Barotrauma

Barotrauma Dev Tracker




23 Apr

Comment
    Rokvach on Steam Forums - Thread - Direct
It should start to pick up quite rapidly after Europan Ridge
Comment
    Rokvach on Steam Forums - Thread - Direct
We actually have a issue with the current patch where it spawns too many creatures that it ends up causing framerate issues, so in what difficulty are you playing at? Start of the campaign?

22 Apr

Comment
    Rokvach on Steam Forums - Thread - Direct
Are you using some type of mod which changes the diving suits, like the transparent diving suit helmet one? Also did this happen at the very start of the campaign with a totally new save?
Comment
    Rokvach on Steam Forums - Thread - Direct
Originally posted by BevvRatBites:
Originally posted by Rokvach: This is a bug, most likely desync related as I believe sometimes you can do it but sometimes you can't. Can't confirm when its going to be fixed but its on our radar.

It happens in sub testing mode when I use the "ragdoll" command on a bot, that would point me towards believing that it is not desync related.
Thanks for the extra info, this will help with figuring out what is exactly going on

Update: ... Read more
Comment
    Rokvach on Steam Forums - Thread - Direct
This is a bug, most likely desync related as I believe sometimes you can do it but sometimes you can't. Can't confirm when its going to be fixed but its on our radar.

30 Mar

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hey-hey, let's not call anyone names or jump to any conclusions :)

To answer OP's question: no, sadly, this is not an option. I am not even entirely sure whether that's a developer/publisher/platform question, either – so I am also somewhat doubtful regarding our future plans for this sort of deal. Sorry that I can't be of more help! For what it's worth, I would like to second what Shiro says: You do not necessarily need to enter this game with friends, as we have friendly people around. If you're interested in taking a closer look at that playerbase to inform your decision, please feel free to stop by our official Discord: discord.gg/undertow

24 Mar

Comment
    Dynamoon on Steam Forums - Thread - Direct
Both wikis are made by fans, and both were to a degree facilitated by us; the new one on barotraumagame.com is also owned by us, so it gets less ads and sadly also less search engine love. But we try :)

We're currently working on ways of improving the experience a new player has when trying to get into the game, but you're right that Barotrauma has a lot of moving parts and we've got out work cut out for us in that department. If you have the time and energy to join in editing the wiki, you are very welcome! In any event, we're hoping to make information more easily findable, in the game and outside it.

22 Mar

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! The shrinking of the map is indeed optional, and as we are still firmly in early access, everything in the game is still subject to change – so while it is not being initially released as gradeable and we do not at present have plans for making it so, your feedback, once you get to play the feature in practice, will be very welcome as always!

From our side of things, the apprehension surrounding the topic seems somewhat surprising, even though we knew it was coming... so we urge you to try it and see for yourself, because we don't think it's actually that harsh :) but as it became apparent not everyone was feeling excited about this in any good way, we decided it should be optional from the start. We don't like telling our players exactly how you should play!
Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Sorry for the delay, but here's what I got from my colleagues:

"This is most likely caused by the lighting: when a light source is moving relative to a sub, it needs to constantly recalculate the shadows cast by the things the light hits. Because of that, subs/shuttles with lots of external light sources can cause a large performance hit"

Do you think that would explain what you're experiencing?

17 Mar

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Thank you so much, reading this made us very happy. When our publisher suggested a bonus magazine like this, we weren't really sure we knew what we were doing, and the end result was a nice surprise to everyone involved! That's to say, the magazine is made by the same people who make the game: our lead developer, two designers, lead artist and myself handle the bulk of the writing, and the Barotrauma art team is responsible for the visuals, from the illustrations and ads to the layout and graphic design (which we here have been particularly impressed with, too – I don't think we even knew we had a graphic designer in our midst before this!)

The compliments have been relayed to the team :) When we hopefully get around to making the planned third volume, one day, we hope you'll enjoy that one as much as the existing two!

11 Mar

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Thank you for bringing this to our attention. We've heard a few mentions of similar things in the past, but what you're describing sounds like it could be quite serious, so I wanted to let you know we are investigating it. If you have any more details, please don't hesitate to send those over! You can use either public channels, like these forums and our issue tracker[github.com], or if you believe you have some sensitive information on your hands, then it may be good to send that by email, [email protected].

04 Mar

Comment
    Regalis on Steam Forums - Thread - Direct
The game does try to draw wires that have been made completely transparent: if you want to prevent them from being rendered, you can enable the "hidden in-game" setting.

However, I'm afraid that probably won't help you solve your problem. None of the things mentioned here use much memory, and memory usage isn't really related to latency in multiplayer. The problem here is probably the framerate (= the game running slowly), not latency. The latter is not affected by rendering in any way, because the server doesn't render anything and the networking logic runs separately from the rendering logic. And in general, rendering is usually not the bottleneck, it's all the logic that's needed to update things such as the signal components and lights.

Here's a couple of suggestions on improving the performance of the sub:
- You can use the console command "showperf" to get a rough idea on what's causing the performance problems. If the "draw total" value is much larger... Read more

03 Mar

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi everyone! To clarify, the topic will not be deleted due to us taking offense – you are entirely within your rights to say this. However, according to the numbers we can see, Barotrauma shows no signs of dying, and if you look around these forums for earlier threads on this topic, you may see that they quickly turned less than pretty. For that reason, you are right that we tend not to be too enthusiastic about seeing this brought up here.

So, I wanted to write back as soon as I noticed this topic to encourage everyone to participate and help make this a polite, respectful discussion that stays on topic. Discussions like that are always welcome on our forums, whether we agree with some views that are expressed or not.

Wish you all a good day or night!

19 Feb

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi everyone, and thanks Pike for sharing the link – we do indeed use that Discord a lot to help players stay up to speed with what we're working on.

Regarding the alien ruins specifically, it's likely but not quite set in stone yet that we'll make an update focused on ruins content later this year. It is, however, not the first order of business, and instead the next major update will have to do with the Abyss and some other improvements to the game world. Hope you'll like it!

12 Feb

Comment
    Rokvach on Steam Forums - Thread - Direct
Its some of the mods you are using which hasn't yet updated to add the new stacking restrictions, on vanilla (non modded) game weapons only have 1 slot which takes in different amount of bullets depending of the weapon.

11 Feb

Comment
    Dynamoon on Steam Forums - Thread - Direct
Thanks! Yes, I think many EK mods have been updated just recently, so I'd encourage you to try again. If the problem persists, please write here again and we'll take a closer look!
Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Sorry for the trouble. We tried and were not able to make this issue happen on our end, so we would need some more information to understand the problem. Are you using a custom submarine? If you are, could you send us a link to it on the Workshop, or the sub file itself?

10 Feb

Comment
    Rokvach on Steam Forums - Thread - Direct
We took extra steps to make sure that this doesn't happen, if you launch a older save where the toolbelt used to be 12 slots it will now spawn in a bodybag next to your character with the excess items from your toolbelt in it.

Only issue I have so far noticed about older saves is that some items doesn't have their stack restrictions, for example you are able to stack 8 oxygen tanks in to a diving mask, this shouldn't happen but seems to happen in older saves.
Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! You can find my email in my profile description, but to contact us about localisation or similar requests, you can use this address: [email protected].
Comment
    Dynamoon on Steam Forums - Thread - Direct
Another significant group to be sure! But the overwhelming majority of our players are actually from the US, according to Steam data. That may differ wildly from what you see on public servers though, because a lot of people seem to play on closed servers with friends or with established player groups. Our Discord lists some of these player-owned Discords too, if anyone is interested :)