ATLAS

ATLAS Dev Tracker




11 Jan

Comment
    Jatheish on Forums - Thread - Direct

When we've got something to share, we'll yell about it from atop the crows nest


10 Jan

Comment
    Jatheish on Forums - Thread - Direct

We're looking into it!

Comment
    Jatheish on Forums - Thread - Direct

Just a note folks, I know you're bringing up a lot of different things in the post and I will read through them and discuss with the team -- just have some other things I'm looking into/working on atm. These blog posts of mine aren't intended to be final or cover all issues, just some hot topics that have come up recently. I am getting confirmations of trees reappearing on lawless servers too

Make sure you download the latest client to get the updated structure prevention change

Comment
    Jatheish on Forums - Thread - Direct

Should take a while before they start to appear again, but we're monitoring it.

Comment
    Jatheish on Forums - Thread - Direct

New changes in a recent update:

- Changed how custom blueprints are crafted for STACKABLE items when they're given a stat roll:
> If a stackable item is crafted from the same blueprint and you already have an item crafted from that blueprint in your inventory, it will stack on that pre-existing item and not receive a different Intelligence Stat Bonus.
> If you want a different roll from the same blueprint, you must make sure that you do not have an item which was crafted from that same BP in your inventory (stated or non)
> This means that you can keep rolls by keeping the item in your inventory when crafting from the BP, even if you do not have the level of intelligence required to get the crafting bonus. Alternatively, you can remove the stated item from your inventory to get a new roll from the BP.
- Resource respawn should now function as they did on Lawless servers prior to v10.
- 50% reduction in the enemy structure prevention...

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Comment
    Jatheish on Forums - Thread - Direct

Still being worked on by our team, we have some technical issues we need to resolve; stability is the primary concern but it is on our priority list and hope to have it available as soon as possible.

Some further comments that came through social media:

- Respecs. These should still work as they have done so previously, and we issued a force respec with v10. So presently, with each level up you're granted a respec if you wish to use it. If you skip to the next level, you lose your prior respec and this isn't retroactive. With the latest update, we made some tweaks to the level ramping due to adding in 50 more levels (which are obtained through discoveries) and it might have resulted in some players losing a few levels despite their EXP staying the same. In that situation, if you had a previous respec done at a higher level, it wouldn't be available at the moment, but once you get back to your previous level and all levels beyond that, you'll be able t...

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Post
    Jatheish on Forums - Thread - Direct

Yo!

Trying something new here, this is more of an informal blog-style post where I’d like to do a bit of a post mortem on recent events. That could be following a large update, a tradeshow, an announcement of a new feature, etc. My aim with these kinds of posts is to provide some additional insight, it will be less about what’s coming/promotional content and more real talk from myself.

Fair warning, my musings can be pretty verbose. Unlike the Captain’s Log, these won’t be made on a regular basis, but when I feel they might be necessary -- keep in mind, at indie studios people tend to wear many hats and whilst I am the Lead CM, I also work on the development side of the project, this was also the case for ARK too

For the first Post Mortem, we can talk about Patch v10, bug reports, late-night deployments and the timelines surrounding them, support tickets, as well as rollbacks.

Patch v10

So! This was a prett...

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