol.


12 Nov

Comment

Sorry to hear that this has been your experience. Unfortunately the internet is a reflection/mirror to parts of society that are better left in dark places. Many of the tools you’ve mentioned are planned and some are in rapid development to implement such as /ignore. In the meantime, feel free to document with screenshots character names that you feel are violating our ToS regarding harassment and hate speech and we will inspect the logs and action those accounts. Online gaming should not be synonymous with griefing and harassment. We can be better.


11 Nov

Comment

Originally posted by drking100

I know that its different teams and bla bla bla, but why do or waste time developing these special mounts when the main quest line isn't even finished?
How they want people to test the game when 70% of the players that tested, were completely lost?
Today i watched a streamer that spend 50 minutes going from lvl 1 to lvl 2 because its so difficult to find here to go or to what NPC to talk to

They are indeed different teams. One is a character art team, the other is a narrative design team. We will be working on the narrative side of things during phase 2 and phase 3.


10 Nov

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Originally posted by VyrilGaming

I don't mind the bare minimum for new players, but let's make sure this better not get out of hand.

The corruption nerf bat is already extreme as is.

Let's not make this a habit.

Trust is an important part of this process. I’ve been clear on the intent of the systems design. We will make incremental changes in order to hit the intended experience. And we will watch the data and the community feedback.

Comment

Originally posted by LosingID_583

Introducing safe zones will cause some people to request more safe zones. I'm anti-griefing and agree with the bans for blatant harassment, however I worry about implementing the rigid permanent solution of safe zones. Safe zone game mechanics are ripe for abuse and hurt the degrees of freedom and player-driven conflict aspect of the game.

Balance in an Alpha is like a pendulum. With this introduction it will swing slightly in a different direction. We will introduce more changes until the systems work as intended.

Comment

Originally posted by rozenblood93

And I'd also like to ask, is it not the individuals fault himself for streaming the game and making his location known for everyone to see and hunt down? They are basically putting a hunt marker on themselves and then complain about the consequences.

If they didn't stream and broadcast their location to all these players this would never have happened in the first place, it's like they want to eat the cake and have it to. They could have easily prevented this themselves.

I know a lot of older players have tons of experience playing older MMORPG's with open world PvP like this, and we have countless of stories where we all been camped and ganked for hours by individuals. We had the option to just wait it out or call for backup, which the streamer in this case easily could as he had thousands if not tens of thousands of fans playing the game able to do so. Is this something you don't want to see in this game? The person in question had multiple options to avoid, figh...

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I’m someone who played in the older days. We never ran around the starting zone griefing new players so that the game was unplayable. That is an easy way to kill a game. Whoever thinks that is the purpose of our PvP systems should see themselves out of the community. I have said this throughout development, griefing is an actionable offense, whether the target of the harassment is a streamer or not.

Comment

Originally posted by fpsdende

Ok so what if he wasnt running around in the starting zone, but protecting a caravan ?

Is it illegal to raid a streamers caravan now?

First, the caravan is the definition of opportunity. It is also an opt-in PvP system. If a streamer or non-streamer is running a caravan, they are an open target.

Don’t conflate griefing a level 1 who is logging into the game for the first time, with PvP. Some people I notice offer the false dichotomy of “either allow griefing or remove PvP entirely”. This is not the way. Exercise good judgement on what harassment is vs legitimate PvP.

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Originally posted by rozenblood93

But it's an Alpha, why are people getting punished for using the system you failed to implement? Isn't the entire point of the alpha to test out these stuff and make it known to the dev team?

If it's such a big and obvious issue that people get banned so fast, how did it make it past the Alpha state in the first place, and shouldn't the people highlighting this and making it known be rewarded instead of punished as they are doing what they are suppose to do in an alpha?

I provided 3 warnings to the individuals. They ignored it.

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We have plans to introduce safe zones around shrines and the starting area for next weekend. We had previously targeted phase 2 for this tech.

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Our tech for PvP suppression zones around starting areas and respawn shrines is not yet in the game. It was targeted for next phase, however, I will prioritize it for next weekend.

I don’t care if the person that was getting griefed was a streamer or not, it is actionable to abuse our PvP systems to harass other players in an effort to make them quit the game. Any testers that are upset by the no griefing rules, please save me the CS time, and find a different community.

The open world flagging system in Ashes is intended to provide risk. When this system is used as a result of political conflict, resource competition, or opportunity, then it is serving its purpose.