ATLAS

ATLAS Dev Tracker




31 Aug

Post
    Dollie on Forums - Thread - Direct

Ahoy Pathfinders,

Thank you for tuning in to our Dev Livestream this week. In this pre-recorded announcement, we’ll be summarizing the new roadmap we discussed in the Livestream as well as clarifying a few things raised by the Community.

First of all, for those who didn’t catch the Dev Livestream, it can be viewed here

The primary purpose of this stream was to bring you up to speed on our new direction and let you know what areas of the game we’re going to address moving forward. We opted to answer many of your questions from our Livestream Q&A forum thread by working them into the conversation in the stream (rather than reading them out verbatim and answering each one) for the sake of flow and clarity. We recognize that this format didn’t translate as well as we’d hoped for, so we’ll be improving on the structure of our streams in the future.

The Mega Update and Xbox Launch


Let’s get stra...

Read more
Post
    Dollie on Forums - Thread - Direct

Ahoy Pathfinders,

Thank you for tuning in to our Dev Livestream this week. In this pre-recorded announcement, we’ll be summarizing the new roadmap we discussed in the Livestream as well as clarifying a few things raised by the Community.

First of all, for those who didn’t catch the Dev Livestream, it can be viewed here

The primary purpose of this stream was to bring you up to speed on our new direction and let you know what areas of the game we’re going to address moving forward. We opted to answer many of your questions from our Livestream Q&A forum thread by working them into the conversation in the stream (rather than reading them out verbatim and answering each one) for the sake of flow and clarity. We recognize that this format didn’t translate as well as we’d hoped for, so we’ll be improving on the structure of our streams in the future.

The Mega Update and Xbox Launch


Let’s get stra...

Read more

30 Aug

Comment

Originally posted by WorcestershireToast

What's the reason for not adding more pirates ships to your, you know, pirate game?

Currently, performance and memory.


29 Aug

Comment

Originally posted by usernametakennr57744

It is literally the same engine, you just added some more ue blueprint systems like the water.

You still haven't learned that lies suck .

The engines have a lot of custom source code and are quite a bit different, from each other and from stock UE4. Also if you think the ocean water system is ue blueprints I have a bridge to sell you.

Comment

Originally posted by TamatIRL

I think you're missing the point here, Jesse. Trust is like a currency and because of the actions in the past by WC and now Grapeshot, you're flat broke. You'll need to build some trust if you want to come in here, say shit that seems unlikely, and have people just take you at your word.

There is no reason it won't happen, and we demoed it on the stream live today (so I'm not just "saying" it). We designed the ATLAS engine for crossplay between all platforms. ARK engine is not.

Also there will be no Win10 version of ATLAS at launch, only Steam and Xbox playing together. So... There you have it!

Comment

Originally posted by BasharAlAspaci

Yeah it'll work just like Ark where if you want crossplay you have to purchase it on the Microsoft store. Atlas will not cross play via Steam.

You will not have to buy it again and Microsoft is fine with Steam cross play. It will just work. :)

Let me repeat that for you.