Barotrauma

Barotrauma Dev Tracker




15 Jun

Comment
    Rokvach on Steam Forums - Thread - Direct
Originally posted by Rodrigo: short delay, when im adjusting settings / changing my starting crew it freezes entirely, i need to kill the process
Do you happen to have a lot of mods/subs installed or a lot of saves? Those can cause a halt to happen while they are being loaded, also changing resolution does cause quite a long freeze.

08 Jun

Comment
    Dynamoon on Steam Forums - Thread - Direct
You shan't, this time, I'm afraid. We did not have the time to make two posts, so there will only be one proper announcement on the day of the update (we like to translate our Steam announcements into a couple of different languages, and that takes time).

You can play all the new things in the ... Read more

07 Jun

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! You're correct that the actual anniversary date already passed, but we needed a bit more time to get everything ready for the update. Look forward to it next week!

03 Jun

Comment
    Regalis on Steam Forums - Thread - Direct
The radiation is explained quite poorly in the game at the moment (a lot of the lore we've written about it has currently only been published in the DLC Magazines), but that's going to change in future updates.

The radiation fields around Jupiter are a real-life phenomena caused by Jupiter's immense magnetic field. Because of it, the level of radiation on Europa's surface is high enough to be deadly (which explains why the colonists settled under the ice in Barotrauma).

The part made up for the game is that the intensity of that radiation is somehow increasing, and has already gotten so intense that it's affecting the outposts under the ice. Why exactly it's increasing is a mystery to the Europans as well. The reason why the society is not in a state of panic is that people don't know for sure how bad the situation is - they don't know how long it's going to keep increasing, or whether it's going to reach a level where shielding the outposts and/or migrating dee... Read more

28 Apr

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi, the hotfix was announced today via patchnotes as always. You can see it, including the full changelog, here: https://steamcommunity.com/games/602960/announcements/detail/3174484827448050640

Or, if you mean the actual update and not today's patch, that was announced the week before! You can browse earlier news posts under the ... Read more

22 Apr

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi, this thread seems unrelated to Barotrauma, so I am locking it. It is unclear to me whether OP or anyone else wished to provoke anyone with the topic, but as the weekend approaches and we may not be here to keep an eye on it, I think it might be in everyone's best interest to avoid further conversation here – since none of it so far seems to yield much discussion about the game itself.

Wish everyone a nice weekend!

21 Apr

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Sorry for the trouble. This is unfortunately an actual problem in the game which somehow managed to go unnoticed all the way until release, and as such you cannot work around it. It seems to affect about half of all colony modules. We are aware of the problem now, though, and will fix it as soon as we are able to!

20 Apr

Comment
    Rokvach on Steam Forums - Thread - Direct
Originally posted by moikka434: What happens to the crew member's money if he disconnects and the rest of the crew continue playing? Does the money get returned to the bank or does it remain on the crew member till he rejoins?
The money stays on the disconnected character once they rejoin (If you really want to access their money you can kill them after they have disconnected and loot the money by grabbing them)
Comment
    Rokvach on Steam Forums - Thread - Direct
Forgot to mention that we are going to do a update which allows hosts to directly use the money stored in the bank again, so just like it used to work. Sadly that change didn't make it into this update.
Comment
    Rokvach on Steam Forums - Thread - Direct
You have to use the new wallet system in order to access the money stored in the bank, you can access the wallet by pressing Tab key and selecting a character from the crew list. On the right hand side you can adjust that characters salary and from the drop down under the salary you can transfer/request money from the bank.

Server hosts and players who has permission to manage money can transfer money from the bank freely and they can adjust every players salaries as well (which is recommended).

You can also give other players money by selecting them in the crew list and moving money to their wallet, or as a host you can move other players money back to the bank if needed.

14 Apr

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! We've seen a few posts suggesting multithreading as a performance fix and have refrained from writing back to avoid sounding nitpicky or besserwissery, when we understand these problems are really frustrating for you. But the next update is getting close and probably will not flat-out eliminate all performance issues, so I thought I'd drop by and write a little bit about this now that it has come up again.

