@dirtbagg511 Not just planning, we've spent a big part of the past year or so reworking and expanding the factions for the full release. :)
Also, an important note if you (or some friend you've been wanting to join your crew) are considering buying #Barotrauma: the price will be adjusted on February 10 as we're preparing to move out of early access. But until then, you can get it -80% off (our deepest discount yet)!
@GibaNeverKicks There will be more! The updates won't be as frequent, but there's still so much more we want to improve and expand that we can't stop here. :)
@Kuningaskunta But to be clear, this only applies to manually ragdolling with space bar, not e.g. stunned or unconscious characters. And I dunno, maybe being able to throw yourself down stairs and shafts opens up some possibilities for new ragdoll shenanigans.😅2/2
@Kuningaskunta To be completely honest, this was a workaround to address some of the physics replication issues. Ragdolling on platforms (a surface you can decide whether to go through or not) turned out to be so complex to get working robustly that we took the easy way out. 1/2
#Barotrauma's full release is getting very close, but before that, we're releasing one more patch! See our latest blog post for more info about the contents, and about the upcoming full release: #gamedev #indiegame #IndieGameDev
@GamewithDave Probably a few months ago, I still use an amplifier with RCA connectors.
@MudraptorS: #Blender3d @UndertowGames #barotrauma fanart- beacon in the abyss
@xsgames_ Debugger
@csaba_kissi Why's Visual Studio not on this list?
@OutoftheboxP I disagree. There are lots of obscure, objectively bad engines that can potentially kill your interest in gamedev or teach you bad habits you need to unlearn later. Regards: someone who started with PowerPoint and CoolBasic and nearly gave up
Looking for something to play during the holidays? Steam's Winter Sale is on, and #Barotrauma is -75% off until January 5! #gamedev #indiegame #gaming
@DanilShel1 Dirty bombs will be given a new purpose in the upcoming faction overhaul, but we're still a bit unsure about the dementonite tools - they're pretty niche, and with so many other ways to speed up repairs, not that necessary either.
We've just released a small hotfix to #Barotrauma's Holiday Update: . Now we're heading out of the office for our Christmas vacations - until next year! #gamedev #indiegames
@regenerateleft There are several suggestions in that Stack Exchange link above if you're interested.
@regenerateleft I'm not saying coroutines should never be used, my point is that they have significant caveats one should be aware of. I've myself caused myself a lot of headaches in the past by overusing them, when there would've been simpler and less GC-heavy approaches available.
@regenerateleft The way I see it, a consistent, "standardized" style improves legibility. You're going to run into correctly formatted code (at the very least in Unity documentation or tutorials), and have to be able to read it even if you used this style of formatting in your own code.
@regenerateleft Another issue is the unnecessary use of coroutines. They can lead to problems if you start (over)using them as a go-to solution for these kinds of problems (see e.g. )
@regenerateleft It teaches a habit you might have to unlearn if you ever join a project where you need to program together with others in a consistent style.
@regenerateleft @BinaryImpactG I don't think it's good to teach bad practices to beginners. I'd also argue that doesn't make it any more readable, as that's not the way brackets are used in natural language, math or anywhere really.