Barotrauma

Barotrauma Dev Tracker




17 Jun

Comment
    Rokvach on Steam Forums - Thread - Direct
You need to start purging Ballast Flora from the outer reaches, the more it spreads the greater the roots health or rather health regeneration gets. To make purging faster you can severe its growth, severed part of the flora which isn't connected to the root will dry up and die. But its safer to just start killing the growth from the outer reaches and pruning it towards the root until the root is killable.
However IIRC you should be able to kill the root with a long lasting fire or plenty of grenades no matter how big the flora has grown.

07 Jun

Comment
    Vihis on Steam Forums - Thread - Direct
Hi!

Fabricator categories are actually coming in the next patch! We will give you more info on it later this week. Smooth sailing! :captainsmooth:

01 Jun

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi, we're aware of spam servers as well as cheat selling servers in the server browser, and we're taking a look at both to issue some countermeasures as soon as we can. We're sorry for the trouble, it's unfortunate that some players are using the server browser for this kind of activities. Until we can counteract these on our end, the best course of action is simply not to join servers that look dubious.

17 May

Comment
    Vihis on Steam Forums - Thread - Direct
Hi!

This turned out to be a bug with the priorities of the pets, thank you zelda for reporting it on Github!
A fix has been pushed on our private dev build, and it will hopefully be included in the next patch.

But still, even after the fix is live, keep in mind the mechanics of the pets. Especially the fact that in order to eat, the pet needs to be hungry, and that Peanut cannot move if someone is looking at it. Leave the pets fully alone in a room as a workaround for now, as they will prefer following players or other pets to eating. In addition, if the health of the pet is low, they will prioritize eating more. Hope this helps!

16 May

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi, please post about looking for crew under the "Recruiting Crewmates" subforum (https://steamcommunity.com/app/602960/discussions/3/), not here on the General forum. Also, please don't post very often – that is spammy.

I am moving this post to the other forum now, so you don't need to make a new post.

08 May

Comment
    Vihis on Steam Forums - Thread - Direct
Hi!
Just jumping in here to inform you that this is a known issue that should be fixed in the update releasing this week! Smooth sailing! :captainsmooth:

05 May

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi, please don't discuss piracy on our forums. I'm closing the thread :)

25 Apr

Comment
    Vihis on Steam Forums - Thread - Direct
Hi!

Just hopping in here to say that the issues with bots suffocating are known by the dev team and we are working on fixing them. I can't give an exact timeline on when a patch is coming yet, but we will have more information on it coming at the end of the week.

17 Mar

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hey! Just to write a quick comment, the traitor mode is something we are quite likely to work on in the near future. While I can't go on record making any firm promises about that yet, we agree in its current state it leaves something to be desired, and that makes it a good candidate for our future content updates. More about that once the release dust settles and our plans for the future become a bit clearer :)

16 Mar

bug

Comment
    Vihis on Steam Forums - Thread - Direct
Both of these are known issues, and should be fixed in an upcoming hotfix patch! Make sure to download the update once it releases and you should be good to go!

13 Mar

Comment
    Dynamoon on Steam Forums - Thread - Direct
Thank you, from all of us! :)

10 Feb

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! To be clear, we have drawn inspiration from mods that added something interesting which had not been a part of our own plans, such as the transparent diving suit visors we just added in the most recent update. We have also in a some cases incorporated actual code written by our players when it has been submitted to the Barotrauma project on a volunteer basis – cases like these are covered in our end-user licence agreement which you can also find and read on our GitHub if you like. Times like these, we certainly give a tip of the hat to the creator, sometimes in the changelog, sometimes the game credits, sometimes in private.