Barotrauma actually already employs multithreading in some places, and adding more might indeed be helpful, but only to a degree. It's not the only or most effective thing we could do to improve performance, because the current problems are probably not greatly affected by whether the game uses a single core or multiple ones. The problems also do not appear to be tied to any single cause, such as a particular hardware make, that would help to pinpoint and address them neatly. Instead, the issues that have cropped up, particularly following the latest update, are mo... Read more

11 Mar

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi everyone! As the weekend approaches and this thread looks like it might be gaining an unpleasant kind of momentum, I am going to lock it – and want to confirm we've seen it and will discuss next week how we should proceed with dealing with this server, or others that might do something similar. Unfortunately I can't say more on the topic now, because it is the winter holiday season and a few colleagues who I would discuss this with are not available this week. So, we will return to the issue next week and decide then what action to take.

With that, I wish everyone a nice weekend!
Comment
    Rokvach on Steam Forums - Thread - Direct
I recommend checking if the game is actually using your external GPU and not your internal one. You can do this in Windows 10

Right click desktop and go to "Display settings" > Scroll all the way down until you see "Graphics settings" > Click "Browse" and find the Barotrauma shortcut or exe > Then click options > Set graphics preference to be "High performance"

08 Mar

Comment
    Dynamoon on Steam Forums - Thread - Direct
Originally posted by LzNN: fua stop crying about dificulty on barotrauma ffs, 2 years of crying

Let's not be impolite, please! Everyone is free to express their opinion on these forums, and it's even true that difficulty increased with the latest update, for the reasons Fields just listed quite accurately – so the good news is that the steep difficulty increase will (partially) even itself out eventually as custom sub building is adjusted to the new values.

We generally try to avoid changes that adversely affect lots of the player-made content out there, but at times we have to make them all the same to address issues or earlier oversights. We're also working on getting big changes like this out of the way while we... Read more

02 Mar

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi everyone and sorry for the inconvenience! I've merged a few of the newer threads on low performance since the latest update to respond to everyone in one place.

Since we have seen a number of reports like this in recent days, there indeed appears to be a performance issue somewhere that we've unfortunately not managed to diagnose yet. If you would like to help us, sending us diagnostic data as screenshots could be useful – please read more in this quote from my colleague:

Originally posted by Regalis: Hello and sorry to hear about the issues your having with the game. :/

We have gotten some reports about decreased performance after the latest update (even though weirdly many players are reporting drastically impr...
Read more

26 Feb

Comment
    Rokvach on Steam Forums - Thread - Direct
It is intentional that skills reset once your character dies, even if you respawn with Reaper's tax. This was changed with the Among the Ancients update, the change was prompted because of the new talent system allows gaining skills too fast, that it was seen as necessary to just reset the skills rather than just lower them on death.

25 Feb

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Sorry for the inconvenience, there was an issue in yesterday's update that affected loading times for Asian languages. We've released a fix for that just now, so you should be able to load the game normally again. Read more about the fix here (only in English, unfortunately): ... Read more

16 Dec

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Sorry for the trouble. We've now released a small patch to take care of this issue and a couple of other problems in yesterday's update. You can read more about the patch here (the announcement is only available in English this time, unfortunately): https://steamcommunity.com/games/6029... Read more
Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Sorry for the trouble. We've just released a fix to address a few issues in yesterday's update. If you are still getting this same issue after updating to the latest version, please let us know, but hopefully the patch will have taken care of this. You can read more about the patch here: https://steamcommunity.com/games/602960/announcements/detail/5070488319384762244

18 Nov

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Sorry for the trouble, it appears there is indeed a problem with the gate NPC not spawning correctly. Please see this other thread where my colleague wrote about the same issue: https://steamcommunity.com/app/602960/discussions/1/3201491841996031757/