Thank you for the extra info!
We are aware of certain issues in the AI and pathfinding logic in particular that are causing occasional frame drops, and are working on getting rid of those and optimizing the logic. I unfortunately can't give you an exact ETA on these, but hopefully the next hotfix will improve the situation!
These issues don't seem like memory leaks though: a memory leak is a specific kind of problem that causes a program to unnecessarily take up memory. It typically doesn't manifest as frame drops or lag, but can make the program eat up excessive amounts of memory and eventually crash if the memory runs out, which doesn't seem to be the case here.
We are aware of certain issues in the AI and pathfinding logic in particular that are causing occasional frame drops, and are working on getting rid of those and optimizing the logic. I unfortunately can't give you an exact ETA on these, but hopefully the next hotfix will improve the situation!
These issues don't seem like memory leaks though: a memory leak is a specific kind of problem that causes a program to unnecessarily take up memory. It typically doesn't manifest as frame drops or lag, but can make the program eat up excessive amounts of memory and eventually crash if the memory runs out, which doesn't seem to be the case here.