Things like explorable locations, however, have been an integral part of our plans for the game since the beginning, not something we took from anyone else. Whatever inspiration we draw from player creations, we always develop the game towards our own design, and the chance that something of this magnitude, made by someone else, would fit our pla... Read more

20 Oct

Comment
    Dynamoon on Steam Forums - Thread - Direct
We got the patch out sooner than expected – it's live now. Patchnotes here: https://store.steampowered.com/news/app/602960/view/3392925264785907034

18 Oct

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Sorry for the trouble. This is the second similar report we've seen since the update, but unfortunately we've not been able to diagnose the issue based on what players have reported so far. If you're willing to go to a bit of trouble, a screenshot taken at the time when the issue occurs, with the debug console open and performance statistics enabled, could help – press F3 to open the debug console and enter the text "showperf", and then send us a picture of the entire game window. You can send the picture as a link here, or use our issue tracker in https://github.com/Regalis11/Barotrauma/issues and we'll see if the information helps us figure out what's causing this.
Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! We release updates only every couple of months or so, and you should expect the next one roughly mid-December assuming our plans hold. (A faster cycle is impractical for us as localisation and quality assurance take a lot of time!) As we are getting closer to our 1.0 release, the update cycle has been a little less intense and the ratio of fixes & quality-of-life to new content has also shifted, as there is a lot to polish and balance now before we come out of early access. If you want to be among the first to know about upcoming changes, I recommend checking out the ... Read more

02 Sep

Comment
    Dynamoon on Steam Forums - Thread - Direct
Edit: looks like Kratos beat me to it but I'll leave my list up anyway in case someone else needs the walkthrough for looking things up yourself!

Hi! You can find all these names in your local game files. Locate the game files on your computer and navigate to Content > Texts > Russian, and open that .xml file, e.g. in Notepad or similar. Then ctrl+H to search, and look up every creature by its English name to find the translations used in-game. Or rather, look up just one as in this case they're conveniently listed all in the same place!

Explanation just for future reference; I'll paste a cleaned-up list of the non-human creature names below!

Charybdis: Харибда
Coelanth: Целанф
Crawler: Ползун
Endworm: Червь Рока
Doomworm: Гибельный червь
Fractal Guardian: Фрактальный страж
Husk: Хаск
Mudraptor: Грязевой раптор
Deathraptor: Раптор-убийца
Mantis: Богомол
Moloch: Молох
Moloch Boss: Молох-босс
Tigerthresher: ... Read more

01 Sep

Comment
    Dynamoon on Steam Forums - Thread - Direct
Seems to me OP wanted to avoid hurting anyone's feelings with the video, and it seems everyone so far agrees that that was nothing to worry about. No reason to nitpick beyond that, please enjoy the video and refrain from unnecessary debate about the choice of words!

15 Jul

Comment
    Regalis on Steam Forums - Thread - Direct
The main point of removing a lot of the gear from the loadouts was to reduce the amount of free supplies the players get (especially in multiplayer where you get those every time you respawn).

Personally I would argue it doesn't reduce the variety of the characters by much: even though the characters start as kind of "blank slates" now, it doesn't take that many minutes to obtain gear from elsewhere and start building your character and equipment in the direction want to.

Reducing the availability of supplies has been the point of many of the other recent changes to the economy as well: we feel resources were often too easy to come by, to the point where at the later stages of the campaign you had such an overabundance of supplies you practically didn't even need to care about obtaining more. Now we're trying to make resources a little more scarce - although, there is still a lot more work remaining to get the economy and balance right.

20 Jun

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Thanks for this thread, we will be keeping an eye on it.

Not to dampen anyone's enthusiasm too much, I wanted to drop by and clarify something about our schedule: if everything goes as planned, we do not have a full year of new development time before 1.0, both because we actually hope to reach that milestone sometime earlier than a full year from now*, and because we cannot keep developing new things all the way until release – all releases require a testing and polishing phase, and this one more than any other before it.

So our "hands off" moment for the 1.0 release is coming almost sooner than we would like! With that in mind I'd like to temper your expectations a bit and repeat what we wrote on the blog[barotraumagame.com] last week: there will not b... Read more

15 Jun

Comment
    Rokvach on Steam Forums - Thread - Direct
There's a new UI sound volume slider in the settings