ATLAS

ATLAS Dev Tracker




10 Jan

Post
    Dollie on Forums - Thread - Direct

Show 'n Tell

Avast, Pathfinders it be time for a new Show 'n Tell Showcase!


Hear ye, hear ye! We be treasure huntin' fer the finest of ATLAS community creations! Show us yer mighty fleets, paint pieces, flags & sails, impenetrable forts, hellish tats, scenic screenshots, 'n entertainin' videos!

Each week, we'll be runnin' a contest where we'll select th' best o' th' bunch 'n award tha winners wit' a cash prize! Submit your entries in this 'ere thread for us to be viewin'.


We’ve created this dedicated thread for submissions. Don’t hesitate to show us what you’ve got. Last week's entries were amazing and we look forward to what you have for us this week!

A cannoneer engages in direct battle with the legendary Ghost Ship

This is a friendly contest and not intended as something highly competitive. We'd like to showcase your creations in their many s...

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Comment
    Jesse Rapczak on Steam Forums - Thread - Direct
We are actively working on performance of dynamically built ships and structures, which is the biggest bucket of client perf loss on live servers. The game allows creation of thousands and thousands of objects in a small area that can all be customized individually, so typical instancing techniques don't work. Stay tuned!
Comment
    Jesse Rapczak on Steam Forums - Thread - Direct
Originally posted by Patriot03: They pretended to be NPCs in the trailer that's the first video you see on the store page. They don't care about lying to you.

Calling a mostly feature complete game (But with bugs) "Early Access" is a scam because foolish people will believe the low quality content will improve and that they are actually "Stand in assets" Which is NOT the case here.
Haha now the game is "too complete" for Early Access... Ok. :)

09 Jan

Comment
    Jatheish on Forums - Thread - Direct

Aye, we're looking into the reports people have put in on the forums/discord, etc. The gun changes were made so that they would be more impactful versus higher armoured characters and as a result, their base damage was reduced. However, our gameplay team are investigating an issue where some damage multipliers may be impacting wild creatures as well as tamed.

No worries! We will get there and I understand it's frustrating at the moment, but once we've had some more time to flesh out these systems we'll be taking a pretty firm stance against cheaters, BattlEye and the ticketing system will just be the beginning -- albeit, tickets are handled manually and by a human so they're not dealt with as rapidly, and we want to be confident before issuing a ban / wipe against a player. Which is why the sooner BattlEye and our other tools are in, the better -- and therefore a priority for us

Comment
    Jatheish on Forums - Thread - Direct

We'll be investigating reports as they come in through our ticketing system and issuing sanctions where we feel like it's necessary, it takes a while to get all these systems running but we will be clearing out the trouble players. Though it shouldn't take us much longer to get BE ready, hopefully within the next few days it'll be good to set live. We just wanted to ensure that this major version was out the door first and deal with any critical issues that may arise from it.

Could you elaborate? We're investigating reports now and whilst there are some issues and concerns we plan to address, the majority of the notes should be functional as intended as expected.

Our QA team are investigating the resource reports at the moment

Post


Ahoy Pathfinders!

We hope you had a great weekend filled with adventure, action, and bountiful booty! The seas were much calmer for us as we put our heads down to work on the major update v10, which is now live on Steam!

Thar she deploys! v10 is now live on Steam!
We won’t go into too much detail about this patch, as we covered it quite extensively in our last Captain’s Log:

https://steamcommunity.com/games/834910/announcements/detail/1701698220979264823... Read more
Comment

Originally posted by DukeOfTheDodos

  1. Animals tamed after the patch cannot have their inventory accessed

2.Ramshackle sloops vanish after leaving freeports(havent tested)

3.Natures Touch/Cry does not affect bears(wolves work as intended)(untested)

4.Stone Gates are effectively duping machines now

5.You guys increased animal RESISTANCE to guns, ya goofs

Cheers for the thread, going to start looking into these reports.